//========================================================================================== // // 1o1.gm // // Who When What //------------------------------------------------------------------------------------------------------------ // jaskot 02/03/09 Converted old script to new format // //========================================================================================== // global Map = { Ammo_Cabinet_south_ammocabinet = "AMMOCAB_south_ammocabinet", Ammo_Cabinet_south_ammocabinet_1 = "AMMOCAB_south_ammocabinet_1", Health_Cabinet_south_healthcabinet = "HEALTHCAB_south_healthcabinet", Health_Cabinet_south_healthcabinet_1 = "HEALTHCAB_south_healthcabinet_1", Mobile_MG42_allied = "MOBILEMG42_allied", Mobile_MG42_axis = "MOBILEMG42_axis", Snipe_allied_1 = "SNIPE_allied_1", Snipe_allied_2 = "SNIPE_allied_2", Snipe_allied_3 = "SNIPE_allied_3", Snipe_axis_1 = "SNIPE_axis_1", Snipe_axis_2 = "SNIPE_axis_2", Snipe_axis_3 = "SNIPE_axis_3", }; global OnMapLoad = function() { if ( TestMapOn ) { Util.AutoTestMap(); } //~SetAvailableMapGoals( TEAM.AXIS, false, ".*" ); //~SetAvailableMapGoals( TEAM.ALLIES, false, ".*" ); SetAvailableMapGoals( TEAM.AXIS, false, ".*allied.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, ".*axis.*" ); print( "OnMapLoad" ); }; // Uncomment for shootable breakables global OnBotJoin = function( bot ) { //~ bot.TargetBreakableDist = 300.0; };