//========================================================================================== // // 2hide.gm // // Who When What //------------------------------------------------------------------------------------------ // MickyP // //========================================================================================== // global Map = { Ammo_Cabinet_north_ammocabinet = "AMMOCAB_north_ammocabinet", Ammo_Cabinet_south_ammocabinet = "AMMOCAB_south_ammocabinet", Health_Cabinet_north_healthcabinet = "HEALTHCAB_north_healthcabinet", Health_Cabinet_south_healthcabinet = "HEALTHCAB_south_healthcabinet", Checkpoint_roadbunker = "CHECKPOINT_roadbunker", Flag_radarbox1 = "FLAG_radarbox1", Flag_secretdocs = "FLAG_secretdocs", Cappoint_detbatcap = "CAPPOINT_detbatcap", Cappoint_doccap = "CAPPOINT_doccap", Build_Big_Gun_MG = "BUILD_Big_Gun_MG", Build_Command_Post = "BUILD_Command_Post", Build_Door_Lock = "BUILD_Door_Lock", Build_High_Guardhouse = "BUILD_High_Guardhouse", Build_Schutzschild = "BUILD_Schutzschild", Plant_Big_Gun = "PLANT_Big_Gun", Plant_Big_Gun_MG = "PLANT_Big_Gun_MG", Plant_Command_Post = "PLANT_Command_Post", Plant_Door_Lock = "PLANT_Door_Lock", Plant_High_Guardhouse = "PLANT_High_Guardhouse", Plant_Schutzschild = "PLANT_Schutzschild", Plant_Side_Gate = "PLANT_Side_Gate", Plant_Wall = "PLANT_Wall", Mount_Big_Gun_MG = "MOUNTMG42_Big_Gun_MG", Mount_High_Guardhouse = "MOUNTMG42_High_Guardhouse", Mount_HillTop_1 = "MOUNTMG42_HillTop_1", Mount_HillTop_2 = "MOUNTMG42_HillTop_2", Mount_Rear_Facing = "MOUNTMG42_Rear_Facing", Mount_Schutzschild = "MOUNTMG42_Schutzschild", Mount_Truck = "MOUNTMG42_Truck", Mount_bunker_G2 = "MOUNTMG42_bunker_G2", Mount_gun_G2 = "MOUNTMG42_gun_G2", Repair_Big_Gun_MG = "REPAIRMG42_Big_Gun_MG", Repair_High_Guardhouse = "REPAIRMG42_High_Guardhouse", Repair_HillTop_1 = "REPAIRMG42_HillTop_1", Repair_HillTop_2 = "REPAIRMG42_HillTop_2", Repair_Rear_Facing = "REPAIRMG42_Rear_Facing", Repair_Schutzschild = "REPAIRMG42_Schutzschild", Repair_Truck = "REPAIRMG42_Truck", Repair_bunker_G2 = "REPAIRMG42_bunker_G2", Repair_gun_G2 = "REPAIRMG42_gun_G2", allied_compost_built_Built = function( trigger ) { Util.MapDebugPrint( "allied_compost_built_Built" ); }, lock_box_Built = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Door_Lock" ); // Wp.SetWaypointFlag( "lockdoor1", "axis", true ); // Wp.SetWaypointFlag( "lockdoor2", "axis", true ); // Removed due to Map error - repairing lock does not fix anything Util.MapDebugPrint( "lock_box_Built" ); }, town_barb_Built = function( trigger ) { Util.MapDebugPrint( "town_barb_Built" ); }, axis_compost_built_Built = function( trigger ) { Util.MapDebugPrint( "axis_compost_built_Built" ); }, gun_build_Built = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, false, { "BUILD_Big_Gun_MG", "DEFEND_gun_G1", }); SetAvailableMapGoals( TEAM.AXIS, true, { "MOUNTMG42_Big_Gun_MG", "REPAIRMG42_Big_Gun_MG", }); Util.MapDebugPrint( "gun_build_Built" ); }, town_shoot_Built = function( trigger ) { Util.MapDebugPrint( "town_shoot_Built" ); }, lock_box_Destroyed = function( trigger ) { Wp.SetWaypointFlag( "lockdoor1", "axis", false ); Wp.SetWaypointFlag( "lockdoor2", "axis", false ); Util.MapDebugPrint( "lock_box_Destroyed" ); }, town_shoot_Destroyed = function( trigger ) { Util.MapDebugPrint( "town_shoot_Destroyed" ); }, town_barb_Destroyed = function( trigger ) { Util.MapDebugPrint( "town_barb_Destroyed" ); }, allied_compost_built_Destroyed = function( trigger ) { Util.MapDebugPrint( "allied_compost_built_Destroyed" ); }, side_gate_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, false, { "PLANT_Side_Gate", "ATTACK_side.*", }); Util.MapDebugPrint( "side_gate_Destroyed" ); }, wall_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, false, { "PLANT_Wall", "ATTACK_wall.*", }); Util.MapDebugPrint( "wall_Destroyed" ); }, gun_Destroyed = function( trigger ) { Util.MapDebugPrint( "gun_Destroyed" ); }, gun_build_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, false, { "MOUNTMG42_Big_Gun_MG", "REPAIRMG42_Big_Gun_MG", }); SetAvailableMapGoals( TEAM.AXIS, true, { "DEFEND_gun_G1", "BUILD_Big_Gun_MG", }); Util.MapDebugPrint( "gun_build_Destroyed" ); }, Guardtower_Built = function( trigger ) { Util.MapDebugPrint( "Guardtower_Built" ); }, Guardtower_Destroyed = function( trigger ) { Util.MapDebugPrint( "Guardtower_Destroyed" ); }, axis_compost_built_Destroyed = function( trigger ) { Util.MapDebugPrint( "axis_compost_built_Destroyed" ); }, detonator_charged = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_detbatcap" ); SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_doccap" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_detwait.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_dynowall" ); Util.MapDebugPrint( "detonator_charged" ); }, biggun_open = function( trigger ) { Wp.SetWaypointFlag( "gundoor1", "axis", false ); Wp.SetWaypointFlag( "gundoor2", "axis", false ); SetAvailableMapGoals( TEAM.ALLIES, true, "Plant_Big_Gun" ); SetAvailableMapGoals( TEAM.ALLIES, false, { "CAPPOINT_doccap", "FLAG_secretdocs", }); Util.MapDebugPrint( "biggun_open" ); }, keycode_taken = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_gun.*" ); Util.MapDebugPrint( "keycode_taken" ); }, keycode_returned = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_gun.*" ); Util.MapDebugPrint( "keycode_returned" ); }, battery_taken = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_town.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, { "DEFEND_Flag.*", "MOUNTMG42_Rear_Facing", "REPAIRMG42_Rear_Facing", }); SetAvailableMapGoals( TEAM.AXIS, false, { "DEFEND_gate.*", "DEFEND_lock.*", "DEFEND_wall.*", "MOUNTMG42_bunker_G2", "REPAIRMG42_bunker_G2", "BUILD_High_Guardhouse", "CHECKPOINT_roadbunker", "MOUNTMG42_High_Guardhouse", "REPAIRMG42_High_Guardhouse", }); SetAvailableMapGoals( TEAM.AXIS, true, { "DEFEND_town.*", "BUILD_Schutzschild", "MOUNTMG42_Schutzschild", "REPAIRMG42_Schutzschild", }); Util.MapDebugPrint( "battery_taken" ); }, battery_returned = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, { "DEFEND_Flag.*", "MOUNTMG42_Rear_Facing", "REPAIRMG42_Rear_Facing", }); SetAvailableMapGoals( TEAM.AXIS, true, { "DEFEND_gate.*", "DEFEND_lock.*", "DEFEND_wall.*", "MOUNTMG42_bunker_G2", "REPAIRMG42_bunker_G2", "BUILD_High_Guardhouse", "CHECKPOINT_roadbunker", "MOUNTMG42_High_Guardhouse", "REPAIRMG42_High_Guardhouse", }); SetAvailableMapGoals( TEAM.AXIS, false, { "DEFEND_town.*", "MOUNTMG42_Schutzschild", }); Util.MapDebugPrint( "battery_returned" ); }, battery_armed = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, false, { "DEFEND_gate.*", "DEFEND_lock.*", "DEFEND_wall.*", "MOUNTMG42_bunker_G2", "REPAIRMG42_bunker_G2", "BUILD_High_Guardhouse", "CHECKPOINT_roadbunker", "MOUNTMG42_High_Guardhouse", "REPAIRMG42_High_Guardhouse", "MOUNTMG42_Schutzschild", "BUILD_Schutzschild", "DEFEND_town.*", "AMMOCAB_south_ammocabinet.*", "HEALTHCAB_south_healthcabinet", "DEFEND_bunker.*", "MOUNTMG42_Schutzschild", "REPAIRMG42_Schutzschild", "BUILD_Schutzschild", "PLANT_Command_Post", "BUILD_Command_Post", }); SetAvailableMapGoals( TEAM.AXIS, true, { "DEFEND_gun.*", "MOUNTMG42_gun_G2", "REPAIRMG42_gun_G2", "BUILD_Big_Gun_MG", }); SetAvailableMapGoals( TEAM.ALLIES, false, { "PLANT_Door_Lock", "PLANT_Wall", "PLANT_Side_Gate", "AMMOCAB_north_ammocabinet.*", "HEALTHCAB_north_healthcabinet", "FLAG_radarbox1", "GRENADE_Obj_box.*", "DEFEND_Flag.*", "MOUNTMG42_Rear_Facing", "REPAIRMG42_Rear_Facing", }); SetAvailableMapGoals( TEAM.ALLIES, true, { "AMMOCAB_south_ammocabinet.*", "HEALTHCAB_south_healthcabinet", "PLANT_Command_Post", "BUILD_Command_Post", "DEFEND_detwait.*", "AMMOCAB_south_ammocabinet.*", "HEALTHCAB_south_healthcabinet", }); Util.MapDebugPrint( "battery_armed" ); }, Allies_Capture_Flag = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, { "GRENADE_Obj_box.*", "DEFEND_Flag.*", "MOUNTMG42_Rear_Facing", "REPAIRMG42_Rear_Facing", }); SetAvailableMapGoals( TEAM.ALLIES, false, { "AMMOCAB_north_ammocabinet.*", "HEALTHCAB_north_healthcabinet", "ATTACK_wall.*", "ATTACK_side.*", }); SetAvailableMapGoals( TEAM.AXIS, true, { "CHECKPOINT_roadbunker", "PLANT_Command_Post", "BUILD_Command_Post", }); SetAvailableMapGoals( TEAM.AXIS, false, { "DEFEND_gate.*", "DEFEND_lock.*", "DEFEND_wall.*", "MOUNTMG42_bunker_G2", "REPAIRMG42_bunker_G2", "BUILD_High_Guardhouse", "MOUNTMG42_High_Guardhouse", "REPAIRMG42_High_Guardhouse", }); Util.MapDebugPrint( "Allies_Capture_Flag" ); }, Axis_Capture_Flag = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, false, "GRENADE_Obj_box.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, { "AMMOCAB_north_ammocabinet.*", "HEALTHCAB_north_healthcabinet", }); SetAvailableMapGoals( TEAM.AXIS, true, { "DEFEND_gate.*", "DEFEND_lock.*", "DEFEND_wall.*", "MOUNTMG42_bunker_G2", "REPAIRMG42_bunker_G2", "BUILD_High_Guardhouse", "CHECKPOINT_roadbunker", "MOUNTMG42_High_Guardhouse", "REPAIRMG42_High_Guardhouse", }); SetAvailableMapGoals( TEAM.AXIS, false, "CHECKPOINT_roadbunker" ); Util.MapDebugPrint( "Axis_Capture_Flag" ); }, Crate_Exploded = function() { SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_radarbox1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "GRENADE_Obj_box.*" ); Util.MapDebugPrint( "Crate_Exploded" ); }, Detonator_Used = function() { SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_secretdocs" ); SetAvailableMapGoals( TEAM.ALLIES, false, { "SWITCH_dynowall", "ATTACK_town.*", "DEFEND_detwait.*", }); Util.MapDebugPrint( "Wall_Destroyed" ); }, }; global OnMapLoad = function() { OnTrigger( "The Schutzschild have been built.", Map.town_shoot_Built ); OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.allied_compost_built_Built ); OnTrigger( "The side gate door lock has been repaired.", Map.lock_box_Built ); OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.axis_compost_built_Built ); OnTrigger( "The Big Gun MG have been built.", Map.gun_build_Built ); OnTrigger( "The Schutzschild have been destroyed!", Map.town_shoot_Destroyed ); OnTrigger( "Allies have destroyed the side gate!", Map.side_gate_Destroyed ); OnTrigger( "The side gate door lock has been destroyed.", Map.lock_box_Destroyed ); OnTrigger( "The Big Gun MG have been destroyed!", Map.gun_build_Destroyed ); OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.allied_compost_built_Destroyed ); OnTrigger( "Allies have destroyed the the Wall!", Map.wall_Destroyed ); OnTrigger( "Allies have destroyed the Big Gun!", Map.gun_Destroyed ); OnTrigger( "Allies capture the Forward Bunker!", Map.Allies_Capture_Flag ); OnTrigger( "Axis reclaim the Forward Bunker!", Map.Axis_Capture_Flag ); OnTrigger( "The high Guardtower have been built.", Map.Guardtower_Built ); OnTrigger( "The high Guardtower have been destroyed!", Map.Guardtower_Destroyed ); OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.axis_compost_built_Destroyed ); OnTrigger( "The detonator is now charged!", Map.detonator_charged ); OnTrigger( "The Big Gun is now unsecured and can be destroyed!", Map.biggun_open ); OnTrigger( "Allies has taken the Key-Code Documents!", Map.keycode_taken ); OnTrigger( "Axis has secured the Key-Code Documents!", Map.keycode_returned ); OnTrigger( "Allies has taken the Detonator Battery!", Map.battery_taken ); OnTrigger( "Allies have armed the Train Dynamite Detonator!", Map.battery_armed ); OnTrigger( "Axis has secured the Detonator Battery!", Map.battery_returned ); OnTrigger( "GRENADE_Obj_box_1 Exploded.", Map.Crate_Exploded ); OnTrigger( "GRENADE_Obj_box_2 Exploded.", Map.Crate_Exploded ); OnTrigger( "dyna_lever_Moving", Map.Detonator_Used ); Util.DisableGoal(".*"); SetAvailableMapGoals( TEAM.ALLIES, true, { "PLANT_Wall", "PLANT_Side_Gate", "CHECKPOINT_roadbunker", "PLANT_Door_Lock.*", "CAPPOINT_detbatcap", "ROUTE.*", "AMMOCAB_north_ammocabinet.*", "HEALTHCAB_north_healthcabinet", "ATTACK_wall.*", "ATTACK_side.*", }); SetAvailableMapGoals( TEAM.AXIS, true, { "DEFEND_gate.*", "DEFEND_lock.*", "DEFEND_wall.*", "MOUNTMG42_bunker_G2", "REPAIRMG42_bunker_G2", "BUILD_High_Guardhouse", "CHECKPOINT_roadbunker", "MOUNTMG42_High_Guardhouse", "REPAIRMG42_High_Guardhouse", "ROUTE.*", }); Wp.SetWaypointFlag( "gundoor1", "axis", true ); Wp.SetWaypointFlag( "gundoor2", "axis", true ); Wp.SetWaypointFlag( "lockdoor1", "axis", true ); Wp.SetWaypointFlag( "lockdoor2", "axis", true ); Util.SetMaxUsersInProgress( 1, "MOUNTMG42.*" ); Util.SetMaxUsersInProgress( 1, "DEFEND_gate_1" ); Util.SetMaxUsersInProgress( 1, "DEFEND_lock_1" ); Util.SetMaxUsersInProgress( 1, "DEFEND_wall_1" ); Util.SetMaxUsersInProgress( 1, "DEFEND_wall_2" ); Util.SetMaxUsersInProgress( 1, "DEFEND_town.*" ); Util.SetMaxUsersInProgress( 1, "PLANT.*" ); Util.SetMaxUsersInProgress( 2, "ATTACK.*" ); MapRoutes = { CHECKPOINT_roadbunker = { ROUTE_alliesspawn = { ROUTE_sidegate = {}, ROUTE_mainwall = {}, }, ROUTE_town_spawn = { ROUTE_railtrack = {}, ROUTE_churchpath = {}, } }, CAPPOINT_detbatcap = { ROUTE_bunker_spawn = { ROUTE_railtrack = {}, ROUTE_churchpath = {}, }, }, ATTACK_gun_1 = { ROUTE_town_spawn = { ROUTE_side_tunnel = {}, ROUTE_pond_side = {}, ROUTE_farmhouse_front = {}, }, }, CAPPOINT_doccap = { ROUTE_docs = { ROUTE_side_tunnel = {}, ROUTE_pond_side = {}, ROUTE_farmhouse_front = {}, }, }, }; MapRoutes.ATTACK_town_1 = MapRoutes.CAPPOINT_detbatcap; MapRoutes.ATTACK_town_2 = MapRoutes.CAPPOINT_detbatcap; MapRoutes.ATTACK_town_3 = MapRoutes.CAPPOINT_detbatcap; MapRoutes.ATTACK_town_4 = MapRoutes.CAPPOINT_detbatcap; MapRoutes.ATTACK_town_5 = MapRoutes.CAPPOINT_detbatcap; MapRoutes.ATTACK_gun_2 = MapRoutes.ATTACK_gun_1; MapRoutes.ATTACK_gun_3 = MapRoutes.ATTACK_gun_1; MapRoutes.ATTACK_gun_4 = MapRoutes.ATTACK_gun_1; MapRoutes.ATTACK_gun_5 = MapRoutes.ATTACK_gun_1; MapRoutes.ATTACK_gun_out_1 = MapRoutes.ATTACK_gun_1; MapRoutes.ATTACK_gun_out_2 = MapRoutes.ATTACK_gun_1; MapRoutes.PLANT_Big_Gun = MapRoutes.ATTACK_gun_1; Util.Routes(MapRoutes); Util.MapDebugPrint( "OnMapLoad" ); }; global OnBotJoin = function( bot ) { bot.TargetBreakableDist = 150.0; };