//========================================================================================== // // 2vs2.gm // // Who When What //------------------------------------------------------------------------------------------------------------ // jaskot 02/03/09 Converted old script to new format // //========================================================================================== // global Map = { Snipe_allied_1 = "SNIPE_allied_1", Snipe_axis_1 = "SNIPE_axis_1", }; global OnMapLoad = function() { if ( TestMapOn ) { Util.AutoTestMap(); } //~SetAvailableMapGoals( TEAM.AXIS, false, ".*" ); //~SetAvailableMapGoals( TEAM.ALLIES, false, ".*" ); SetAvailableMapGoals( TEAM.AXIS, false, "SNIPE_allied.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "SNIPE_axis.*" ); print( "OnMapLoad" ); }; // Uncomment for shootable breakables global OnBotJoin = function( bot ) { //~ bot.TargetBreakableDist = 300.0; };