//========================================================================================== // // aa-guns.gm // // Who When What //------------------------------------------------------------------------------------------ // IRATA[*] unknown Original // Advieszeur unknown Finished for Omnibot 0.66 // crapshoot 05/03/08 Updated for compatability with 0.7 - note: I saw no // tower5 in the map. mg42 goals also were different, note2: // there are invalid route goals, see console on map load // jaskot 02/03/09 Converted old script to new format, fixed wrong goal // names and routes // d00d 02/21/10 Tested with 0.8; cleaned up messy whitespace in the // script; ignore movers; added AimPosition; added // plant goal coverspots // //========================================================================================== // resetAT just sets ATTACK/DEFENCE/SNIPE/ARTY to false // Set minePriority to 0 if you dont want mines // TODO (d00d: By whom? Advieszeur? Is this up to date?) // - axis tower is not built, some stuckage there // - check all ladders for stuckage // TODO for 0.81 (d00d): // - add secondary facings for attack/defend spots // - maybe add mortar goals global Map = { Debug = false, // keep these movers so we can ignore them Movers = { "MOVER_tower_light", "MOVER_the_bridge", "MOVER_tankbarrier", "MOVER_outside_aa_gun_defence", "MOVER_building_aa_gun_defence", "MOVER_crane_hook", "MOVER_bombcrate1", "MOVER_bombcrate2" }, Switches = { MySwitch = { WaypointName = "crane_switch", Enabled = true, LimitTeam = 0, // disabled at start LimitClass = (1<