//========================================================================================== // // ae_sniper_challenge.gm // // Who When What //------------------------------------------------------------------------------------------------------------ // jaskot 02/03/09 Converted old script to new format // crapshoot 03/10/10 new switch goals and enabled cabinets //========================================================================================== // global Map = { SnipeMap = true, AlliedPowerSwitchHit = function() { SetAvailableMapGoals(TEAM.ALLIES, false, "SWITCH_bPower"); if ( Map.PowerOn ) { Map.PowerOn = false; } else{ Map.PowerOn = true; } // do the opposite of what the other team just did SetAvailableMapGoals(TEAM.AXIS, !Map.PowerOn, "SWITCH_rPower"); Util.MapDebugPrint( "AlliedPowerSwitchHit", true ); }, AxisPowerSwitchHit = function() { SetAvailableMapGoals(TEAM.AXIS, false, "SWITCH_rPower"); if ( Map.PowerOn ) { Map.PowerOn = false; } else { Map.PowerOn = true; } // do the opposite of what the other team just did SetAvailableMapGoals(TEAM.ALLIES, !Map.PowerOn, "SWITCH_bPower"); Util.MapDebugPrint( "AxisPowerSwitchHit", true ); }, PowerOn = true, }; global OnMapLoad = function() { // Allow the powerlines to settle.... sleep( 1 ); OnTrigger( "allied_lever_goto", Map.AlliedPowerSwitchHit ); OnTrigger( "axis_lever_goto", Map.AxisPowerSwitchHit ); Util.SetMaxUsers( 1, "SWITCH_.*" ); SetMapGoalProperties( "SNIPE_.*", {MinCampTime=30, MaxCampTime=60}); SetGoalPriority("SWITCH.*", 0.75); Util.DisableGoal(".*"); SetAvailableMapGoals( TEAM.AXIS, true, { "SNIPE_axis.*", "HEALTHCAB_north_healthcabinet_5", "AMMOCAB_north_ammocabinet_5", "HEALTHCAB_north_healthcabinet_2", "AMMOCAB_north_ammocabinet_2", "HEALTHCAB_north_healthcabinet_1", "AMMOCAB_north_ammocabinet_1", }); SetAvailableMapGoals( TEAM.ALLIES, true, { "SNIPE_allies.*", "HEALTHCAB_north_healthcabinet_4", "AMMOCAB_north_ammocabinet_4", "HEALTHCAB_north_healthcabinet_3", "AMMOCAB_north_ammocabinet_3", "HEALTHCAB_north_healthcabinet", "AMMOCAB_north_ammocabinet", }); Util.MapDebugPrint( "OnMapLoad", true); }; global OnBotJoin = function( bot ) { bot.TargetBreakableDist = 100.0; Util.ChangeToSniperWeapons(bot); };