//========================================================================================== // // aim_map.gm // // Who When What //------------------------------------------------------------------------------------------ // jaskot 02/04/09 Created original script with makegm // //========================================================================================== // global Map = { Snipe_100 = "SNIPE_100", Snipe_101 = "SNIPE_101", Snipe_102 = "SNIPE_102", Snipe_103 = "SNIPE_103", Snipe_104 = "SNIPE_104", Snipe_105 = "SNIPE_105", Snipe_80 = "SNIPE_80", Snipe_81 = "SNIPE_81", Snipe_83 = "SNIPE_83", Snipe_84 = "SNIPE_84", Snipe_85 = "SNIPE_85", Snipe_86 = "SNIPE_86", Snipe_87 = "SNIPE_87", Snipe_88 = "SNIPE_88", Snipe_89 = "SNIPE_89", Snipe_90 = "SNIPE_90", Snipe_91 = "SNIPE_91", Snipe_92 = "SNIPE_92", Snipe_93 = "SNIPE_93", Snipe_94 = "SNIPE_94", Snipe_95 = "SNIPE_95", Snipe_96 = "SNIPE_96", Snipe_97 = "SNIPE_97", Snipe_98 = "SNIPE_98", Snipe_99 = "SNIPE_99", }; global OnMapLoad = function() { if ( TestMapOn ) { Util.AutoTestMap(); } //~SetAvailableMapGoals( TEAM.AXIS, false, ".*" ); //~SetAvailableMapGoals( TEAM.ALLIES, false, ".*" ); print( "OnMapLoad" ); }; // Uncomment for shootable breakables global OnBotJoin = function( bot ) { //~ bot.TargetBreakableDist = 300.0; };