//========================================================================================== // // antarctica.gm // // Who When What //------------------------------------------------------------------------------------------ // jaskot 02/04/09 Created original script with makegm // jaskot 02/05/09 Added trigger strings and GoForIceFlag thread for // unopposed offense // //========================================================================================== // global Map = { flag1 = 0, flag2 = 0, flag3 = 0, flag4 = 0, flag5 = 0, Ammo_Cabinet_south_ammocabinet = "AMMOCAB_south_ammocabinet", Ammo_Cabinet_south_ammocabinet_1 = "AMMOCAB_south_ammocabinet_1", Health_Cabinet_south_healthcabinet = "HEALTHCAB_south_healthcabinet", Health_Cabinet_south_healthcabinet_1 = "HEALTHCAB_south_healthcabinet_1", Checkpoint_flag1 = "CHECKPOINT_flag1", Checkpoint_flag2 = "CHECKPOINT_flag2", Checkpoint_flag3 = "CHECKPOINT_flag3", Checkpoint_flag4 = "CHECKPOINT_flag4", Checkpoint_flag5 = "CHECKPOINT_flag5", Mount_231 = "MOUNTMG42_231", Mount_352 = "MOUNTMG42_352", Mount_386 = "MOUNTMG42_386", Mount_836 = "MOUNTMG42_836", Repair_231 = "REPAIRMG42_231", Repair_352 = "REPAIRMG42_352", Repair_386 = "REPAIRMG42_386", Repair_836 = "REPAIRMG42_836", flag1_Axis_Captured = function( trigger ) { if ( TestMap ) { return; } Map.flag1 = TEAM.AXIS; print( "flag1_Axis_Captured" ); }, flag1_Allies_Captured = function( trigger ) { if ( TestMap ) { return; } Map.flag1 = TEAM.ALLIES; print( "flag1_Allies_Captured" ); }, flag2_Axis_Captured = function( trigger ) { if ( TestMap ) { return; } Map.flag2 = TEAM.AXIS; print( "flag2_Axis_Captured" ); }, flag2_Allies_Captured = function( trigger ) { if ( TestMap ) { return; } Map.flag2 = TEAM.ALLIES; print( "flag2_Allies_Captured" ); }, flag3_Axis_Captured = function( trigger ) { if ( TestMap ) { return; } Map.flag3 = TEAM.AXIS; print( "flag3_Axis_Captured" ); }, flag3_Allies_Captured = function( trigger ) { if ( TestMap ) { return; } Map.flag3 = TEAM.ALLIES; print( "flag3_Allies_Captured" ); }, flag4_Axis_Captured = function( trigger ) { if ( TestMap ) { return; } Map.flag4 = TEAM.AXIS; print( "flag4_Axis_Captured" ); }, flag4_Allies_Captured = function( trigger ) { if ( TestMap ) { return; } Map.flag4 = TEAM.ALLIES; print( "flag4_Allies_Captured" ); }, flag5_Axis_Captured = function( trigger ) { if ( TestMap ) { return; } Map.flag5 = TEAM.AXIS; print( "flag5_Axis_Captured" ); }, flag5_Allies_Captured = function( trigger ) { if ( TestMap ) { return; } Map.flag5 = TEAM.ALLIES; print( "flag5_Allies_Captured" ); }, }; global OnMapLoad = function() { if ( TestMapOn ) { Util.AutoTestMap(); } OnTrigger( "^1Axis ^6capture the South-West Flag", Map.flag1_Axis_Captured ); OnTrigger( "^4Allies ^6capture the South-West Flag", Map.flag1_Allies_Captured ); OnTrigger( "^1Axis ^6capture the Center Flag", Map.flag2_Axis_Captured ); OnTrigger( "^4Allies ^6capture the Center Flag", Map.flag2_Allies_Captured ); OnTrigger( "^1Axis ^6capture the South-East Flag", Map.flag3_Axis_Captured ); OnTrigger( "^4Allies ^6capture the South-East Flag", Map.flag3_Allies_Captured ); OnTrigger( "^1Axis ^6capture the North-West Flag", Map.flag4_Axis_Captured ); OnTrigger( "^4Allies ^6capture the North-West Flag", Map.flag4_Allies_Captured ); OnTrigger( "^1Axis ^6capture the North-East Flag", Map.flag5_Axis_Captured ); OnTrigger( "^4Allies ^6capture the North-East Flag", Map.flag5_Allies_Captured ); //~SetAvailableMapGoals( TEAM.AXIS, false, ".*" ); //~SetAvailableMapGoals( TEAM.ALLIES, false, ".*" ); thread( GoForIceFlag ); print( "OnMapLoad" ); }; // Uncomment for shootable breakables global OnBotJoin = function( bot ) { //~ bot.TargetBreakableDist = 300.0; }; global GoForIceFlag = function() { while ( true ) { if ( Map.flag1 == TEAM.AXIS && Map.flag3 == TEAM.AXIS && Map.flag4 == TEAM.AXIS && Map.flag5 == TEAM.AXIS ) { SetAvailableMapGoals( TEAM.AXIS, true, Map.Checkpoint_flag2 ); return; } if ( Map.flag1 == TEAM.ALLIES && Map.flag3 == TEAM.ALLIES && Map.flag4 == TEAM.ALLIES && Map.flag5 == TEAM.ALLIES ) { SetAvailableMapGoals( TEAM.ALLIES, true, Map.Checkpoint_flag2 ); return; } SetAvailableMapGoals( TEAM.AXIS, false, Map.Checkpoint_flag2 ); SetAvailableMapGoals( TEAM.ALLIES, false, Map.Checkpoint_flag2 ); sleep( 1 ); } };