//========================================================================================== // // axs_elsenheim_b2.gm // // Who When What //------------------------------------------------------------------------------------------ // d00d 24 August 2011 Initial Script // //========================================================================================== // global Map = { Debug = 1, // please set to zero before distributing your script ShowMovers = false, Command_Post_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Command_Post_Built" ); }, Tank_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Tank_Built" ); }, Truck_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Truck_Built" ); }, Tank_Barrier_1_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Tank_Barrier_1_Built" ); }, Tank_Barrier_2_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Tank_Barrier_2_Built" ); }, Truck_Barrier_1_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Truck_Barrier_1_Built" ); }, Truck_Barrier_2_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Truck_Barrier_2_Built" ); }, beach_mg_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "beach_mg_Built" ); }, Command_Post_Destroyed = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Command_Post_Destroyed" ); }, Dynamite_Objective_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_tank" ); SetAvailableMapGoals( TEAM.ALLIES, true, "MOUNTMG42_beach_mg" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_tank_[123456789]" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_axis_house.*" ); Util.MapDebugPrint( "Dynamite_Objective_Destroyed" ); }, Tank_Barrier_1_Destroyed = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Tank_Barrier_1_Destroyed" ); }, Tank_Barrier_2_Destroyed = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Tank_Barrier_2_Destroyed" ); }, Truck_Barrier_1_Destroyed = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Truck_Barrier_1_Destroyed" ); }, Truck_Barrier_2_Destroyed = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Truck_Barrier_2_Destroyed" ); }, beach_mg_Destroyed = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "beach_mg_Destroyed" ); }, side_wall_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_tank_[123456789]" ); Util.MapDebugPrint( "side_wall_Destroyed" ); }, doors_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Truck_Barrier_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Tank" ); SetAvailableMapGoals( TEAM.ALLIES, false, "ESCORT_tank" ); Util.MapDebugPrint( "doors_Destroyed" ); }, Tank_Stolen = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_tank" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_tankbarrier1.*" ); Util.MapDebugPrint( "Tank_Stolen" ); }, Tank_Past_Barrier1 = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, false, "MOUNTMG42_beach_mg" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_axis_tank.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_tankbarrier2.*" ); Util.MapDebugPrint( "Tank_Past_Barrier1" ); }, Tank_Past_Barrier2 = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_axis_tank.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_gold.*" ); Util.MapDebugPrint( "Tank_Past_Barrier2" ); }, Truck_Past_Barrier1 = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_tankbarrier1.*" ); Util.MapDebugPrint( "Truck_Past_Barrier1" ); }, Truck_Past_Barrier2 = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_axis_tankbarrier1.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_tank_.*" ); Util.MapDebugPrint( "Truck_Past_Barrier2" ); }, gold_crate1_Taken = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "gold_crate1_Taken" ); }, gold_crate1_Returned = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "gold_crate1_Returned" ); }, gold_crate1_Secured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "gold_crate1_Secured" ); }, gold_crate2_Taken = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "gold_crate2_Taken" ); }, gold_crate2_Returned = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "gold_crate2_Returned" ); }, gold_crate2_Secured = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Truck" ); Util.MapDebugPrint( "gold_crate2_Secured" ); }, gold_crates_Secured = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Truck_Barrier_2" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_truck" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Truck_Barrier_[12]" ); Util.MapDebugPrint( "gold_crates_Secured" ); }, forwardspawn1_flag_Axis_Captured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "forwardspawn1_flag_Axis_Captured" ); }, forwardspawn1_flag_Allies_Captured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "forwardspawn1_flag_Allies_Captured" ); }, }; global OnMapLoad = function() { if ( TestMapOn ) { Util.AutoTestMap(); } // Register callback functions OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Command_Post_Built ); OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Command_Post_Built ); OnTrigger( "The Tank has been repaired!", Map.Tank_Built ); OnTrigger( "The Truck has been repaired!", Map.Truck_Built ); OnTrigger( "Tank Barrier #1 has been constructed.", Map.Tank_Barrier_1_Built ); OnTrigger( "Tank Barrier #2 has been constructed.", Map.Tank_Barrier_2_Built ); OnTrigger( "Truck Barrier #1 has been constructed.", Map.Truck_Barrier_1_Built ); OnTrigger( "Truck Barrier #2 has been constructed.", Map.Truck_Barrier_2_Built ); OnTrigger( "Allied team has built the east beach mg!", Map.beach_mg_Built ); OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Command_Post_Destroyed ); OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Command_Post_Destroyed ); OnTrigger( "Allies have beached the house !!", Map.Dynamite_Objective_Destroyed ); OnTrigger( "Tank Barrier #1 has been destroyed.", Map.Tank_Barrier_1_Destroyed ); OnTrigger( "Tank Barrier #2 has been destroyed.", Map.Tank_Barrier_2_Destroyed ); OnTrigger( "Truck Barrier #1 has been destroyed.", Map.Truck_Barrier_1_Destroyed ); OnTrigger( "Truck Barrier #2 has been destroyed.", Map.Truck_Barrier_2_Destroyed ); OnTrigger( "Axis team has destroyed the east beach mg!", Map.beach_mg_Destroyed ); OnTrigger( "Allies have destroyed the Side Wall", Map.side_wall_Destroyed ); OnTrigger( "Allied team has stolen the Tank!", Map.Tank_Stolen ); OnTrigger( "goldrush_allies_tank_barrier1", Map.Tank_Past_Barrier1 ); OnTrigger( "goldrush_allies_tank_barrier2", Map.Tank_Past_Barrier2 ); OnTrigger( "goldrush_allies_truck_barrier1", Map.Truck_Past_Barrier1 ); OnTrigger( "goldrush_allies_truck_barrier2", Map.Truck_Past_Barrier2 ); OnTrigger( "goldrush_allies_gold1_taken", Map.gold_crate1_Taken ); OnTrigger( "goldrush_allies_gold2_taken", Map.gold_crate2_Taken ); OnTrigger( "goldrush_allies_gold1_returned", Map.gold_crate1_Returned ); OnTrigger( "goldrush_allies_gold2_returned", Map.gold_crate2_Returned ); OnTrigger( "Allied team has secured the first Gold Crate!", Map.gold_crate1_Secured ); OnTrigger( "Allied team has secured the second Gold Crate!", Map.gold_crate2_Secured ); OnTrigger( "Allied team is escaping with the Gold Crates!", Map.gold_crates_Secured ); OnTrigger( "Axis reclaim the Forward Spawn!", Map.forwardspawn1_flag_Axis_Captured ); OnTrigger( "Allies capture the Forward Spawn!", Map.forwardspawn1_flag_Allies_Captured ); OnTrigger( "Allied team has destroyed the Bank Doors!", Map.doors_Destroyed ); // Util.DisableGoal( ".*", true ); // all but routes //~SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_.*" ); //~SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_.*" ); // Goal availability Allies SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Truck" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Truck_Barrier_[12]" ); SetAvailableMapGoals( TEAM.ALLIES, false, "MOUNTMG42_beach_mg" ); SetAvailableMapGoals( TEAM.ALLIES, false, "ESCORT_tank" ); // Goal availability Axis SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Truck_Barrier_[12]" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_house.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Tank_Barrier_[12]" ); // Goal positions Util.SetGoalPosition( -2813, 1241, -206, "PLANT_side_wall" ); Util.AddUsePoint( "PLANT_Truck_Barrier_1", {Vec3(941,17,-380), Vec3(663,69,-380)} ); Util.AddUsePoint( "PLANT_Truck_Barrier_2", {Vec3(674,1446,-380), Vec3(941,1421,-380)} ); // Goal priority SetGoalPriority( "PLANT_side_wall", 0.92 ); SetGoalPriority( "PLANT_Dynamite_Objective", 0.92 ); SetGoalPriority( "BUILD_Tank", 0.91 ); // Max users per goal Util.SetMaxUsers( 1, "PLANT_.*" ); Util.SetMaxUsers( 1, "BUILD_.*" ); Util.SetMaxUsers( 1, "DEFEND_.*" ); Util.SetMaxUsers( 1, "GRENADE_.*" ); Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); // Camp times SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} ); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { bot.TargetBreakableDist = 85; bot.MaxViewDistance = 3000; };