//========================================================================================== // // baserace2_b1.gm // // Who When What //------------------------------------------------------------------------------------------ // BubbaG1 25 August 2011 Initial Script // BubbaG1 & **DRC**Stunner 11 September 2011 Final Routing & Waypoints //========================================================================================== // global Map = { Debug = 0, // please set to zero before distributing your script Allied_Outpost_Dyno = 0, AlliedGate = 0, AlliedLeftFence = 0, AlliedForwardFence = 0, AlliedRightFence = 0, AlliedTower = 0, AlliedMed = 0, AlliedTac = 0, AlliedArm = 0, AlliedEng = 0, AlliedSpawn = 0, AxisGate = 0, AxisLeftFence = 0, AxisForwardFence = 0, AxisRightFence = 0, AxisTower = 0, AxisMed = 0, AxisTac = 0, AxisArm = 0, AxisEng = 0, AxisSpawn = 0, Axis_Outpost_Dyno = 0, Axis_Construction_Materials_Taken = function( trigger ) { Util.MapDebugPrint( "Axis_Construction_Materials_Taken" ); }, Allied_Construction_Materials_Taken = function( trigger ) { Util.MapDebugPrint( "Allied_Construction_Materials_Taken" ); }, Axis_Construction_Materials_Returned = function( trigger ) { Util.MapDebugPrint( "Axis_Construction_Materials_Returned" ); }, Allied_Construction_Materials_Returned = function( trigger ) { Util.MapDebugPrint( "Allied_Construction_Materials_Returned" ); }, Axis_Secured_Gate = function( trigger ) { Map.AxisGate += 1; if ( Map.AxisGate == 3 ) { SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_axis_gate" ); Util.MapDebugPrint( "Axis_Secured_Gate_Complete" ); } Util.MapDebugPrint( "Axis_Secured_Gate" ); }, Axis_Secured_Left_Fence = function( trigger ) { Map.AxisLeftFence += 1; if ( Map.AxisLeftFence == 4 ) { SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_axis_left_wall" ); Util.MapDebugPrint( "Axis_Secured_Left_Fence_Complete" ); } Util.MapDebugPrint( "Axis_Secured_Left_Fence" ); }, Axis_Secured_Forward_Fence = function( trigger ) { Map.AxisForwardFence += 1; if ( Map.AxisForwardFence == 4 ) { SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_axis_forward_wall" ); Util.MapDebugPrint( "Axis_Secured_Forward_Fence_Complete" ); } Util.MapDebugPrint( "Axis_Secured_Forward_Fence" ); }, Axis_Secured_Right_Fence = function( trigger ) { Map.AxisRightFence += 1; if ( Map.AxisRightFence == 4 ) { SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_axis_right_wall" ); Util.MapDebugPrint( "Axis_Secured_Right_Fence_Complete" ); } Util.MapDebugPrint( "Axis_Secured_Right_Fence" ); }, Axis_Secured_Tower = function( trigger ) { Map.AxisTower += 1; if ( Map.AxisTower == 4 ) { SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_axis_tower" ); Util.MapDebugPrint( "Axis_Secured_Tower_Complete" ); } Util.MapDebugPrint( "Axis_Secured_Tower" ); }, Axis_Secured_Med = function( trigger ) { Map.AxisMed += 1; if ( Map.AxisMed == 4 ) { SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_axis_med" ); Util.MapDebugPrint( "Axis_Secured_Med_Complete" ); } Util.MapDebugPrint( "Axis_Secured_Med" ); }, Axis_Secured_Tac = function( trigger ) { Map.AxisTac += 1; if ( Map.AxisTac == 4 ) { SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_axis_tac" ); Util.MapDebugPrint( "Axis_Secured_Tac_Complete" ); } Map.AxisAvailableCAPPOINTS(); Util.MapDebugPrint( "Axis_Secured_Tac" ); }, Axis_Secured_Arm = function( trigger ) { Map.AxisArm += 1; if ( Map.AxisArm == 4 ) { SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_axis_arm" ); Util.MapDebugPrint( "Axis_Secured_Arm_Complete" ); } Util.MapDebugPrint( "Axis_Secured_Arm" ); }, Axis_Secured_Eng = function( trigger ) { Map.AxisEng += 1; if ( Map.AxisEng == 4 ) { SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_axis_eng" ); Util.MapDebugPrint( "Axis_Secured_Eng_Complete" ); } Map.AxisAvailableCAPPOINTS(); Util.MapDebugPrint( "Axis_Secured_Eng" ); }, Axis_Secured_Spawn = function( trigger ) { Map.AxisSpawn += 1; if ( Map.AxisSpawn == 4 ) { SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_axis_spawn" ); Util.MapDebugPrint( "Axis_Secured_Spawn_Complete" ); } Map.AxisAvailableCAPPOINTS(); Util.MapDebugPrint( "Axis_Secured_Spawn" ); }, Allied_Secured_Gate = function( trigger ) { Map.AlliedGate += 1; if ( Map.AlliedGate == 3 ) { SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_allied_gate" ); Util.MapDebugPrint( "Allied_Secured_Gate_Complete" ); } Util.MapDebugPrint( "Allied_Secured_Gate" ); }, Allied_Secured_Left_Fence = function( trigger ) { Map.AlliedLeftFence += 1; if ( Map.AlliedLeftFence == 4 ) { SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_allied_left_wall" ); Util.MapDebugPrint( "Allied_Secured_Left_Fence_Complete" ); } Util.MapDebugPrint( "Allied_Secured_Left_Fence" ); }, Allied_Secured_Forward_Fence = function( trigger ) { Map.AlliedForwardFence += 1; if ( Map.AlliedForwardFence == 4 ) { SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_allied_forward_wall" ); Util.MapDebugPrint( "Allied_Secured_Forward_Fence_Complete" ); } Util.MapDebugPrint( "Allied_Secured_Forward_Fence" ); }, Allied_Secured_Right_Fence = function( trigger ) { Map.AlliedRightFence += 1; if ( Map.AlliedRightFence == 4 ) { SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_allied_right_wall" ); Util.MapDebugPrint( "Allied_Secured_Right_Fence_Complete" ); } Util.MapDebugPrint( "Allied_Secured_Right_Fence" ); }, Allied_Secured_Tower = function( trigger ) { Map.AlliedTower += 1; if ( Map.AlliedTower == 4 ) { SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_allied_tower" ); Util.MapDebugPrint( "Allied_Secured_Tower_Complete" ); } Util.MapDebugPrint( "Allied_Secured_Tower" ); }, Allied_Secured_Med = function( trigger ) { Map.AlliedMed += 1; if ( Map.AlliedMed == 4 ) { SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_allied_med" ); Util.MapDebugPrint( "Allied_Secured_Med_Complete" ); } Util.MapDebugPrint( "Allied_Secured_Med" ); }, Allied_Secured_Tac = function( trigger ) { Map.AlliedTac += 1; if ( Map.AlliedTac == 4 ) { SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_allied_tac" ); Util.MapDebugPrint( "Allied_Secured_Tac_Complete" ); } Map.AlliedAvailableCAPPOINTS(); Util.MapDebugPrint( "Allied_Secured_Tac" ); }, Allied_Secured_Arm = function( trigger ) { Map.AlliedArm += 1; if ( Map.AlliedArm == 4 ) { SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_allied_arm" ); Util.MapDebugPrint( "Allied_Secured_Arm_Complete" ); } Util.MapDebugPrint( "Allied_Secured_Arm" ); }, Allied_Secured_Eng = function( trigger ) { Map.AlliedEng += 1; if ( Map.AlliedEng == 4 ) { SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_allied_eng" ); Util.MapDebugPrint( "Allied_Secured_Eng_Complete" ); } Map.AlliedAvailableCAPPOINTS(); Util.MapDebugPrint( "Allied_Secured_Eng" ); }, Allied_Secured_Spawn = function( trigger ) { Map.AlliedSpawn += 1; if ( Map.AlliedSpawn == 4 ) { SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_allied_spawn" ); Util.MapDebugPrint( "Allied_Secured_Spawn_Complete" ); } Map.AlliedAvailableCAPPOINTS(); Util.MapDebugPrint( "Allied_Secured_Spawn" ); }, AxisAvailableCAPPOINTS = function() { if ( Map.AxisEng == 4 && Map.AxisTac == 4 && Map.AxisSpawn >= 2 ) { if ( Map.AxisArm < 4 ) { SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_axis_arm" ); } if ( Map.AxisMed < 4 ) { SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_axis_med" ); } if ( Map.AxisGate < 3 ) { SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_axis_gate" ); } if ( Map.AxisForwardFence < 4 ) { SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_axis_forward_wall" ); } if ( Map.AxisLeftFence < 4 ) { SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_axis_left_wall" ); } if ( Map.AxisRightFence < 4 ) { SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_axis_right_wall" ); } if ( Map.AxisTower < 4 ) { SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_axis_tower" ); } } Util.MapDebugPrint( "AxisAvailableCAPPOINTS" ); }, AlliedAvailableCAPPOINTS = function() { if ( Map.AlliedEng == 4 && Map.AlliedTac == 4 && Map.AlliedSpawn >= 2 ) { if ( Map.AlliedArm < 4 ) { SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_allied_arm" ); } if ( Map.AlliedMed < 4 ) { SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_allied_med" ); } if ( Map.AlliedGate < 3 ) { SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_allied_gate" ); } if ( Map.AlliedForwardFence < 4 ) { SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_allied_forward_wall" ); } if ( Map.AlliedLeftFence < 4 ) { SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_allied_left_wall" ); } if ( Map.AlliedRightFence < 4 ) { SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_allied_right_wall" ); } if ( Map.AlliedTower < 4 ) { SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_allied_tower" ); } } Util.MapDebugPrint( "AlliedAvailableCAPPOINTS" ); }, }; global OnMapLoad = function() { // Register callback functions OnTrigger( "Axis have stolen Construction Materials!", Map.Axis_Construction_Materials_Taken ); OnTrigger( "Allies have stolen Construction Materials!", Map.Allied_Construction_Materials_Taken ); OnTrigger( "Allies have returned Construction Materials!", Map.Axis_Construction_Materials_Returned ); OnTrigger( "Axis have returned Construction Materials!", Map.Allied_Construction_Materials_Returned ); OnTrigger( "Axis captured gate_axis_capzone", Map.Axis_Secured_Gate ); OnTrigger( "Axis captured leftfence_axis_capzone", Map.Axis_Secured_Left_Fence ); OnTrigger( "Axis captured forwardfence_axis_capzone", Map.Axis_Secured_Forward_Fence ); OnTrigger( "Axis captured rightfence_axis_capzone", Map.Axis_Secured_Right_Fence ); OnTrigger( "Axis captured asstower_axis_capzone", Map.Axis_Secured_Tower ); OnTrigger( "Axis captured medical_axis_capzone", Map.Axis_Secured_Med ); OnTrigger( "Axis captured tactical_axis_capzone", Map.Axis_Secured_Tac ); OnTrigger( "Axis captured armory_axis_capzone", Map.Axis_Secured_Arm ); OnTrigger( "Axis captured engineering_axis_capzone", Map.Axis_Secured_Eng ); OnTrigger( "Axis captured spawn_axis_capzone", Map.Axis_Secured_Spawn ); OnTrigger( "Allies captured gate_allied_capzone", Map.Allied_Secured_Gate ); OnTrigger( "Allies captured leftfence_allied_capzone", Map.Allied_Secured_Left_Fence ); OnTrigger( "Allies captured forwardfence_allied_capzone", Map.Allied_Secured_Forward_Fence ); OnTrigger( "Allies captured rightfence_allied_capzone", Map.Allied_Secured_Right_Fence ); OnTrigger( "Allies captured asstower_allied_capzone", Map.Allied_Secured_Tower ); OnTrigger( "Allies captured medical_allied_capzone", Map.Allied_Secured_Med ); OnTrigger( "Allies captured tactical_allied_capzone", Map.Allied_Secured_Tac ); OnTrigger( "Allies captured armory_allied_capzone", Map.Allied_Secured_Arm ); OnTrigger( "Allies captured engineering_allied_capzone", Map.Allied_Secured_Eng ); OnTrigger( "Allies captured spawn_allied_capzone", Map.Allied_Secured_Spawn ); //~Util.DisableGoal( ".*", true ); // all but routes SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_.*" ); SetAvailableMapGoals( TEAM.AXIS, true, { "CAPPOINT_axis_eng", "CAPPOINT_axis_tac", "CAPPOINT_axis_spawn", }); SetAvailableMapGoals( TEAM.ALLIES, true, { "CAPPOINT_allied_eng", "CAPPOINT_allied_tac", "CAPPOINT_allied_spawn", }); SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Allied_Outpost" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Axis_Outpost" ); // Max users per goal Util.SetMaxUsers( 1, "DEFEND_.*" ); Util.SetMaxUsers( 1, "GRENADE_.*" ); Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); Util.SetMaxUsersInProgress( 1, "FLAG_Construction_Materials_4" ); Util.SetMaxUsersInProgress( 1, "FLAG_Construction_Materials_5" ); // Camp times SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} ); MapRoutes = { FLAG_Construction_Materials_2 = { ROUTE_allied_spawn = { ROUTE_allied_right_pond_1 = { ROUTE_allied_right_pond_2 = { Weight = 3, }, ROUTE_allied_right_2 = {}, }, ROUTE_allied_right_1 = { ROUTE_allied_right_2 = { Weight = 3, }, ROUTE_allied_right_pond_2 = {}, }, }, }, FLAG_Construction_Materials_3 = { ROUTE_allied_spawn = { ROUTE_allied_left_pond_1 = { ROUTE_allied_left_pond_2 = { Weight = 3, }, ROUTE_allied_left_2 = {}, }, ROUTE_allied_left_1 = { ROUTE_allied_left_2 = { Weight = 3, }, ROUTE_allied_left_pond_2 = {}, }, }, }, FLAG_Construction_Materials = { ROUTE_axis_spawn = { ROUTE_axis_right_pond_1 = { ROUTE_axis_right_pond_2 = { Weight = 3, }, ROUTE_axis_right_2 = {}, }, ROUTE_axis_right_1 = { ROUTE_axis_right_2 = { Weight = 3, }, ROUTE_axis_right_pond_2 = {}, }, }, }, FLAG_Construction_Materials_1 = { ROUTE_axis_spawn = { ROUTE_axis_left_pond_1 = { ROUTE_axis_left_pond_2 = { Weight = 3, }, ROUTE_axis_left_2 = {}, }, ROUTE_axis_left_1 = { ROUTE_axis_left_2 = { Weight = 3, }, ROUTE_axis_left_pond_2 = {}, }, }, }, CAPPOINT_axis_eng = { ROUTE_axis_right_mat = { ROUTE_axis_right_2 = { Weight = 3, ROUTE_axis_right_1 = { Weight = 2, ROUTE_axis_sneak_right = {}, ROUTE_axis_spawn = {}, ROUTE_axis_right_under = {}, }, ROUTE_axis_right_pond_1 = { ROUTE_axis_spawn = {}, ROUTE_axis_right_under = {}, }, ROUTE_axis_right_under = {}, ROUTE_axis_sneak_right = {}, }, ROUTE_axis_right_pond_2 = { ROUTE_axis_right_pond_1 = { Weight = 2, ROUTE_axis_spawn = {}, ROUTE_axis_right_under = {}, }, ROUTE_axis_right_1 = { ROUTE_axis_spawn = {}, ROUTE_axis_right_under = {}, }, ROUTE_axis_right_under = {}, }, ROUTE_water_1 = { ROUTE_axis_spawn = {}, ROUTE_axis_right_under = {}, ROUTE_axis_left_under = {}, }, }, ROUTE_axis_left_mat = { ROUTE_axis_left_2 = { Weight = 3, ROUTE_axis_left_1 = { Weight = 2, ROUTE_axis_sneak_left = {}, ROUTE_axis_spawn = {}, ROUTE_axis_left_under = {}, }, ROUTE_axis_left_pond_1 = { ROUTE_axis_spawn = {}, ROUTE_axis_left_under = {}, }, ROUTE_axis_left_under = {}, ROUTE_axis_sneak_left = {}, }, ROUTE_axis_left_pond_2 = { ROUTE_axis_left_pond_1 = { Weight = 2, ROUTE_axis_spawn = {}, ROUTE_axis_left_under = {}, ROUTE_axis_sneak_left = {}, }, ROUTE_axis_left_1 = { ROUTE_axis_spawn = {}, ROUTE_axis_left_under = {}, ROUTE_axis_sneak_left = {}, }, ROUTE_axis_left_under = {}, }, ROUTE_water_1 = { ROUTE_axis_spawn = {}, ROUTE_axis_right_under = {}, ROUTE_axis_left_under = {}, }, }, }, CAPPOINT_allied_eng = { ROUTE_allied_right_mat = { ROUTE_allied_right_2 = { Weight = 3, ROUTE_allied_right_1 = { Weight = 2, ROUTE_allied_sneak_right = {}, ROUTE_allied_spawn = {}, ROUTE_allied_right_under = {}, }, ROUTE_allied_right_pond_1 = { ROUTE_allied_sneak_right = {}, ROUTE_allied_spawn = {}, ROUTE_allied_right_under = {}, }, ROUTE_allied_right_under = {}, ROUTE_allied_sneak_right = {}, }, ROUTE_allied_right_pond_2 = { ROUTE_allied_right_pond_1 = { Weight = 2, ROUTE_allied_spawn = {}, ROUTE_allied_right_under = {}, ROUTE_allied_sneak_right = {}, }, ROUTE_allied_right_1 = { ROUTE_allied_sneak_right = {}, ROUTE_allied_spawn = {}, ROUTE_allied_right_under = {}, }, ROUTE_allied_right_under = {}, }, ROUTE_water_1 = { ROUTE_allied_spawn = {}, ROUTE_allied_right_under = {}, ROUTE_allied_left_under = {}, }, }, ROUTE_allied_left_mat = { ROUTE_allied_left_2 = { Weight = 3, ROUTE_allied_left_1 = { Weight = 2, ROUTE_allied_sneak_left = {}, ROUTE_allied_spawn = {}, ROUTE_allied_left_under = {}, }, ROUTE_allied_left_pond_1 = { ROUTE_allied_sneak_left = {}, ROUTE_allied_spawn = {}, ROUTE_allied_left_under = {}, }, ROUTE_allied_left_under = {}, ROUTE_allied_sneak_left = {}, }, ROUTE_allied_left_pond_2 = { ROUTE_allied_left_pond_1 = { Weight = 2, ROUTE_allied_spawn = {}, ROUTE_allied_left_under = {}, }, ROUTE_allied_left_1 = { ROUTE_allied_sneak_left = {}, ROUTE_allied_spawn = {}, ROUTE_allied_left_under = {}, }, ROUTE_allied_left_under = {}, }, ROUTE_water_1 = { ROUTE_allied_spawn = {}, ROUTE_allied_right_under = {}, ROUTE_allied_left_under = {}, }, }, }, }; MapRoutes.CAPPOINT_axis_tower = MapRoutes.CAPPOINT_axis_eng; MapRoutes.CAPPOINT_axis_right_wall = MapRoutes.CAPPOINT_axis_eng; MapRoutes.CAPPOINT_axis_forward_wall = MapRoutes.CAPPOINT_axis_eng; MapRoutes.CAPPOINT_axis_med = MapRoutes.CAPPOINT_axis_eng; MapRoutes.CAPPOINT_axis_tac = MapRoutes.CAPPOINT_axis_eng; MapRoutes.CAPPOINT_axis_spawn = MapRoutes.CAPPOINT_axis_eng; MapRoutes.CAPPOINT_axis_gate = MapRoutes.CAPPOINT_axis_eng; MapRoutes.CAPPOINT_axis_arm = MapRoutes.CAPPOINT_axis_eng; MapRoutes.CAPPOINT_axis_left_wall = MapRoutes.CAPPOINT_axis_eng; MapRoutes.CAPPOINT_allied_tower = MapRoutes.CAPPOINT_allied_eng; MapRoutes.CAPPOINT_allied_right_wall = MapRoutes.CAPPOINT_allied_eng; MapRoutes.CAPPOINT_allied_forward_wall = MapRoutes.CAPPOINT_allied_eng; MapRoutes.CAPPOINT_allied_med = MapRoutes.CAPPOINT_allied_eng; MapRoutes.CAPPOINT_allied_tac = MapRoutes.CAPPOINT_allied_eng; MapRoutes.CAPPOINT_allied_spawn = MapRoutes.CAPPOINT_allied_eng; MapRoutes.CAPPOINT_allied_gate = MapRoutes.CAPPOINT_allied_eng; MapRoutes.CAPPOINT_allied_arm = MapRoutes.CAPPOINT_allied_eng; MapRoutes.CAPPOINT_allied_left_wall = MapRoutes.CAPPOINT_allied_eng; Util.Routes(MapRoutes); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); };