//========================================================================================== // // BlackMoon Raid (Beta 1) - blackmoon_raid_b1.gm // // Who When What //------------------------------------------------------------------------------------------ // Mateos 27 December 2017 Initial Script // //========================================================================================== // /**************************************************** Path mapping and script by Mateos Correspondant WAY file size: - Last update: 13th January 2018 ****************************************************/ global Map = { Debug = 0, // Please set to zero before distributing your script Tank_Built = function( trigger ) { Util.MapDebugPrint( "Tank_Built", true ); }, Tank_Destroyed = function( trigger ) { Util.MapDebugPrint( "Tank_Destroyed", true ); }, Tank_Barrier_Built = function( trigger ) { Util.MapDebugPrint( "Tank_Barrier_Built", true ); }, Tank_Barrier_Destroyed = function( trigger ) { Util.MapDebugPrint( "Tank_Barrier_Destroyed", true ); }, Tank_At_First_House = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Alpha.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Bravo.*" ); Util.MapDebugPrint( "Tank_At_First_House" ); }, Tank_At_Intersection = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Bravo.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Charlie.*" ); Util.MapDebugPrint( "Tank_At_Intersection" ); }, Tank_Passed_Barrier = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Charlie.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Delta.*" ); Util.MapDebugPrint( "Tank_Passed_Barrier" ); }, Forward_Bunker_Spawn_Secured = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Delta.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Echo.*" ); Util.MapDebugPrint( "Forward_Bunker_Spawn_Secured" ); }, Tank_Escorted = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Echo.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Foxtrot.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "ESCORT_Tank" ); sleep( 7 ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Generator" ); Util.MapDebugPrint( "Tank_Escorted" ); }, Generator_Destroyed = function( trigger ) { Util.MapDebugPrint( "Generator_Destroyed", true ); }, vehicle_at_location = function( trigger ) { switch( Map.VehicleLocation ) { case 1: { Map.Tank_At_First_House( trigger ); } case 2: { Map.Tank_At_Intersection( trigger ); } } }, }; global OnMapLoad = function() { // Register callback functions OnTrigger( "^aThe tank has been repaired!", Map.Tank_Built ); OnTrigger( "^aThe tank has been damaged!", Map.Tank_Destroyed ); OnTrigger( "^aTank barrier has been constructed!", Map.Tank_Barrier_Built ); OnTrigger( "^aTank barrier has been destroyed!", Map.Tank_Barrier_Destroyed ); OnTrigger( "tank at location", Map.vehicle_at_location ); OnTriggerRegion( AABB( 3071.040, 2048.072, 1229.377, 3166.845, 2311.220, 1307.125 ), RegionTrigger.VehicleTrigger ); OnTriggerRegion( AABB( 5390.772, 1724.530, 1077.612, 5692.292, 1992.831, 1155.125 ), RegionTrigger.VehicleTrigger ); OnTrigger( "^aThe tank has passed the barrier!", Map.Tank_Passed_Barrier ); OnTrigger( "^aAllies have secured the Foward Bunker spawn!", Map.Forward_Bunker_Spawn_Secured ); OnTrigger( "^aThe tank has been escorted to its final position!", Map.Tank_Escorted ); OnTrigger( "^xStop Fail! ^aThe Generator has been destroyed.", Map.Generator_Destroyed ); Util.DisableGoal( "DEFEND_.*" ); // *** AXIS GOALS *** SetAvailableMapGoals( TEAM.AXIS, false, { "ESCORT_Tank", "MOUNT_Tank", }); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Alpha.*" ); // *** ALLIED GOALS *** SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Generator" ); // Camp times //SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); // *** GOALS PROPERTIES *** Util.AddUsePoint( "PLANT_Generator", Vec3( 10740, -1015, 1115 ) ); Util.MapDebugPrint( "Omni-Bot 0.8x map script for BlackMoon Raid (Beta 1) by Mateos executed." ); }; global OnBotJoin = function( bot ) { // Uncomment for shootable breakables //~bot.TargetBreakableDist = 90.0; }; global InitializeRoutes = function() { MapRoutes = { BUILD_tank = { }, BUILD_Tank_Barrier = { }, PLANT_Tank_Barrier = { }, PLANT_Generator = { }, }; Util.Routes( MapRoutes ); };