//========================================================================================== // // bulldog.gm // // Who When What //------------------------------------------------------------------------------------------ // MickyP 4 November 2010 0.66 - 0.81 Script Conversion // //========================================================================================== // // To Do // // Defence Spots // Routing // global Map = { Debug = 0, ShowMovers = false, MOVERS = { "MOVER_snowman", "MOVER_sleigh_sm", }, allied_pickup1_Secured = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_Allied_West_Vault" ); SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_Allied_East_Vault" ); Util.MapDebugPrint( "allied_pickup1_Secured" ); }, allied_pickup2_Secured = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_Allied_East_Vault" ); SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_Allied_West_Vault" ); Util.MapDebugPrint( "allied_pickup2_Secured" ); }, allied_pickup3_Secured = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_Allied_West_Vault" ); SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_Allied_East_Vault" ); Util.MapDebugPrint( "allied_pickup3_Secured" ); }, allied_pickup4_Secured = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_Allied_East_Vault" ); SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_Allied_West_Vault" ); Util.MapDebugPrint( "allied_pickup4_Secured" ); }, allied_pickup5_Secured = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_Allied_West_Vault" ); SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_Allied_East_Vault" ); Util.MapDebugPrint( "allied_pickup5_Secured" ); }, allied_pickup6_Secured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "allied_pickup6_Secured" ); }, axis_pickup1_Secured = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_Axis_North_Vault" ); SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_Axis_South_Vault" ); Util.MapDebugPrint( "axis_pickup1_Secured" ); }, axis_pickup2_Secured = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_Axis_North_Vault" ); SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_Axis_South_Vault" ); Util.MapDebugPrint( "axis_pickup2_Secured" ); }, axis_pickup3_Secured = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_Axis_North_Vault" ); SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_Axis_South_Vault" ); Util.MapDebugPrint( "axis_pickup3_Secured" ); }, axis_pickup4_Secured = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_Axis_North_Vault" ); SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_Axis_South_Vault" ); Util.MapDebugPrint( "axis_pickup4_Secured" ); }, axis_pickup5_Secured = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_Axis_North_Vault" ); SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_Axis_South_Vault" ); Util.MapDebugPrint( "axis_pickup5_Secured" ); }, axis_pickup6_Secured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "axis_pickup6_Secured" ); }, }; global OnMapLoad = function() { if ( TestMapOn ) { Util.AutoTestMap(); } // Register callback functions OnTrigger( "Allies have captured their 1st gold crate!", Map.allied_pickup1_Secured ); OnTrigger( "Allies have captured their 2nd gold crate!", Map.allied_pickup2_Secured ); OnTrigger( "Allies have captured their 3rd gold crate!", Map.allied_pickup3_Secured ); OnTrigger( "Allies have captured their 4th gold crate!", Map.allied_pickup4_Secured ); OnTrigger( "Allies have captured their 5th gold crate!", Map.allied_pickup5_Secured ); OnTrigger( "Allies have captured their 6th gold crate!", Map.allied_pickup6_Secured ); OnTrigger( "Axis have captured their 1st gold crate!", Map.axis_pickup1_Secured ); OnTrigger( "Axis have captured their 2nd gold crate!", Map.axis_pickup2_Secured ); OnTrigger( "Axis have captured their 3rd gold crate!", Map.axis_pickup3_Secured ); OnTrigger( "Axis have captured their 4th gold crate!", Map.axis_pickup4_Secured ); OnTrigger( "Axis have captured their 5th gold crate!", Map.axis_pickup5_Secured ); OnTrigger( "Axis have captured their 6th gold crate!", Map.axis_pickup6_Secured ); //~Util.DisableGoal( ".*", true ); // all but routes //~SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_.*" ); //~SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_.*" ); Util.DisableGoal( "CAPPOINT.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_Axis_South_Vault" ); SetAvailableMapGoals( TEAM.AXIS, false, "MOUNTMG42_allied_mg42" ); SetAvailableMapGoals( TEAM.AXIS, false, "REPAIRMG42_allied_mg42" ); SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_Allied_East_Vault" ); SetAvailableMapGoals( TEAM.ALLIES, false, "MOUNTMG42_axis_mg42" ); SetAvailableMapGoals( TEAM.ALLIES, false, "REPAIRMG42_axis_mg42" ); // Max users per goal Util.SetMaxUsers( 1, "DEFEND_.*" ); Util.SetMaxUsers( 1, "GRENADE_.*" ); Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); // Camp times SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} ); if ( Map.Debug > 1 ) { Util.ShowActiveGoals(); } print( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { // Uncomment for shootable breakables //~bot.TargetBreakableDist = 90.0; // Only set MaxViewDistance on maps with limited sight (e.g. fog) //~bot.MaxViewDistance = 2400; Util.IgnoreTargetGoalTable(bot, Map.Movers); };