//========================================================================================== // // bunker_sg1945_3.gm // // Who When What //------------------------------------------------------------------------------------------ // MickyP Jan 2011 Initial Script // //========================================================================================== // global Map = { Debug = 0, ShowMovers = false, Naquada_on_truck = false, Escorting = false, Allied_Compost_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Allied_Compost_Built" ); }, Allied_Compost_Destroyed = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Allied_Compost_Destroyed" ); }, Axis_Compost_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Axis_Compost_Built" ); }, Axis_Compost_Destroyed = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Axis_Compost_Destroyed" ); }, South_base_MG_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "South_base_MG_Built" ); }, South_base_MG_Destroyed = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "South_base_MG_Destroyed" ); }, Tank_Stolen = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Tank_Barrier_1" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_South_base_MG" ); SetAvailableMapGoals( TEAM.ALLIES, false, "AMMOCAB_t3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "HEALTHCAB_t2" ); SetAvailableMapGoals( TEAM.AXIS, true, "MOUNTMG42_east" ); SetAvailableMapGoals( TEAM.AXIS, true, "REPAIRMG42_east" ); SetAvailableMapGoals( TEAM.AXIS, true, "MOUNTMG42_west" ); SetAvailableMapGoals( TEAM.AXIS, true, "REPAIRMG42_west" ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_South_base_MG" ); SetAvailableMapGoals( TEAM.AXIS, false, "MOUNTMG42_South_base_MG" ); SetAvailableMapGoals( TEAM.AXIS, false, "REPAIRMG42_South_base_MG" ); SetAvailableMapGoals( TEAM.AXIS, false, "MOUNTMG42_t1" ); SetAvailableMapGoals( TEAM.AXIS, false, "REPAIRMG42_t1" ); SetAvailableMapGoals( TEAM.AXIS, false, "MOUNTMG42_t1_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "REPAIRMG42_t1_1" ); Util.MapDebugPrint( "Tank_Stolen" ); }, Tank_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Tank_Built" ); }, Tank_Damaged = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Tank_Damaged" ); }, Tank_Barrier_1_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Tank_Barrier_1_Built" ); }, Tank_Barrier_1_Destroyed = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Tank_Barrier_1_Destroyed" ); }, Iris_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Iris_Built" ); }, Iris_Destroyed = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Iris_Destroyed" ); }, Truck_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Truck_Built" ); }, Truck_Damaged = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Truck_Damaged" ); }, Elevator_Wall_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, false, "MOUNT_tank" ); SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_Naquada" ); SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_Truck" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Iris_Construction_Kit" ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Truck_Barrier_1" ); SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_Right_Door" ); SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_Left_Door" ); Util.MapDebugPrint( "Elevator_Wall_Destroyed" ); }, Naquada_Taken = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Naquada_Taken" ); }, Naquada_Returned = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Naquada_Returned" ); }, Objectives_Secured = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_Right_Door" ); SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_Left_Door" ); Map.Naquada_on_truck = true; SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_Truck" ); SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Truck" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Truck_Barrier_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Iris_Construction_Kit" ); SetAvailableMapGoals( TEAM.ALLIES, false, "FLAG_The_Naquada" ); SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_Truck" ); Util.MapDebugPrint( "Objectives_Secured" ); }, Left_Door_Open = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_Left_Door" ); Util.MapDebugPrint( "Left_Door_Open" ); }, Left_Door_Closed = function( trigger ) { if ( TestMap ) { return; } if ( Map.Naquada_on_truck == false ) { SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_Left_Door" ); Util.MapDebugPrint( "Left_Door_Closed" ); return; } Util.MapDebugPrint( "Left_Door_Closed" ); }, Right_Door_Open = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_Right_Door" ); Util.MapDebugPrint( "Right_Door_Open" ); }, Right_Door_Closed = function( trigger ) { if ( TestMap ) { return; } if ( Map.Naquada_on_truck == false ) { SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_Right_Door" ); Util.MapDebugPrint( "Right_Door_Closed" ); return; } Util.MapDebugPrint( "Right_Door_Closed" ); }, Truck_Barrier_1_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Truck_Barrier_1_Built" ); }, Truck_Barrier_1_Destroyed = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Truck_Barrier_1_Destroyed" ); }, truck_past_barrier1 = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, false, "MOUNTMG42_east" ); SetAvailableMapGoals( TEAM.AXIS, false, "REPAIRMG42_east" ); SetAvailableMapGoals( TEAM.AXIS, false, "MOUNTMG42_west" ); SetAvailableMapGoals( TEAM.AXIS, false, "REPAIRMG42_west" ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Truck_Barrier_1" ); Util.MapDebugPrint( "truck_past_barrier1" ); }, tank_past_barrier1 = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Tank_Barrier_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Tank_Barrier_1" ); Util.MapDebugPrint( "truck_past_barrier1" ); }, }; global OnMapLoad = function() { if ( TestMapOn ) { ETUtil.AutoTestMap(); } OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_Compost_Destroyed ); OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_Compost_Built ); OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_Compost_Built ); OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_Compost_Destroyed ); OnTrigger( "Allied team has built the the south base MG!", Map.South_base_MG_Built ); // More like AXIS have OnTrigger( "Axis team has destroyed the south base MG!", Map.South_base_MG_Destroyed ); // More like ALLIES have OnTrigger( "The Tank has been repaired!", Map.Tank_Built ); OnTrigger( "Allied team has stolen the Tank!", Map.Tank_Stolen ); OnTrigger( "The Tank has been damaged!", Map.Tank_Damaged ); OnTrigger( "The Tank Barrier has been constructed.", Map.Tank_Barrier_1_Built ); OnTrigger( "The Tank Barrier has been destroyed.", Map.Tank_Barrier_1_Destroyed ); OnTrigger( "goldrush_allies_tank_barrier2", Map.tank_past_barrier1 ); OnTrigger( "Allied team has destroyed the Elevator Wall!", Map.Elevator_Wall_Destroyed ); OnTrigger( "The Iris has been mounted.", Map.Iris_Built ); OnTrigger( "The Iris has been destroyed.", Map.Iris_Destroyed ); OnTrigger( "The Truck has been repaired!", Map.Truck_Built ); OnTrigger( "The Truck has been damaged!", Map.Truck_Damaged ); OnTrigger( "Allies have stolen The Naquada!", Map.Naquada_Taken ); OnTrigger( "Flag returned Naquada!", Map.Naquada_Returned ); OnTrigger( "Allied team is escaping with the Naquada!", Map.Objectives_Secured ); OnTrigger( "Truck Barrier #1 has been constructed.", Map.Truck_Barrier_1_Built ); OnTrigger( "Truck Barrier #1 has been destroyed.", Map.Truck_Barrier_1_Destroyed ); OnTrigger( "goldrush_allies_truck_barrier1", Map.truck_past_barrier1 ); OnTrigger( "The left Securitydoor has been opended", Map.Left_Door_Open ); OnTrigger( "The left Securitydoor has been closed", Map.Left_Door_Closed ); OnTrigger( "The right Securitydoor has been opended", Map.Right_Door_Open ); OnTrigger( "The right Securitydoor has been closed", Map.Right_Door_Closed ); Util.DisableGoal( ".*", true ); SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Tank" ); SetAvailableMapGoals( TEAM.ALLIES, true, "MOUNT_tank" ); SetAvailableMapGoals( TEAM.ALLIES, true, "AMMOCAB_t3" ); SetAvailableMapGoals( TEAM.ALLIES, true, "HEALTHCAB_t2" ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_South_base_MG" ); SetAvailableMapGoals( TEAM.AXIS, true, "MOUNTMG42_South_base_MG" ); SetAvailableMapGoals( TEAM.AXIS, true, "REPAIRMG42_South_base_MG" ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Tank_Barrier_1" ); //Tank Barrier SetAvailableMapGoals( TEAM.AXIS, true, "MOUNTMG42_t1" ); SetAvailableMapGoals( TEAM.AXIS, true, "REPAIRMG42_t1" ); SetAvailableMapGoals( TEAM.AXIS, true, "MOUNTMG42_t1_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "REPAIRMG42_t1_1" ); Util.SetGoalOffset( 0, -50, 0, "PLANT_Truck_Barrier_1" ); Util.MapDebugPrint( "OnMapLoad" ); }; // Uncomment for shootable breakables global OnBotJoin = function( bot ) { bot.TargetBreakableDist = 150.0; };