//========================================================================================== // // canyon_depths_final.gm // // Who When What //------------------------------------------------------------------------------------------ // ^4Tardis 27 March 2015 Initial Script // //========================================================================================== // global Map = { Debug = 1, // please set to zero before distributing your script Castle_Gate_Built = function( trigger ) { Util.MapDebugPrint( "Castle_Gate_Built" ); }, Command_Post_Built = function( trigger ) { Util.MapDebugPrint( "Command_Post_Built" ); }, First_Tank_Barrier_Built = function( trigger ) { Util.MapDebugPrint( "First_Tank_Barrier_Built" ); }, Laboratory_Safe_Door_Built = function( trigger ) { Util.MapDebugPrint( "Laboratory_Safe_Door_Built" ); }, Pit_Bridge_Built = function( trigger ) { Util.MapDebugPrint( "Pit_Bridge_Built" ); }, Pit_Bridge_1_Built = function( trigger ) { Util.MapDebugPrint( "Pit_Bridge_1_Built" ); }, Pit_Bunker_Side_Gate_Built = function( trigger ) { Util.MapDebugPrint( "Pit_Bunker_Side_Gate_Built" ); }, Pit_Tank_Barrier_Built = function( trigger ) { Util.MapDebugPrint( "Pit_Tank_Barrier_Built" ); }, River_Barrier_Built = function( trigger ) { Util.MapDebugPrint( "River_Barrier_Built" ); }, Road_Barrier_Built = function( trigger ) { Util.MapDebugPrint( "Road_Barrier_Built" ); }, Sas_Control_Room_Barricade_Built = function( trigger ) { Util.MapDebugPrint( "Sas_Control_Room_Barricade_Built" ); }, Supply_Room_Door_Built = function( trigger ) { Util.MapDebugPrint( "Supply_Room_Door_Built" ); }, Tank_Built = function( trigger ) { Util.MapDebugPrint( "Tank_Built" ); }, Tank_1_Built = function( trigger ) { Util.MapDebugPrint( "Tank_1_Built" ); }, Tank_2_Built = function( trigger ) { Util.MapDebugPrint( "Tank_2_Built" ); }, Train_System_Controls_Built = function( trigger ) { Util.MapDebugPrint( "Train_System_Controls_Built" ); }, assault_ladder_Built = function( trigger ) { Util.MapDebugPrint( "assault_ladder_Built" ); }, Castle_Gate_Destroyed = function( trigger ) { Util.MapDebugPrint( "Castle_Gate_Destroyed" ); }, Command_Post_Destroyed = function( trigger ) { Util.MapDebugPrint( "Command_Post_Destroyed" ); }, First_Tank_Barrier_Destroyed = function( trigger ) { Util.MapDebugPrint( "First_Tank_Barrier_Destroyed" ); }, Laboratory_Safe_Door_Destroyed = function( trigger ) { Util.MapDebugPrint( "Laboratory_Safe_Door_Destroyed" ); }, Pit_Bridge_Destroyed = function( trigger ) { Util.MapDebugPrint( "Pit_Bridge_Destroyed" ); }, Pit_Bridge_1_Destroyed = function( trigger ) { Util.MapDebugPrint( "Pit_Bridge_1_Destroyed" ); }, Pit_Bunker_Side_Gate_Destroyed = function( trigger ) { Util.MapDebugPrint( "Pit_Bunker_Side_Gate_Destroyed" ); }, Pit_Tank_Barrier_Destroyed = function( trigger ) { Util.MapDebugPrint( "Pit_Tank_Barrier_Destroyed" ); }, River_Barrier_Destroyed = function( trigger ) { Util.MapDebugPrint( "River_Barrier_Destroyed" ); }, Road_Barrier_Destroyed = function( trigger ) { Util.MapDebugPrint( "Road_Barrier_Destroyed" ); }, Sas_Control_Room_Barricade_Destroyed = function( trigger ) { Util.MapDebugPrint( "Sas_Control_Room_Barricade_Destroyed" ); }, Supply_Room_Door_Destroyed = function( trigger ) { Util.MapDebugPrint( "Supply_Room_Door_Destroyed" ); }, Tank_Destroyed = function( trigger ) { Util.MapDebugPrint( "Tank_Destroyed" ); }, Tank_1_Destroyed = function( trigger ) { Util.MapDebugPrint( "Tank_1_Destroyed" ); }, Tank_2_Destroyed = function( trigger ) { Util.MapDebugPrint( "Tank_2_Destroyed" ); }, Train_System_Controls_Destroyed = function( trigger ) { Util.MapDebugPrint( "Train_System_Controls_Destroyed" ); }, assault_ladder_Destroyed = function( trigger ) { Util.MapDebugPrint( "assault_ladder_Destroyed" ); }, obj_ammo_01_Taken = function( trigger ) { Util.MapDebugPrint( "obj_ammo_01_Taken" ); }, obj_ammo_02_Taken = function( trigger ) { Util.MapDebugPrint( "obj_ammo_02_Taken" ); }, obj_fuel_can1_Taken = function( trigger ) { Util.MapDebugPrint( "obj_fuel_can1_Taken" ); }, obj_pit_key_01_Taken = function( trigger ) { Util.MapDebugPrint( "obj_pit_key_01_Taken" ); }, obj_refuel_can_01_Taken = function( trigger ) { Util.MapDebugPrint( "obj_refuel_can_01_Taken" ); }, obj_refuel_can_02_Taken = function( trigger ) { Util.MapDebugPrint( "obj_refuel_can_02_Taken" ); }, obj_refuel_can_03_Taken = function( trigger ) { Util.MapDebugPrint( "obj_refuel_can_03_Taken" ); }, obj_refuel_can_04_Taken = function( trigger ) { Util.MapDebugPrint( "obj_refuel_can_04_Taken" ); }, obj_refuel_can_05_Taken = function( trigger ) { Util.MapDebugPrint( "obj_refuel_can_05_Taken" ); }, obj_ammo_01_Returned = function( trigger ) { Util.MapDebugPrint( "obj_ammo_01_Returned" ); }, obj_ammo_02_Returned = function( trigger ) { Util.MapDebugPrint( "obj_ammo_02_Returned" ); }, obj_fuel_can1_Returned = function( trigger ) { Util.MapDebugPrint( "obj_fuel_can1_Returned" ); }, obj_pit_key_01_Returned = function( trigger ) { Util.MapDebugPrint( "obj_pit_key_01_Returned" ); }, obj_refuel_can_01_Returned = function( trigger ) { Util.MapDebugPrint( "obj_refuel_can_01_Returned" ); }, obj_refuel_can_02_Returned = function( trigger ) { Util.MapDebugPrint( "obj_refuel_can_02_Returned" ); }, obj_refuel_can_03_Returned = function( trigger ) { Util.MapDebugPrint( "obj_refuel_can_03_Returned" ); }, obj_refuel_can_04_Returned = function( trigger ) { Util.MapDebugPrint( "obj_refuel_can_04_Returned" ); }, obj_refuel_can_05_Returned = function( trigger ) { Util.MapDebugPrint( "obj_refuel_can_05_Returned" ); }, obj_ammo_01_Secured = function( trigger ) { Util.MapDebugPrint( "obj_ammo_01_Secured" ); }, obj_ammo_02_Secured = function( trigger ) { Util.MapDebugPrint( "obj_ammo_02_Secured" ); }, obj_fuel_can1_Secured = function( trigger ) { Util.MapDebugPrint( "obj_fuel_can1_Secured" ); }, obj_pit_key_01_Secured = function( trigger ) { Util.MapDebugPrint( "obj_pit_key_01_Secured" ); }, obj_refuel_can_01_Secured = function( trigger ) { Util.MapDebugPrint( "obj_refuel_can_01_Secured" ); }, obj_refuel_can_02_Secured = function( trigger ) { Util.MapDebugPrint( "obj_refuel_can_02_Secured" ); }, obj_refuel_can_03_Secured = function( trigger ) { Util.MapDebugPrint( "obj_refuel_can_03_Secured" ); }, obj_refuel_can_04_Secured = function( trigger ) { Util.MapDebugPrint( "obj_refuel_can_04_Secured" ); }, obj_refuel_can_05_Secured = function( trigger ) { Util.MapDebugPrint( "obj_refuel_can_05_Secured" ); }, spawn_castle_flag_Axis_Captured = function( trigger ) { Util.MapDebugPrint( "spawn_castle_flag_Axis_Captured" ); }, spawn_castle_flag_Allies_Captured = function( trigger ) { Util.MapDebugPrint( "spawn_castle_flag_Allies_Captured" ); }, }; global OnMapLoad = function() { // Register callback functions OnTrigger( "MISSING_STRING", Map.Castle_Gate_Built ); OnTrigger( "MISSING_STRING", Map.Command_Post_Built ); OnTrigger( "MISSING_STRING", Map.First_Tank_Barrier_Built ); OnTrigger( "MISSING_STRING", Map.Laboratory_Safe_Door_Built ); OnTrigger( "MISSING_STRING", Map.Pit_Bridge_Built ); OnTrigger( "MISSING_STRING", Map.Pit_Bridge_1_Built ); OnTrigger( "MISSING_STRING", Map.Pit_Bunker_Side_Gate_Built ); OnTrigger( "MISSING_STRING", Map.Pit_Tank_Barrier_Built ); OnTrigger( "MISSING_STRING", Map.River_Barrier_Built ); OnTrigger( "MISSING_STRING", Map.Road_Barrier_Built ); OnTrigger( "MISSING_STRING", Map.Sas_Control_Room_Barricade_Built ); OnTrigger( "MISSING_STRING", Map.Supply_Room_Door_Built ); OnTrigger( "MISSING_STRING", Map.Tank_Built ); OnTrigger( "MISSING_STRING", Map.Tank_1_Built ); OnTrigger( "MISSING_STRING", Map.Tank_2_Built ); OnTrigger( "MISSING_STRING", Map.Train_System_Controls_Built ); OnTrigger( "MISSING_STRING", Map.assault_ladder_Built ); OnTrigger( "MISSING_STRING", Map.Castle_Gate_Destroyed ); OnTrigger( "MISSING_STRING", Map.Command_Post_Destroyed ); OnTrigger( "MISSING_STRING", Map.First_Tank_Barrier_Destroyed ); OnTrigger( "MISSING_STRING", Map.Laboratory_Safe_Door_Destroyed ); OnTrigger( "MISSING_STRING", Map.Pit_Bridge_Destroyed ); OnTrigger( "MISSING_STRING", Map.Pit_Bridge_1_Destroyed ); OnTrigger( "MISSING_STRING", Map.Pit_Bunker_Side_Gate_Destroyed ); OnTrigger( "MISSING_STRING", Map.Pit_Tank_Barrier_Destroyed ); OnTrigger( "MISSING_STRING", Map.River_Barrier_Destroyed ); OnTrigger( "MISSING_STRING", Map.Road_Barrier_Destroyed ); OnTrigger( "MISSING_STRING", Map.Sas_Control_Room_Barricade_Destroyed ); OnTrigger( "MISSING_STRING", Map.Supply_Room_Door_Destroyed ); OnTrigger( "MISSING_STRING", Map.Tank_Destroyed ); OnTrigger( "MISSING_STRING", Map.Tank_1_Destroyed ); OnTrigger( "MISSING_STRING", Map.Tank_2_Destroyed ); OnTrigger( "MISSING_STRING", Map.Train_System_Controls_Destroyed ); OnTrigger( "MISSING_STRING", Map.assault_ladder_Destroyed ); OnTrigger( "MISSING_STRING", Map.obj_ammo_01_Taken ); OnTrigger( "MISSING_STRING", Map.obj_ammo_02_Taken ); OnTrigger( "MISSING_STRING", Map.obj_fuel_can1_Taken ); OnTrigger( "MISSING_STRING", Map.obj_pit_key_01_Taken ); OnTrigger( "MISSING_STRING", Map.obj_refuel_can_01_Taken ); OnTrigger( "MISSING_STRING", Map.obj_refuel_can_02_Taken ); OnTrigger( "MISSING_STRING", Map.obj_refuel_can_03_Taken ); OnTrigger( "MISSING_STRING", Map.obj_refuel_can_04_Taken ); OnTrigger( "MISSING_STRING", Map.obj_refuel_can_05_Taken ); OnTrigger( "MISSING_STRING", Map.obj_ammo_01_Returned ); OnTrigger( "MISSING_STRING", Map.obj_ammo_02_Returned ); OnTrigger( "MISSING_STRING", Map.obj_fuel_can1_Returned ); OnTrigger( "MISSING_STRING", Map.obj_pit_key_01_Returned ); OnTrigger( "MISSING_STRING", Map.obj_refuel_can_01_Returned ); OnTrigger( "MISSING_STRING", Map.obj_refuel_can_02_Returned ); OnTrigger( "MISSING_STRING", Map.obj_refuel_can_03_Returned ); OnTrigger( "MISSING_STRING", Map.obj_refuel_can_04_Returned ); OnTrigger( "MISSING_STRING", Map.obj_refuel_can_05_Returned ); OnTrigger( "MISSING_STRING", Map.obj_ammo_01_Secured ); OnTrigger( "MISSING_STRING", Map.obj_ammo_02_Secured ); OnTrigger( "MISSING_STRING", Map.obj_fuel_can1_Secured ); OnTrigger( "MISSING_STRING", Map.obj_pit_key_01_Secured ); OnTrigger( "MISSING_STRING", Map.obj_refuel_can_01_Secured ); OnTrigger( "MISSING_STRING", Map.obj_refuel_can_02_Secured ); OnTrigger( "MISSING_STRING", Map.obj_refuel_can_03_Secured ); OnTrigger( "MISSING_STRING", Map.obj_refuel_can_04_Secured ); OnTrigger( "MISSING_STRING", Map.obj_refuel_can_05_Secured ); OnTrigger( "MISSING_STRING", Map.spawn_castle_flag_Axis_Captured ); OnTrigger( "MISSING_STRING", Map.spawn_castle_flag_Allies_Captured ); //~Util.DisableGoal( ".*", true ); // all but routes //~SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_.*" ); //~SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_.*" ); // Max users per goal //Util.SetMaxUsers( 1, "DEFEND_.*" ); //Util.SetMaxUsers( 1, "GRENADE_.*" ); //Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); // Camp times SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} ); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { // Uncomment for shootable breakables //~bot.TargetBreakableDist = 90.0; // Only set MaxViewDistance on maps with limited sight (e.g. fog) //~bot.MaxViewDistance = 2400; }; global InitializeRoutes = function() { MapRoutes = { BUILD_assault_ladder = { }, PLANT_assault_ladder = { }, FLAG_obj_fuel_can1 = { }, BUILD_Road_Barrier = { }, PLANT_Road_Barrier = { }, BUILD_Castle_Gate = { }, PLANT_Castle_Gate = { }, BUILD_Pit_Bridge = { }, PLANT_Pit_Bridge = { }, BUILD_Command_Post = { }, PLANT_Command_Post = { }, FLAG_obj_refuel_can_02 = { }, FLAG_obj_refuel_can_03 = { }, FLAG_obj_refuel_can_04 = { }, FLAG_obj_refuel_can_05 = { }, FLAG_obj_ammo_02 = { }, FLAG_obj_ammo_01 = { }, BUILD_Pit_Bridge_1 = { }, PLANT_Pit_Bridge_1 = { }, BUILD_Pit_Tank_Barrier = { }, PLANT_Pit_Tank_Barrier = { }, BUILD_Sas_Control_Room_Barricade = { }, PLANT_Sas_Control_Room_Barricade = { }, BUILD_Tank = { }, PLANT_Tank = { }, BUILD_River_Barrier = { }, PLANT_River_Barrier = { }, FLAG_obj_pit_key_01 = { }, BUILD_Tank_1 = { }, PLANT_Tank_1 = { }, BUILD_Train_System_Controls = { }, PLANT_Train_System_Controls = { }, BUILD_Laboratory_Safe_Door = { }, PLANT_Laboratory_Safe_Door = { }, BUILD_Pit_Bunker_Side_Gate = { }, PLANT_Pit_Bunker_Side_Gate = { }, BUILD_Supply_Room_Door = { }, PLANT_Supply_Room_Door = { }, BUILD_Tank_2 = { }, PLANT_Tank_2 = { }, CHECKPOINT_spawn_castle_flag = { }, FLAG_obj_refuel_can_01 = { }, BUILD_First_Tank_Barrier = { }, PLANT_First_Tank_Barrier = { }, }; Util.Routes(MapRoutes); };