//========================================================================================== // // ctf_firelite_b1.gm // // Who When What //------------------------------------------------------------------------------------------ // d00d 17 May 2016 Initial Script // //========================================================================================== // global Map = { Debug = 0, // please set to zero before distributing your script allied_flag_Taken = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, false, "FLAG_allied_flag" ); Util.MapDebugPrint( "allied_flag_Taken" ); }, axis_flag_Taken = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, false, "FLAG_axis_flag" ); Util.MapDebugPrint( "axis_flag_Taken" ); }, allied_flag_Returned = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, true, "FLAG_allied_flag" ); Util.MapDebugPrint( "allied_flag_Returned" ); }, axis_flag_Returned = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_axis_flag" ); Util.MapDebugPrint( "axis_flag_Returned" ); }, allied_flag_Secured = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, true, "FLAG_allied_flag" ); Util.MapDebugPrint( "allied_flag_Secured" ); }, axis_flag_Secured = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_axis_flag" ); Util.MapDebugPrint( "axis_flag_Secured" ); }, }; global OnMapLoad = function() { // Register callback functions OnTrigger( "Axis have stolen the Flag!", Map.allied_flag_Taken ); OnTrigger( "Allies have stolen the Flag!", Map.axis_flag_Taken ); OnTrigger( "Allies have returned the Flag!", Map.allied_flag_Returned ); OnTrigger( "Axis have returned the Flag!", Map.axis_flag_Returned ); OnTrigger( "the Axis have Captured the Flag!!!", Map.allied_flag_Secured ); OnTrigger( "the Allies have Captured the Flag!!!", Map.axis_flag_Secured ); //~Util.DisableGoal( ".*", true ); // all but routes SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_allies" ); SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_axis" ); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { bot.MaxViewDistance = 1500; }; global InitializeRoutes = function() { MapRoutes = { FLAG_allied_flag = { ROUTE_axis_spawn = { ROUTE_1_axis_side = { ROUTE_1 = {}, }, ROUTE_1 = {}, ROUTE_2 = {}, ROUTE_3 = {}, ROUTE_4 = {}, ROUTE_5 = {} } }, FLAG_axis_flag = { ROUTE_allied_spawn = { ROUTE_1_allies_side_a = { ROUTE_1 = {}, }, ROUTE_1_allies_side_b = { ROUTE_1 = {}, }, ROUTE_2 = {}, ROUTE_3 = {}, ROUTE_4 = {}, ROUTE_5 = {} } }, CAPPOINT_axis = { ROUTE_allied_spawn = { ROUTE_1_allies_side_a = { ROUTE_1 = {}, }, ROUTE_1_allies_side_b = { ROUTE_1 = {}, }, ROUTE_2 = {}, ROUTE_3 = {}, ROUTE_4 = {}, ROUTE_5 = {} } }, CAPPOINT_allies = { ROUTE_axis_flag = { ROUTE_1_axis_side = { ROUTE_1 = {}, ROUTE_1_allies_side_a = {}, ROUTE_1_allies_side_b = {}, }, ROUTE_2 = {}, ROUTE_3 = {}, ROUTE_4 = {}, ROUTE_5 = {} } }, }; Util.Routes(MapRoutes); };