// Map script for Decrypted 2 (b2) by d00d // TODO: check routes global Map = { Debug = false, DefendingTeam = TEAM.AXIS, doorsOpen = function() { SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_docs.*" ); Util.MapDebugPrint( "doorsOpen!!!" ); }, wallBlown = function() { SetAvailableMapGoals( TEAM.ALLIES, true, "ROUTE_brickwall" ); Util.MapDebugPrint( "wallBlown!!!" ); }, docsCaptured = function() { SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_cappoint.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_cappoint.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_docs.*" ); Util.MapDebugPrint( "docsCaptured!!!" ); }, docsLost = function() { SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_cappoint.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_cappoint.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_docs.*" ); Util.MapDebugPrint( "docsLost!!!" ); }, comPostBuilt = function() { SetAvailableMapGoals( TEAM.ALLIES, false, "CHECKPOINT_spawn_flag" ); SetAvailableMapGoals( TEAM.AXIS, false, "CHECKPOINT_spawn_flag" ); Util.MapDebugPrint( "comPostBuilt!!!" ); }, comPostDestroyed = function() { SetAvailableMapGoals( TEAM.ALLIES, true, "CHECKPOINT_spawn_flag" ); SetAvailableMapGoals( TEAM.AXIS, true, "CHECKPOINT_spawn_flag" ); Util.MapDebugPrint( "comPostDestroyed!!!" ); }, }; global OnMapLoad = function() { OnTrigger( "mainwall_axis_breach", Map.doorsOpen ); OnTrigger( "Allies have blow the Brick Wall", Map.wallBlown ); OnTrigger( "Allies have stolen The Decripted Message!", Map.docsCaptured ); OnTrigger( "Flag returned documents!", Map.docsLost ); OnTrigger( "Allied Command Post constructed. Charge speed increased! Forward flag r", Map.comPostBuilt ); OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.comPostDestroyed ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_.*" ); Util.AddUsePoint( "PLANT_Brick_Wall", { Vector3(1500,-1000,-80), Vector3(1550,-1000,-80) } ); Util.SetGoalOffset( 20, 20, -130, "PLANT_Main_Doors" ); iw1 = OnTriggerRegion( AABB(3185.125,-2400.304,-355.885,3618.312,-2210.155,-261.221), RegionTrigger.IntrusionWarning ); iw2 = OnTriggerRegion( AABB(3469.391,-2093.695,-393.574,3684.250,-1822.126,-268.404), RegionTrigger.IntrusionWarning ); Util.SetMaxUsers( 1, "BUILD_.*" ); Util.SetMaxUsers( 1, "PLANT_.*" ); Util.SetMaxUsers( 2, "CHECKPOINT_.*" ); Util.SetMaxUsersInProgress( 3, "FLAG_.*" ); Util.SetMaxUsersInUse( 1, "FLAG_.*" ); Util.SetMaxUsersInUse( 1, "SNIPE_.*" ); // *** ROUTES *** Maproutes = { FLAG_documents = { ROUTE_doors = { ROUTE_leftdoor = {}, ROUTE_rightdoor = {}, ROUTE_pipe = {}, }, ROUTE_allied_spawn = { ROUTE_doors = { ROUTE_leftdoor = {}, ROUTE_rightdoor = {}, ROUTE_pipe = {}, }, ROUTE_brickwall2 = { ROUTE_leftdoor = {}, ROUTE_rightdoor = {}, ROUTE_pipe = {}, } }, ROUTE_forward_spawn = { ROUTE_leftdoor = {}, ROUTE_rightdoor = {}, ROUTE_pipe = {}, } }, CAPPOINT_197 = { ROUTE_docs = { ROUTE_stairs = {}, ROUTE_brickwall = {}, } }, CHECKPOINT_spawn_flag = { ROUTE_allied_spawn = { ROUTE_stairs = {}, ROUTE_brickwall2 = {}, } }, }; Util.Routes(Maproutes); SetAvailableMapGoals( TEAM.ALLIES, false, "ROUTE_brickwall" ); Util.MapDebugPrint("Omni-bot map script for Decrypted 2 executed."); }; global OnBotJoin = function( bot ) { bot.TargetBreakableDist = 90; };