//========================================================================================== // // dom-pyramidxl_a3.gm // // Who When What //------------------------------------------------------------------------------------------ // palota 17 May 2011 Initial Script // //========================================================================================== // global Map = { Debug = 0, Roles = { AXIS = { DEFENDER = { numbots = 3, }, }, ALLIES = { DEFENDER = { numbots = 3, }, }, }, Axis_Pyramid_CE = function( trigger ) { Util.LimitToTeam( TEAM.AXIS, "DEFEND_CE.*"); Util.LimitToTeam( TEAM.ALLIES, "ATTACK_CE.*"); Util.MapDebugPrint( "Axis_Pyramid_CE" ); }, Axis_Pyramid_NW = function( trigger ) { Util.LimitToTeam( TEAM.AXIS, "DEFEND_NW.*"); Util.LimitToTeam( TEAM.ALLIES, "ATTACK_NW.*"); Util.MapDebugPrint( "Axis_Pyramid_NW" ); }, Axis_Pyramid_NE = function( trigger ) { Util.LimitToTeam( TEAM.AXIS, "DEFEND_NE.*"); Util.LimitToTeam( TEAM.ALLIES, "ATTACK_NE.*"); Util.MapDebugPrint( "Axis_Pyramid_NE" ); }, Axis_Pyramid_SW = function( trigger ) { Util.LimitToTeam( TEAM.AXIS, "DEFEND_SW.*"); Util.LimitToTeam( TEAM.ALLIES, "ATTACK_SW.*"); Util.MapDebugPrint( "Axis_Pyramid_SW" ); }, Axis_Pyramid_SE = function( trigger ) { Util.LimitToTeam( TEAM.AXIS, "DEFEND_SE.*"); Util.LimitToTeam( TEAM.ALLIES, "ATTACK_SE.*"); Util.MapDebugPrint( "Axis_Pyramid_SE" ); }, Allies_Pyramid_CE = function( trigger ) { Util.LimitToTeam( TEAM.ALLIES, "DEFEND_CE.*"); Util.LimitToTeam( TEAM.AXIS, "ATTACK_CE.*"); Util.MapDebugPrint( "Allies_Pyramid_CE" ); }, Allies_Pyramid_NW = function( trigger ) { Util.LimitToTeam( TEAM.ALLIES, "DEFEND_NW.*"); Util.LimitToTeam( TEAM.AXIS, "ATTACK_NW.*"); Util.MapDebugPrint( "Allies_Pyramid_NW" ); }, Allies_Pyramid_NE = function( trigger ) { Util.LimitToTeam( TEAM.ALLIES, "DEFEND_NE.*"); Util.LimitToTeam( TEAM.AXIS, "ATTACK_NE.*"); Util.MapDebugPrint( "Allies_Pyramid_NE" ); }, Allies_Pyramid_SW = function( trigger ) { Util.LimitToTeam( TEAM.ALLIES, "DEFEND_SW.*"); Util.LimitToTeam( TEAM.AXIS, "ATTACK_SW.*"); Util.MapDebugPrint( "Allies_Pyramid_SW" ); }, Allies_Pyramid_SE = function( trigger ) { Util.LimitToTeam( TEAM.ALLIES, "DEFEND_SE.*"); Util.LimitToTeam( TEAM.AXIS, "ATTACK_SE.*"); Util.MapDebugPrint( "Allies_Pyramid_SE" ); }, Axis_Win = function( trigger ) { ETUtil.WinningChat( TEAM.AXIS ); ETUtil.LosingChat( TEAM.ALLIES ); Util.MapDebugPrint( "Axis_Win" ); }, Allies_Win = function( trigger ) { ETUtil.WinningChat( TEAM.ALLIES ); ETUtil.LosingChat( TEAM.AXIS ); Util.MapDebugPrint( "Allies_Win" ); }, }; global OnMapLoad = function() { OnTrigger( "^1Axis capture the center Pyramid", Map.Axis_Pyramid_CE ); OnTrigger( "^1Axis capture the Northwest Pyramid", Map.Axis_Pyramid_NW ); OnTrigger( "^1Axis capture the Northeast Pyramid", Map.Axis_Pyramid_NE ); OnTrigger( "^1Axis capture the Southwest Pyramid", Map.Axis_Pyramid_SW ); OnTrigger( "^1Axis capture the Southeast Pyramid", Map.Axis_Pyramid_SE ); OnTrigger( "^4Allies capture the center Pyramid", Map.Allies_Pyramid_CE ); OnTrigger( "^4Allies capture the Northwest Pyramid", Map.Allies_Pyramid_NW ); OnTrigger( "^4Allies capture the Northeast Pyramid", Map.Allies_Pyramid_NE ); OnTrigger( "^4Allies capture the Southwest Pyramid", Map.Allies_Pyramid_SW ); OnTrigger( "^4Allies capture the Southeast Pyramid", Map.Allies_Pyramid_SE ); OnTrigger( "^1Axis have time Captured the Pyramids most and is the winner of this r"/*ound. Gratz to them!!!!"*/, Map.Axis_Win ); OnTrigger( "^4Allies have time Captured the Pyramids most and is the winner of this"/* round. Gratz to them!!!!"*/, Map.Allies_Win ); OnTriggerRegion(AABB(526.971,-499.361,298.655,1318.101,-352.624,415.217), RegionTrigger.DisableCombatMovement); //sniper OnTriggerRegion(AABB(-1331.576,351.655,299.882,-491.275,499.811,410.817), RegionTrigger.DisableCombatMovement); Util.DisableGoal("DEFEND.*"); Util.LimitToTeam( TEAM.AXIS, ".*CAB_axis.*"); Util.LimitToTeam( TEAM.ALLIES, ".*CAB_allie.*"); Util.LimitToTeam( TEAM.AXIS, "SNIPE_x.*"); Util.LimitToTeam( TEAM.ALLIES, "SNIPE_l.*"); SetGoalPriority( "DEFEND.*", 0.4, 0, CLASS.SOLDIER); SetGoalPriority( "DEFEND.*_o.*", 0.5, 0, CLASS.SOLDIER); Util.SetRoleForGoals("DEFEND.*", ROLE.DEFENDER); SetMapGoalProperties( "DEFEND.*", {MinCampTime=10, MaxCampTime=30} ); SetMapGoalProperties( "SNIPE.*", {MinCampTime=10, MaxCampTime=40} ); MapRoutes = { ATTACK_CE_N = { ROUTE_allied_spawn = { ROUTE_L2 = {}, }, }, ATTACK_CE_E = { ROUTE_allied_spawn = { ROUTE_L2 = {}, }, }, ATTACK_CE_S = { ROUTE_axis_spawn = { ROUTE_X2 = {}, }, }, ATTACK_CE_W = { ROUTE_axis_spawn = { ROUTE_X2 = {}, }, }, ATTACK_NW1 = { ROUTE_axis_spawn = { ROUTE_W2 = {}, }, ROUTE_allied_spawn = { ROUTE_W1 = {}, }, }, ATTACK_NW2 = { ROUTE_axis_spawn = { ROUTE_X1 = {}, }, }, ATTACK_NW3 = { ROUTE_axis_spawn = { ROUTE_NW3 = {}, }, ROUTE_allied_spawn = { ROUTE_L2 = { ROUTE_NW3 = {}}, }, }, ATTACK_NW4 = { ROUTE_axis_spawn = { ROUTE_NW4 = {}, }, ROUTE_allied_spawn = { ROUTE_W1 = { ROUTE_NW4 = {}}, }, }, ATTACK_NE3 = { ROUTE_axis_spawn = { ROUTE_X1 = { ROUTE_NE3 = {}}, }, ROUTE_allied_spawn = { ROUTE_NE3 = {}, }, }, ATTACK_NE4 = { ROUTE_axis_spawn = { ROUTE_NE4 = {}, }, ROUTE_allied_spawn = { ROUTE_E2 = { ROUTE_NE4 = {}}, }, }, ATTACK_SW3 = { ROUTE_axis_spawn = { ROUTE_SW3 = {}, }, ROUTE_allied_spawn = { ROUTE_L1 = { ROUTE_SW3 = {}}, }, }, ATTACK_SW4 = { ROUTE_axis_spawn = { ROUTE_W2 = { ROUTE_SW4 = {}}, }, ROUTE_allied_spawn = { ROUTE_SW4 = {}, }, }, ATTACK_SE1 = { ROUTE_axis_spawn = { ROUTE_E1 = {}, }, ROUTE_allied_spawn = { ROUTE_E2 = {}, }, }, ATTACK_SE2 = { ROUTE_allied_spawn = { ROUTE_L1 = {}, }, }, ATTACK_SE3 = { ROUTE_axis_spawn = { ROUTE_X2 = { ROUTE_SE3 = {}}, }, ROUTE_allied_spawn = { ROUTE_SE3 = {}, }, }, ATTACK_SE4 = { ROUTE_axis_spawn = { ROUTE_E1 = { ROUTE_SE4 = {}}, }, ROUTE_allied_spawn = { ROUTE_SE4 = {}, }, }, }; Util.Routes(MapRoutes); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); };