//========================================================================================== // // drh_adlernest.gm // // Who When What //------------------------------------------------------------------------------------------ // ^1W^4OLF ^1E^4NSTEIN 18 February 2019 Initial Script // ^1W^4OLF ^1E^4NSTEIN 11 March 2019 Modified //========================================================================================== // global Map = { Debug = 1, // please set to zero before distributing your script ShowMovers = false, Allied_CP_Dyno = 0, Door_controls_Dyno = 0, Allied_CP_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Allied_CP_Built" ); }, Allied_CP_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Allied_CP_Dyno += 1; Util.MapDebugPrint( "Allied_CP_Planted" ); }, Door_controls_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Door_controls_Dyno += 1; Util.MapDebugPrint( "Door_controls_Planted" ); }, Allied_CP_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Allied_CP_Dyno -= 1; Util.MapDebugPrint( "Allied_CP_Defused" ); }, Door_controls_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Door_controls_Dyno -= 1; Util.MapDebugPrint( "Door_controls_Defused" ); }, Allied_CP_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Allied_CP_Dyno = 0; Util.MapDebugPrint( "Allied_CP_Destroyed" ); }, Door_controls_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_transmitter" ); SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_documents" ); SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Allied_CP" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Door_controls_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Door_controls_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Door_controls_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Door_controls_4" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Door_controls_5" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Door_controls_6" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Door_controls_7" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Door_controls_8" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Door_controls_9" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Door_controls_10" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Docs_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Docs_2" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Docs_3" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Docs_4" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Docs_5" ); Map.Door_controls_Dyno = 0; Util.MapDebugPrint( "Door_controls_Destroyed" ); }, documents_Taken = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_main_blast_door" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Transmitter_1" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Transmitter_2" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Transmitter_3" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Transmitter_5" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Docs_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Docs_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Docs_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Docs_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Docs_5" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Transmitter_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Transmitter_2" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Transmitter_3" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Transmitter_5" ); Util.MapDebugPrint( "documents_Taken" ); }, documents_Returned = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Transmitter_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Transmitter_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Transmitter_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Transmitter_5" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Docs_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Docs_2" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Docs_3" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Docs_4" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Docs_5" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Transmitter_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Transmitter_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Transmitter_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Transmitter_5" ); Util.MapDebugPrint( "documents_Returned" ); }, documents_Secured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "documents_Secured" ); }, Door_Open = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_main_blast_door" ); SetAvailableMapGoals( TEAM.AXIS, true, "SWITCH_main_blast_door" ); Util.MapDebugPrint( "Door_Open" ); }, Door_Close = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_main_blast_door" ); SetAvailableMapGoals( TEAM.AXIS, false, "SWITCH_main_blast_door" ); Util.MapDebugPrint( "Door_Close" ); }, }; global OnMapLoad = function() { if ( TestMapOn ) { Util.AutoTestMap(); } // Register callback functions OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_CP_Built ); OnTrigger( "Planted at the MISSING_STRING.", Map.Allied_CP_Planted ); OnTrigger( "Planted at the MISSING_STRING.", Map.Door_controls_Planted ); OnTrigger( "Defused at the MISSING_STRING.", Map.Allied_CP_Defused ); OnTrigger( "Defused at the MISSING_STRING.", Map.Door_controls_Defused ); OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_CP_Destroyed ); OnTrigger( "The Doors are opening!!", Map.Door_controls_Destroyed ); OnTrigger( "Allies have stolen the documents!", Map.documents_Taken ); OnTrigger( "Axis have returned the documents!", Map.documents_Returned ); OnTrigger( "Allied team has transmitted the documents!", Map.documents_Secured ); OnTrigger( "Main blast door opening!", Map.Door_Open ); OnTrigger( "Main blast door closing!", Map.Door_Close ); SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_main_blast_door" ); SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Allied_CP" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Transmitter_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Transmitter_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Transmitter_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Transmitter_5" ); SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_transmitter" ); SetAvailableMapGoals( TEAM.ALLIES, false, "FLAG_documents" ); SetAvailableMapGoals( TEAM.AXIS, false, "SWITCH_main_blast_door" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Docs_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Docs_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Docs_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Docs_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Docs_5" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Transmitter_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Transmitter_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Transmitter_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Transmitter_5" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Door_controls" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Door_controls_1" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Door_controls_2" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Door_controls_3" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Door_controls_4" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Door_controls_5" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Door_controls_6" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Door_controls_7" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Door_controls_8" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Door_controls_9" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Door_controls_10" ); //~Util.DisableGoal( ".*", true ); // all but routes //~SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_.*" ); //~SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_.*" ); // Max users per goal //Util.SetMaxUsers( 1, "DEFEND_.*" ); //Util.SetMaxUsers( 1, "GRENADE_.*" ); //Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); // Camp times SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} ); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { bot.TargetBreakableDist = 90.0; // Only set MaxViewDistance on maps with limited sight (e.g. fog) //~bot.MaxViewDistance = 2400; }; global InitializeRoutes = function() { MapRoutes = { BUILD_Allied_CP = { }, PLANT_Allied_CP = { }, PLANT_Door_controls = { }, FLAG_documents = { }, }; Util.Routes(MapRoutes); };