//========================================================================================== // // fueldump_sniper.gm // // Who When What //------------------------------------------------------------------------------------------ // ^8'^0StoerFaktoR 03 December 2010 Initial Script // palota 11 April 2012 deleted old auto-generated script and created new sniper script, cleared prone and crouch waypoint flags, every SNIPE goal is available only for 1 team, fixed ladders // palota 22 July 2012 paththrough navigation // //========================================================================================== // global Map = { Debug = 0, SnipeMap = true, Navigation = { l1 = { navigate = function(_this) { _this.AddAimRequest(Priority.High, "facing", Vector3(0.5,0,0.87)); sleep(2.3); }, }, l2 = { navigate = function(_this) { _this.AddAimRequest(Priority.High, "facing", Vector3(-0.5,0,0.87)); sleep(2.3); }, }, l3 = { navigate = function(_this) { _this.AddAimRequest(Priority.High, "facing", Vector3(0,0.5,0.87)); sleep(2); }, }, l4 = { navigate = function(_this) { _this.AddAimRequest(Priority.High, "facing", Vector3(0,-0.5,0.87)); sleep(2); }, }, }, }; global OnMapLoad = function() { SetMapGoalProperties("SNIPE.*", { MinCampTime=30, MaxCamptime=50,}); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { Util.ChangeToSniperWeapons(bot); };