//========================================================================================== // // great_wall_b1.gm // // Who When What //------------------------------------------------------------------------------------------ // BMW 06 December 2012 Initial Script // //========================================================================================== // global Map = { Debug = 0, // please set to zero before distributing your script ShowMovers = false, Allied_Command_Post_Dyno = 0, Allied_MG42_Construction_Dyno = 0, Axis_Command_Post_Dyno = 0, Axis_MG42_Construction_Dyno = 0, Decoder_Door_Dyno = 0, Allied_Command_Post_Built = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Allied_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Allied_Command_Post" ); Util.MapDebugPrint( "Allied_Command_Post_Built" ); }, Allied_MG42_Construction_Built = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Allied_MG42_Construction" ); SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Allied_MG42_Construction" ); SetAvailableMapGoals( TEAM.ALLIES, true, "MOUNTMG42_Allied_MG42_Construction" ); Util.MapDebugPrint( "Allied_MG42_Construction_Built" ); }, Axis_Command_Post_Built = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Axis_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Axis_Command_Post" ); Util.MapDebugPrint( "Axis_Command_Post_Built" ); }, Axis_MG42_Construction_Built = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Axis_MG42_Construction" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Axis_MG42_Construction" ); SetAvailableMapGoals( TEAM.AXIS, true, "MOUNTMG42_Allied_MG42_Construction" ); Util.MapDebugPrint( "Axis_MG42_Construction_Built" ); }, Allied_Command_Post_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Allied_Command_Post_Dyno += 1; Util.MapDebugPrint( "Allied_Command_Post_Planted" ); }, Allied_MG42_Construction_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Allied_MG42_Construction_Dyno += 1; Util.MapDebugPrint( "Allied_MG42_Construction_Planted" ); }, Axis_Command_Post_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Axis_Command_Post_Dyno += 1; Util.MapDebugPrint( "Axis_Command_Post_Planted" ); }, Axis_MG42_Construction_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Axis_MG42_Construction_Dyno += 1; Util.MapDebugPrint( "Axis_MG42_Construction_Planted" ); }, Decoder_Door_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Decoder_Door_Dyno += 1; Util.MapDebugPrint( "Decoder_Door_Planted" ); }, Allied_Command_Post_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Allied_Command_Post_Dyno -= 1; Util.MapDebugPrint( "Allied_Command_Post_Defused" ); }, Allied_MG42_Construction_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Allied_MG42_Construction_Dyno -= 1; Util.MapDebugPrint( "Allied_MG42_Construction_Defused" ); }, Axis_Command_Post_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Axis_Command_Post_Dyno -= 1; Util.MapDebugPrint( "Axis_Command_Post_Defused" ); }, Axis_MG42_Construction_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Axis_MG42_Construction_Dyno -= 1; Util.MapDebugPrint( "Axis_MG42_Construction_Defused" ); }, Decoder_Door_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Decoder_Door_Dyno -= 1; Util.MapDebugPrint( "Decoder_Door_Defused" ); }, Allied_Command_Post_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Allied_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Allied_Command_Post" ); Map.Allied_Command_Post_Dyno = 0; Util.MapDebugPrint( "Allied_Command_Post_Destroyed" ); }, Allied_MG42_Construction_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Allied_MG42_Construction" ); SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Allied_MG42_Construction" ); Map.Allied_MG42_Construction_Dyno = 0; Util.MapDebugPrint( "Allied_MG42_Construction_Destroyed" ); }, Axis_Command_Post_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Axis_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Axis_Command_Post" ); Map.Axis_Command_Post_Dyno = 0; Util.MapDebugPrint( "Axis_Command_Post_Destroyed" ); }, Axis_MG42_Construction_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Axis_MG42_Construction" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Axis_MG42_Construction" ); Map.Axis_MG42_Construction_Dyno = 0; Util.MapDebugPrint( "Axis_MG42_Construction_Destroyed" ); }, Decoder_Door_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Decoder_Door" ); SetAvailableMapGoals( TEAM.AXIS, true, "FLAG_allied_decoder" ); SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Allied_MG42_Construction" ); SetAvailableMapGoals( TEAM.ALLIES, true, "REPAIRMG42_Allied_MG42_Construction" ); Map.Decoder_Door_Dyno = 0; Util.MapDebugPrint( "Decoder_Door_Destroyed" ); }, allied_decoder_Taken = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_truck" ); SetAvailableMapGoals( TEAM.AXIS, false, "FLAG_allied_decoder" ); Util.MapDebugPrint( "allied_decoder_Taken" ); }, allied_decoder_Returned = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_truck" ); SetAvailableMapGoals( TEAM.AXIS, true, "FLAG_allied_decoder" ); Util.MapDebugPrint( "allied_decoder_Returned" ); }, allied_decoder_Secured = function( trigger ) { if ( TestMap ) { return; } //Axis win Util.MapDebugPrint( "allied_decoder_Secured" ); }, }; global OnMapLoad = function() { if ( TestMapOn ) { Util.AutoTestMap(); } // Register callback functions OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_Command_Post_Built ); OnTrigger( "Allied Team have built the MG42 nest!!", Map.Allied_MG42_Construction_Built ); OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_Command_Post_Built ); OnTrigger( "Axis Team have built the MG42 nest!!", Map.Axis_MG42_Construction_Built ); OnTrigger( "Planted at the Allied Command Post.", Map.Allied_Command_Post_Planted ); OnTrigger( "Planted at the Allied MG42 Construction.", Map.Allied_MG42_Construction_Planted ); OnTrigger( "Planted at the Axis Command Post.", Map.Axis_Command_Post_Planted ); OnTrigger( "Planted at the Axis MG42 Construction.", Map.Axis_MG42_Construction_Planted ); OnTrigger( "Planted at Decoder Door.", Map.Decoder_Door_Planted ); OnTrigger( "Defused at the Allied Command Post.", Map.Allied_Command_Post_Defused ); OnTrigger( "Defused at the Allied MG42 Construction.", Map.Allied_MG42_Construction_Defused ); OnTrigger( "Defused at the Axis Command Post.", Map.Axis_Command_Post_Defused ); OnTrigger( "Defused at the Axis MG42 Construction.", Map.Axis_MG42_Construction_Defused ); OnTrigger( "Defused at Decoder Door.", Map.Decoder_Door_Defused ); OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_Command_Post_Destroyed ); OnTrigger( "Axis have destroyed the MG42 Nest!!", Map.Allied_MG42_Construction_Destroyed ); OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_Command_Post_Destroyed ); OnTrigger( "Allies have destroyed the MG42 Nest!!", Map.Axis_MG42_Construction_Destroyed ); OnTrigger( "The axis team have destroyed the decoder door!", Map.Decoder_Door_Destroyed ); OnTrigger( "The Axis have stolen the Allied decoder", Map.allied_decoder_Taken ); OnTrigger( "The Allies have retrieved the decoder", Map.allied_decoder_Returned ); OnTrigger( "The Axis have secured the Allied decoder!", Map.allied_decoder_Secured ); Util.DisableGoal( ".*", true ); // all but routes SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_DecoderDoor" ); SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Decoder_Door" ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Axis_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Axis_MG42_Construction" ); SetAvailableMapGoals( TEAM.AXIS, true, "REPAIRMG42_Axis_MG42_Construction" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_DecoderDoor" ); SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Allied_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, true, "AMMOCAB_.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "HEALTHCAB_.*" ); // Max users per goal Util.SetMaxUsers( 1, "DEFEND_.*" ); Util.SetMaxUsers( 1, "GRENADE_.*" ); Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); // Camp times SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} ); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { // Uncomment for shootable breakables //~bot.TargetBreakableDist = 90.0; // Only set MaxViewDistance on maps with limited sight (e.g. fog) //~bot.MaxViewDistance = 2400; }; global InitializeRoutes = function() { MapRoutes = { BUILD_Allied_Command_Post = { }, BUILD_Axis_Command_Post = { }, BUILD_Allied_MG42_Construction = { }, BUILD_Axis_MG42_Construction = { }, PLANT_Axis_Command_Post = { }, PLANT_Decoder_Door = { }, PLANT_Allied_MG42_Construction = { }, PLANT_Allied_Command_Post = { }, PLANT_Axis_MG42_Construction = { }, FLAG_allied_decoder = { }, CAPPOINT_truck = { ROUTE_DecoderRoom = { ROUTE_stairs = { Weight = 2, }, ROUTE_ladder = {}, }, }, }; Util.Routes(MapRoutes); };