//========================================================================================== // // lp2_ctf.gm // // Who When What //------------------------------------------------------------------------------------------ // booger 25 July 2012 Initial Script // palota 31 July 2012 fixed flag_Returned triggers, fixed ATTACK_axis_flag availability, cleanup // //========================================================================================== // global Map = { Debug = 0, allied_flag_Taken = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_axis_flag.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "ATTACK_axis_roam.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_ally_flag.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_ally_flag[12]" ); Util.MapDebugPrint( "allied_flag_Taken" ); }, axis_flag_Taken = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_ally_flag.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_ally_roam.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "ATTACK_axis_flag.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_axis_flag[12]" ); Util.MapDebugPrint( "axis_flag_Taken" ); }, allied_flag_Returned = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_axis_flag.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_axis_roam.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_ally_flag.*" ); Util.MapDebugPrint( "allied_flag_Returned" ); }, axis_flag_Returned = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, false, "ATTACK_ally_flag.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_ally_roam.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_axis_flag.*" ); Util.MapDebugPrint( "axis_flag_Returned" ); }, allied_flag_Secured = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_axis_flag.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_axis_roam.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_ally_flag.*" ); Util.MapDebugPrint( "allied_flag_Secured" ); }, axis_flag_Secured = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, false, "ATTACK_ally_flag.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_ally_roam.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_axis_flag.*" ); Util.MapDebugPrint( "axis_flag_Secured" ); }, }; global OnMapLoad = function() { // Register callback functions OnTrigger( "Axis have stolen the Flag!", Map.allied_flag_Taken ); OnTrigger( "Allies have stolen the Flag!", Map.axis_flag_Taken ); OnTrigger( "Flag returned allied_flag!", Map.allied_flag_Returned ); OnTrigger( "Flag returned axis_flag!", Map.axis_flag_Returned ); OnTrigger( "the Axis have Captured the Flag!!!", Map.allied_flag_Secured ); OnTrigger( "the Allies have Captured the Flag!!!", Map.axis_flag_Secured ); Util.DisableGoal( ".*", true ); // all but routes SetAvailableMapGoals( TEAM.ALLIES, true, { "FLAG_axis_flag", "CAPPOINT_allyflag", "ATTACK_ally_flag.*", }); SetAvailableMapGoals( TEAM.AXIS, true, { "CAPPOINT_axisflag", "FLAG_allied_flag", "ATTACK_axis_flag.*", "ATTACK_axis_roam.*", }); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_ally_roam.*" ); // Max users per goal Util.SetMaxUsers( 3, "FLAG_.*" ); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { }; global InitializeRoutes = function() { MapRoutes = { CAPPOINT_allyflag = { ROUTE_allied_runback = { ROUTE_allied_runback1 = { ROUTE_allied_runback7 = { ROUTE_allied_runback11 = { ROUTE_allied_runback17 = {}, }, }, }, ROUTE_allied_runback2 = { ROUTE_allied_runback6 = { ROUTE_allied_runback10 = { ROUTE_allied_runback16 = {}, }, }, }, ROUTE_allied_runback3 = { ROUTE_allied_runback4 = { ROUTE_allied_runback9 = { ROUTE_allied_runback14 = {}, }, }, ROUTE_allied_runback5 = { ROUTE_allied_runback8 = { ROUTE_allied_runback14 = {}, }, }, }, }, }, CAPPOINT_axisflag = { ROUTE_axis_runback = { ROUTE_axis_runback1 = { ROUTE_axis_runback6 = {}, }, ROUTE_axis_runback2 = { ROUTE_axis_runback6 = {}, }, ROUTE_axis_runback3 = { ROUTE_axis_runback4 = { ROUTE_axis_runback8 = { ROUTE_axis_runback10 = {}, }, }, ROUTE_axis_runback5 = { ROUTE_axis_runback8 = { ROUTE_axis_runback10 = { ROUTE_axis_runback11 = {}, ROUTE_axis_runback12 = {}, }, }, }, }, }, }, FLAG_allied_flag = { ROUTE_axis_spawn = { ROUTE_axis_runback11 = { ROUTE_axis_runback10 = { ROUTE_allied_runback13 = { ROUTE_allied_runback17 = {}, ROUTE_allied_runback20 = {}, ROUTE_allied_runback15 = {}, }, ROUTE_axflag1 = {}, ROUTE_axflag2 = {}, ROUTE_axis_runback8 = { ROUTE_allied_runback15 = {}, ROUTE_allied_runback14 = {}, }, }, }, }, }, FLAG_axis_flag = { ROUTE_ally_spawn = { ROUTE_allied_runback18 = { ROUTE_alflag1 = {}, ROUTE_alflag2 = {}, ROUTE_allied_runback13 = { ROUTE_alflag4 = {}, ROUTE_alflag5 = {}, ROUTE_allied_runback11 = {}, ROUTE_allied_runback12 = { ROUTE_allied_runback9 = {}, ROUTE_allied_runback8 = { ROUTE_allied_runback4 = {}, ROUTE_allied_runback5 = {}, }, }, }, }, }, }, }; MapRoutes.ATTACK_ally_flag2 = MapRoutes.FLAG_allied_flag; MapRoutes.ATTACK_ally_flag3 = MapRoutes.FLAG_allied_flag; MapRoutes.ATTACK_ally_flag4 = MapRoutes.FLAG_allied_flag; MapRoutes.ATTACK_ally_flag1 = MapRoutes.FLAG_allied_flag; MapRoutes.ATTACK_axis_roam1 = MapRoutes.FLAG_allied_flag; MapRoutes.ATTACK_axis_roam2 = MapRoutes.FLAG_allied_flag; MapRoutes.ATTACK_axis_flag2 = MapRoutes.FLAG_axis_flag; MapRoutes.ATTACK_axis_flag4 = MapRoutes.FLAG_axis_flag; MapRoutes.ATTACK_axis_flag3 = MapRoutes.FLAG_axis_flag; MapRoutes.ATTACK_axis_flag1 = MapRoutes.FLAG_axis_flag; MapRoutes.ATTACK_ally_roam1 = MapRoutes.FLAG_axis_flag; MapRoutes.ATTACK_ally_roam2 = MapRoutes.FLAG_axis_flag; Util.Routes(MapRoutes); };