//========================================================================================== // // monastery.gm // // Who When What //------------------------------------------------------------------------------------------ // ^1W^4OLF ^1E^4NSTEIN 24 February 2019 Initial Script // //========================================================================================== // global Map = { Debug = 1, // please set to zero before distributing your script ShowMovers = false, Allied_Assault_Ladders_Dyno = 0, Allied_Assault_Ramp_Dyno = 0, Axis_Church_Door_Dyno = 0, Command_Post_Dyno = 0, Allied_Assault_Ladders_Built = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Assault_Ladders_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Assault_Ladders_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Assault_Ladders_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Assault_Ladders_4" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Church_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Church_2" ); SetAvailableMapGoals( TEAM.ALLIES, true, "CHECKPOINT_courtyard_flag" ); Util.MapDebugPrint( "Allied_Assault_Ladders_Built" ); }, Allied_Assault_Ramp_Built = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Assault_Ramp_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Assault_Ramp_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Assault_Ramp_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Assault_Ramp_4" ); Util.MapDebugPrint( "Allied_Assault_Ramp_Built" ); }, Axis_Church_Door_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Axis_Church_Door_Built" ); }, Command_Post_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Command_Post_Built" ); }, Allied_Assault_Ladders_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Allied_Assault_Ladders_Dyno += 1; Util.MapDebugPrint( "Allied_Assault_Ladders_Planted" ); }, Allied_Assault_Ramp_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Allied_Assault_Ramp_Dyno += 1; Util.MapDebugPrint( "Allied_Assault_Ramp_Planted" ); }, Axis_Church_Door_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Axis_Church_Door_Dyno += 1; Util.MapDebugPrint( "Axis_Church_Door_Planted" ); }, Command_Post_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno += 1; Util.MapDebugPrint( "Command_Post_Planted" ); }, Allied_Assault_Ladders_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Allied_Assault_Ladders_Dyno -= 1; Util.MapDebugPrint( "Allied_Assault_Ladders_Defused" ); }, Allied_Assault_Ramp_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Allied_Assault_Ramp_Dyno -= 1; Util.MapDebugPrint( "Allied_Assault_Ramp_Defused" ); }, Axis_Church_Door_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Axis_Church_Door_Dyno -= 1; Util.MapDebugPrint( "Axis_Church_Door_Defused" ); }, Command_Post_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno -= 1; Util.MapDebugPrint( "Command_Post_Defused" ); }, Allied_Assault_Ladders_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Allied_Assault_Ladders_Dyno = 0; Util.MapDebugPrint( "Allied_Assault_Ladders_Destroyed" ); }, Allied_Assault_Ramp_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Allied_Assault_Ramp_Dyno = 0; Util.MapDebugPrint( "Allied_Assault_Ramp_Destroyed" ); }, Axis_Church_Door_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Axis_Church_Door_Dyno = 0; Util.MapDebugPrint( "Axis_Church_Door_Destroyed" ); }, Command_Post_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno = 0; Util.MapDebugPrint( "Command_Post_Destroyed" ); }, secret_Map_Taken = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Route_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Route_2" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Route_3" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Route_4" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Route_5" ); Util.MapDebugPrint( "secret_Map_Taken" ); }, secret_Map_Returned = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "secret_Map_Returned" ); }, secret_Map_Secured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "secret_Map_Secured" ); }, courtyard_flag_Axis_Captured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "courtyard_flag_Axis_Captured" ); }, courtyard_flag_Allies_Captured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "courtyard_flag_Allies_Captured" ); }, meadow_flag_Axis_Captured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "meadow_flag_Axis_Captured" ); }, meadow_flag_Allies_Captured = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Assault_Ladders_1" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Assault_Ladders_2" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Assault_Ladders_3" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Assault_Ladders_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Allied_Assault_Ramp" ); Util.MapDebugPrint( "meadow_flag_Allies_Captured" ); }, Find_Secret_Map = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Church_1" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Church_2" ); SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_secret_Map" ); SetAvailableMapGoals( TEAM.AXIS, false, "CHECKPOINT_meadow_flag" ); SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Allied_Assault_Ladders" ); Util.MapDebugPrint( "Find_Secret_Map" ); }, }; global OnMapLoad = function() { if ( TestMapOn ) { Util.AutoTestMap(); } // Register callback functions OnTrigger( "The Allied Assault Ladders has been constructed.", Map.Allied_Assault_Ladders_Built ); OnTrigger( "The Allied Assault Ramp has been constructed.", Map.Allied_Assault_Ramp_Built ); OnTrigger( "The Axis Church Door has been constructed.", Map.Axis_Church_Door_Built ); OnTrigger( "MISSING_STRING", Map.Command_Post_Built ); OnTrigger( "Planted at the MISSING_STRING.", Map.Allied_Assault_Ladders_Planted ); OnTrigger( "Planted at the MISSING_STRING.", Map.Allied_Assault_Ramp_Planted ); OnTrigger( "Planted at the MISSING_STRING.", Map.Axis_Church_Door_Planted ); OnTrigger( "Planted at the MISSING_STRING.", Map.Command_Post_Planted ); OnTrigger( "Defused at the MISSING_STRING.", Map.Allied_Assault_Ladders_Defused ); OnTrigger( "Defused at the MISSING_STRING.", Map.Allied_Assault_Ramp_Defused ); OnTrigger( "Defused at the MISSING_STRING.", Map.Axis_Church_Door_Defused ); OnTrigger( "Defused at the MISSING_STRING.", Map.Command_Post_Defused ); OnTrigger( "MISSING_STRING", Map.Allied_Assault_Ladders_Destroyed ); OnTrigger( "The Allied Assault Ramp has been DESTROYED!", Map.Allied_Assault_Ramp_Destroyed ); OnTrigger( "The Axis Church Door has been DESTROYED!", Map.Axis_Church_Door_Destroyed ); OnTrigger( "MISSING_STRING", Map.Command_Post_Destroyed ); OnTrigger( "Allies have stolen secret Map!", Map.secret_Map_Taken ); OnTrigger( "Axis have returned secret Map!", Map.secret_Map_Returned ); OnTrigger( "Allies has secured the Secret Map", Map.secret_Map_Secured ); OnTrigger( "MISSING_STRING", Map.courtyard_flag_Axis_Captured ); OnTrigger( "MISSING_STRING", Map.courtyard_flag_Allies_Captured ); OnTrigger( "The Axis have captured the Meadow !!!!!", Map.meadow_flag_Axis_Captured ); OnTrigger( "The Allies have captured the Meadow !!!!!", Map.meadow_flag_Allies_Captured ); OnTrigger( "^4Allies:^5Find the secret Map ^1!!!!", Map.Find_Secret_Map ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Assault_Ladders_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Assault_Ladders_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Assault_Ladders_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Assault_Ladders_4" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Church_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Church_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "FLAG_secret_Map" ); SetAvailableMapGoals( TEAM.ALLIES, false, "CHECKPOINT_courtyard_flag" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Church_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Church_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Route_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Route_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Route_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Route_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Route_5" ); //~Util.DisableGoal( ".*", true ); // all but routes //~SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_.*" ); //~SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_.*" ); // Max users per goal //Util.SetMaxUsers( 1, "DEFEND_.*" ); //Util.SetMaxUsers( 1, "GRENADE_.*" ); //Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); // Camp times SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} ); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { // Uncomment for shootable breakables //~bot.TargetBreakableDist = 90.0; // Only set MaxViewDistance on maps with limited sight (e.g. fog) //~bot.MaxViewDistance = 2400; }; global InitializeRoutes = function() { MapRoutes = { BUILD_Axis_Church_Door = { }, BUILD_Allied_Assault_Ladders = { }, BUILD_Command_Post = { }, BUILD_Allied_Assault_Ramp = { }, PLANT_Axis_Church_Door = { }, PLANT_Allied_Assault_Ladders = { }, PLANT_Command_Post = { }, PLANT_Allied_Assault_Ramp = { }, FLAG_secret_Map = { }, CHECKPOINT_meadow_flag = { }, CHECKPOINT_courtyard_flag = { }, }; Util.Routes(MapRoutes); };