//========================================================================================== // // necrology_final.gm // // Who When What //------------------------------------------------------------------------------------------ // ^4Tardis 24 October 2010 Initial Script // //========================================================================================== //TODO: Mabie Add Attack / Defend Spots global Map = { Debug = 0, // please set to zero before distributing your script Allies_Resurector_Dyno = 0, Axis_Resurector_Dyno = 0, Axis_Command_Post_Dyno = 0, Allied_Command_Post_Dyno = 0, Talk = true, //set Talk to false if you don't want the bots to cheer after winning game: Allied_Command_Post_Built = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Command_Post" ); Util.MapDebugPrint( "Allied_Command_Post_Built" ); }, Allied_Command_Post_Planted = function( trigger ) { Map.Allied_Command_Post_Dyno += 1; Util.MapDebugPrint( "Allied_Command_Post_Planted" ); }, Allied_Command_Post_Defused = function( trigger ) { Map.Allied_Command_Post_Dyno -= 1; Util.MapDebugPrint( "Allied_Command_Post_Defused" ); }, Allied_Command_Post_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Command_Post" ); Util.MapDebugPrint( "Allied_Command_Post_Destroyed" ); }, Axis_Command_Post_Built = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Command_Post" ); Util.MapDebugPrint( "Axis_Command_Post_Built" ); }, Axis_Command_Post_Planted = function( trigger ) { Map.Axis_Command_Post_Dyno += 1; Util.MapDebugPrint( "Axis_Command_Post_Planted" ); }, Axis_Command_Post_Defused = function( trigger ) { Map.Axis_Command_Post_Dyno -= 1; Util.MapDebugPrint( "Axis_Command_Post_Defused" ); }, Axis_Command_Post_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Command_Post" ); Util.MapDebugPrint( "Axis_Command_Post_Destroyed" ); }, Allies_Resurector_Built = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_allies.*" ); Util.MapDebugPrint( "Allies_Resurector_Built" ); }, Allies_Resurector_Planted = function( trigger ) { Map.Allies_Resurector_Dyno += 1; Util.MapDebugPrint( "Allies_Resurector_Planted" ); }, Allies_Resurector_Defused = function( trigger ) { Map.Allies_Resurector_Dyno -= 1; Util.MapDebugPrint( "Allies_Resurector_Defused" ); }, Allies_Resurector_Destroyed = function( trigger ) { Map.Allies_Resurector_Dyno = 0; SetAvailableMapGoals( TEAM.ALLIES, false, "FLAG_allies.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Allies_Resurector" ); Util.MapDebugPrint( "Allies_Resurector_Destroyed" ); }, Axis_Resurector_Built = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, true, "FLAG_axis.*" ); Util.MapDebugPrint( "Axis_Resurector_Built" ); }, Axis_Resurector_Planted = function( trigger ) { Map.Axis_Resurector_Dyno += 1; Util.MapDebugPrint( "Axis_Resurector_Planted" ); }, Axis_Resurector_Defused = function( trigger ) { Map.Axis_Resurector_Dyno -= 1; Util.MapDebugPrint( "Axis_Resurector_Defused" ); }, Axis_Resurector_Destroyed = function( trigger ) { Map.Axis_Resurector_Dyno = 0; SetAvailableMapGoals( TEAM.AXIS, false, "FLAG_axis.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Axis_Resurector" ); Util.MapDebugPrint( "Axis_Resurector_Destroyed" ); }, allies_gold_crate_Taken = function( trigger ) { Util.MapDebugPrint( "allies_gold_crate_Taken" ); }, axis_gold_crate_Taken = function( trigger ) { Util.MapDebugPrint( "axis_gold_crate_Taken" ); }, allies_gold_crate_Returned = function( trigger ) { Util.MapDebugPrint( "allies_gold_crate_Returned" ); }, axis_gold_crate_Returned = function( trigger ) { Util.MapDebugPrint( "axis_gold_crate_Returned" ); }, allies_gold_crate_Secured = function( trigger ) { Util.MapDebugPrint( "allies_gold_crate_Secured" ); }, allies_gold_crate_1_Secured = function( trigger ) { Util.MapDebugPrint( "allies_gold_crate_1_Secured" ); }, allies_gold_crate_2_Secured = function( trigger ) { Util.MapDebugPrint( "allies_gold_crate_2_Secured" ); }, allies_gold_crate_3_Secured = function( trigger ) { Util.MapDebugPrint( "allies_gold_crate_3_Secured" ); }, allies_gold_crate_4_Secured = function( trigger ) { Util.MapDebugPrint( "allies_gold_crate_4_Secured" ); }, allies_gold_crate_5_Secured = function( trigger ) { Util.MapDebugPrint( "allies_gold_crate_5_Secured" ); }, allies_gold_crate_6_Secured = function( trigger ) { Util.MapDebugPrint( "allies_gold_crate_6_Secured" ); }, allies_gold_crate_7_Secured = function( trigger ) { Util.MapDebugPrint( "allies_gold_crate_7_Secured" ); }, axis_gold_crate_Secured = function( trigger ) { Util.MapDebugPrint( "axis_gold_crate_Secured" ); }, axis_gold_crate_1_Secured = function( trigger ) { Util.MapDebugPrint( "axis_gold_crate_1_Secured" ); }, axis_gold_crate_2_Secured = function( trigger ) { Util.MapDebugPrint( "axis_gold_crate_2_Secured" ); }, axis_gold_crate_3_Secured = function( trigger ) { Util.MapDebugPrint( "axis_gold_crate_3_Secured" ); }, axis_gold_crate_4_Secured = function( trigger ) { Util.MapDebugPrint( "axis_gold_crate_4_Secured" ); }, axis_gold_crate_5_Secured = function( trigger ) { Util.MapDebugPrint( "axis_gold_crate_5_Secured" ); }, axis_gold_crate_6_Secured = function( trigger ) { Util.MapDebugPrint( "axis_gold_crate_6_Secured" ); }, axis_gold_crate_7_Secured = function( trigger ) { Util.MapDebugPrint( "axis_gold_crate_7_Secured" ); }, The_Axis_win = function( trigger ) { Util.DisableGoal( "CAPPOINT_Allied" ); Util.DisableGoal( "FLAG_allies.*" ); ETUtil.WinningChat( TEAM.AXIS ); ETUtil.LosingChat( TEAM.ALLIES ); Util.MapDebugPrint( "The Axis win!!" ); }, The_Allies_win = function( trigger ) { Util.DisableGoal( "CAPPOINT_Axis" ); Util.DisableGoal( "FLAG_axis.*" ); ETUtil.WinningChat( TEAM.ALLIES ); ETUtil.LosingChat( TEAM.AXIS ); Util.MapDebugPrint( "The Allies win!!" ); }, }; global OnMapLoad = function() { // Register callback functions OnTrigger( "^4Allies activated the command post !", Map.Allied_Command_Post_Built ); OnTrigger( "^1Axis activated the command post !!", Map.Axis_Command_Post_Built ); OnTrigger( "^4Allies activated the Resurector, Allied crypt door is open !", Map.Allies_Resurector_Built ); OnTrigger( "^1Axis activated the Resurector, Axis crypt door is open !", Map.Axis_Resurector_Built ); OnTrigger( "^4Planted at the Allies Resurector", Map.Allies_Resurector_Planted ); OnTrigger( "^1Planted at the Axis Resurector", Map.Axis_Resurector_Planted ); OnTrigger( "^4Planted at the Allied Command Post!", Map.Allied_Command_Post_Planted ); OnTrigger( "^1Planted at the Axis Command Post!", Map.Axis_Command_Post_Planted ); OnTrigger( "^4Defused at the Allies Resurector", Map.Allies_Resurector_Defused ); OnTrigger( "^1Defused at the Axis Resurector", Map.Axis_Resurector_Defused ); OnTrigger( "^4Defused at the Allied Command Post!", Map.Allied_Command_Post_Defused ); OnTrigger( "^1Defused at the Axis Command Post!", Map.Axis_Command_Post_Defused ); OnTrigger( "^1Axis desactived the Resurector, Allied crypt door is closed !", Map.Allies_Resurector_Destroyed ); OnTrigger( "^4Allies desactived the Resurector, Axis crypt door is closed !", Map.Axis_Resurector_Destroyed ); OnTrigger( "^1Axis desactived the command post !", Map.Allied_Command_Post_Destroyed ); OnTrigger( "^4Allies desactived the command post !", Map.Axis_Command_Post_Destroyed ); OnTrigger( "Axis have returned the Alllied Bones!", Map.allies_gold_crate_Returned ); OnTrigger( "Allies have returned the Axis Bones!", Map.axis_gold_crate_Returned ); OnTrigger( "^4Allied has secured the first Bones!", Map.allies_gold_crate_Secured ); OnTrigger( "^4Allied has secured the second Bones!", Map.allies_gold_crate_1_Secured ); OnTrigger( "^4Allied has secured the third Bones!", Map.allies_gold_crate_2_Secured ); OnTrigger( "^4Allied has secured the forth Bones!", Map.allies_gold_crate_3_Secured ); OnTrigger( "^4Allied has secured the fifth Bones!", Map.allies_gold_crate_4_Secured ); OnTrigger( "^4Allied has secured the sixth Bones!", Map.allies_gold_crate_5_Secured ); OnTrigger( "^4Allied has secured the seventh Bones!", Map.allies_gold_crate_6_Secured ); OnTrigger( "^4Allied has secured the last Bones!", Map.allies_gold_crate_7_Secured ); OnTrigger( "^1Axis has secured the first Bones!", Map.axis_gold_crate_Secured ); OnTrigger( "^1Axis has secured the second Bones!", Map.axis_gold_crate_1_Secured ); OnTrigger( "^1Axis has secured the third Bones!", Map.axis_gold_crate_2_Secured ); OnTrigger( "^1Axis has secured the forth Bones!", Map.axis_gold_crate_3_Secured ); OnTrigger( "^1Axis has secured the fifth Bones!", Map.axis_gold_crate_4_Secured ); OnTrigger( "^1Axis has secured the sixth Bones!", Map.axis_gold_crate_5_Secured ); OnTrigger( "^1Axis has secured the seventh Bones!", Map.axis_gold_crate_6_Secured ); OnTrigger( "^1Axis has secured the last Bones!", Map.axis_gold_crate_7_Secured ); OnTrigger( "Allies have stolen the Allied Bones!", Map.allies_gold_crate_Taken ); OnTrigger( "Axis have stolen the Axis Bones!", Map.axis_gold_crate_Taken ); OnTrigger( "^1The Axis win!!", Map.The_Axis_win ); OnTrigger( "^4The Allies win!!", Map.The_Allies_win ); Util.SetGoalOffset( -50, -20, -30, "BUILD_Allies_Resurector" ); Util.SetGoalOffset( 0, 50, 0, "PLANT_Allies_Resurector" ); Util.SetGoalOffset( 0, 50, -30, "BUILD_Axis_Resurector" ); Util.SetGoalOffset( -50, -20, 0, "PLANT_Axis_Resurector" ); Util.SetGoalOffset( 50, 0, -30, "BUILD_Command_Post" ); Util.SetGoalOffset( -50, -20, 0, "PLANT_Command_Post" ); SetGoalPriority( "BUILD_Allies_Resurector", 0.91, TEAM.ALLIES, CLASS.ENGINEER, true ); SetGoalPriority( "BUILD_Axis_Resurector", 0.91, TEAM.AXIS, CLASS.ENGINEER, true ); Util.DisableGoal( ".*", true ); // all but routes Util.EnableGoal ("AMMOCAB.*"); Util.EnableGoal ("HEALTHCAB.*"); SetAvailableMapGoals( TEAM.AXIS, true, "FLAG_allies.*"); SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_axis.*"); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Axis_Resurector" ); SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Allies_Resurector" ); SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Allies_Resurector" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Axis_Resurector" ): SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Command_Post" ): SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_Axis" ); SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_Allied" ); // Max users per goal Util.SetMaxUsers( 1, "DEFEND_.*" ); // Camp times SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} ); //Routes MapRoutes = { FLAG_allies_gold_crate = { ROUTE_allied = { ROUTE_alliedeast = { ROUTE_alliedeastswitch = { ROUTE_alliedeastcrypt = { ROUTE_alliedcrypt = { }, }, }, }, ROUTE_alliedwest = { ROUTE_alliedwestswitch = { ROUTE_alliedwestabby = { ROUTE_alliedeastabby = { ROUTE_alliedeastswitch = { ROUTE_alliedeastcrypt = { ROUTE_alliedcrypt = { }, }, }, }, }, }, }, }, }, FLAG_axis_gold_crate = { ROUTE_axis = { ROUTE_axiseast = { ROUTE_axiseastswitch = { ROUTE_axiseastcrypt = { ROUTE_axiscrypt = { }, }, }, }, ROUTE_axiswest = { ROUTE_axiswestswitch = { ROUTE_axisabbywest = { ROUTE_axisabbyeast = { ROUTE_axiseastswitch = { ROUTE_axiseastcrypt = { ROUTE_axiscrypt = { }, }, }, }, }, }, }, }, }, CAPPOINT_Allied = { ROUTE_alliedcrypt = { ROUTE_alliedeastcrypt = { ROUTE_alliedeastswitch = { ROUTE_alliedeastabby = { ROUTE_alliedwestabby = { ROUTE_alliedwestswitch = { ROUTE_alliedsanc = { }, }, }, }, ROUTE_alliedeast = { ROUTE_alliedwest = { ROUTE_alliedwestswitch = { ROUTE_alliedsanc = { }, }, }, }, }, }, }, }, CAPPOINT_Axis = { ROUTE_axiscrypt = { ROUTE_axiseastcrypt = { ROUTE_axiseastswitch = { ROUTE_axisabbyeast = { ROUTE_axisabbywest = { ROUTE_axiswestswitch = { ROUTE_axissanc = { }, }, }, }, ROUTE_axiseast = { ROUTE_axiswest = { ROUTE_alliedwestswitch = { ROUTE_axissanc = { }, }, }, }, }, }, }, }, }; MapRoutes.FLAG_allies_gold_crate_1 = MapRoutes.FLAG_allies_gold_crate; MapRoutes.FLAG_allies_gold_crate_2 = MapRoutes.FLAG_allies_gold_crate; MapRoutes.FLAG_allies_gold_crate_3 = MapRoutes.FLAG_allies_gold_crate; MapRoutes.FLAG_allies_gold_crate_4 = MapRoutes.FLAG_allies_gold_crate; MapRoutes.FLAG_allies_gold_crate_5 = MapRoutes.FLAG_allies_gold_crate; MapRoutes.FLAG_allies_gold_crate_6 = MapRoutes.FLAG_allies_gold_crate; MapRoutes.FLAG_allies_gold_crate_7 = MapRoutes.FLAG_allies_gold_crate; MapRoutes.FLAG_axis_gold_crate_1 = MapRoutes.FLAG_axis_gold_crate; MapRoutes.FLAG_axis_gold_crate_2 = MapRoutes.FLAG_axis_gold_crate; MapRoutes.FLAG_axis_gold_crate_3 = MapRoutes.FLAG_axis_gold_crate; MapRoutes.FLAG_axis_gold_crate_4 = MapRoutes.FLAG_axis_gold_crate; MapRoutes.FLAG_axis_gold_crate_5 = MapRoutes.FLAG_axis_gold_crate; MapRoutes.FLAG_axis_gold_crate_6 = MapRoutes.FLAG_axis_gold_crate; MapRoutes.FLAG_axis_gold_crate_7 = MapRoutes.FLAG_axis_gold_crate; Util.Routes(MapRoutes); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { bot.TargetBreakableDist = 90.0; };