//========================================================================================== // // op_desert.gm // // Who When What //------------------------------------------------------------------------------------------ // ^4Tardis 15 February 2012 Initial Script // //========================================================================================== // global Map = { Debug = 1, // please set to zero before distributing your script ShowMovers = false, Main_gate_Dyno = 0, desert_wall_Dyno = 0, DoorStatus = 0, //door is closed initially flagstatus = 0, //0 none, 1 axis, 2 allies Switches = { door = { Enabled = true, Priority = 0, //always set to 0 when using path through WaypointName = "door", LimitClass = (1<