//========================================================================================== // // overheat_b1.gm // // Who When What //------------------------------------------------------------------------------------------ // jcfgonc@gmail.com 05 May 2016 Initial Script // //========================================================================================== // global Map = { Debug = 0, // please set to zero before distributing your script axis_tb1_Taken = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, false, "ARTILLERY_S.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "CALLARTILLERY.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_axis_defend_parts.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_allies_get_parts.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_allies_defend_parts.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_allies_defend_parts.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_defend_cappoint.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_axis_defend_cappoint.*" ); Util.MapDebugPrint( "axis_tb1_Taken" ); }, axis_tb1_Returned = function( trigger ) { Util.MapDebugPrint( "axis_tb1_Returned" ); }, axis_tb1_Secured = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, true, "ARTILLERY_S.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "CALLARTILLERY.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_defend_parts.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_allies_get_parts.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_allies_defend_parts.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_allies_defend_parts.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_axis_defend_cappoint.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_axis_defend_cappoint.*" ); Util.MapDebugPrint( "axis_tb1_Secured" ); }, }; global OnMapLoad = function() { // Register callback functions OnTrigger( "Allies have stolen Radar Parts!", Map.axis_tb1_Taken ); OnTrigger( "Flag returned axis_tb1!", Map.axis_tb1_Secured ); OnTrigger( "Allies have secured a box of radar Parts!!!", Map.axis_tb1_Secured ); Util.DisableGoal( ".*", true ); // all but routes Util.EnableGoal( "ROUTE.*", true ); SetAvailableMapGoals( TEAM.AXIS, false, "ATTACK_allies_get_parts.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_allies_get_parts.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_436.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_436.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_allies_defend_parts.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_allies_defend_parts.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_axis_defend_cappoint.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_axis_defend_cappoint.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_defend_parts.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_axis_defend_parts.*" ); //SetAvailableMapGoals( TEAM.AXIS, true, "FLAG_axis_.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_axis_.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "ARTILLERY_S.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "CALLARTILLERY.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "ARTILLERY_S.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "CALLARTILLERY.*" ); // Max users per goal Util.SetMaxUsers( 1, "DEFEND_.*" ); Util.SetMaxUsers( 1, "ATTACK_.*" ); Util.SetMaxUsers( 2, "DEFEND_axis_defend_cappoint.*" ); Util.SetMaxUsers( 2, "CAPPOINT_436.*" ); Util.SetMaxUsers( 3, "FLAG_axis_.*" ); SetMapGoalProperties( "ATTACK_.*", {MinCampTime=5, MaxCampTime=20} ); SetMapGoalProperties( "DEFEND_.*", {MinCampTime=5, MaxCampTime=20} ); SetMapGoalProperties( "DEFEND_axis_defend_cappoint.*", {MinCampTime=10, MaxCampTime=30} ); // Camp times //SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetGoalPriority( "DEFEND_axis_defend_cappoint.*", 0.55, TEAM.ALLIES); SetGoalPriority( "DEFEND_axis_defend_cappoint.*", 0.55, TEAM.AXIS); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executeddddddddddd." ); }; global OnBotJoin = function( bot ) { // Uncomment for shootable breakables //~bot.TargetBreakableDist = 90.0; // Only set MaxViewDistance on maps with limited sight (e.g. fog) //~bot.MaxViewDistance = 2400; }; global InitializeRoutes = function() { MapRoutes = { FLAG_axis_tb1 = { ROUTE_allied_spawn = { ROUTE_asl = { ROUTE_r2 = { ROUTE_r5 = { ROUTE_r6 = { }, ROUTE_r7 = { }, }, ROUTE_r8 = { ROUTE_xsl = { ROUTE_xsf = { }, ROUTE_xsr = { }, }, ROUTE_r6 = { }, }, }, ROUTE_r1_leftdoor = { ROUTE_r5 = { ROUTE_r6 = { }, ROUTE_r7 = { }, }, ROUTE_r8 = { ROUTE_xsl = { ROUTE_xsf = { }, ROUTE_xsr = { }, }, ROUTE_r6 = { }, }, }, ROUTE_r1_rightdoor = { ROUTE_r5 = { ROUTE_r6 = { }, ROUTE_r7 = { }, }, ROUTE_r8 = { ROUTE_xsl = { ROUTE_xsf = { }, ROUTE_xsr = { }, }, ROUTE_r6 = { }, }, }, ROUTE_r3 = { ROUTE_r6 = { }, ROUTE_r7 = { }, }, ROUTE_r4 = { ROUTE_r6 = { }, ROUTE_r7 = { }, }, }, ROUTE_asr = { ROUTE_r2 = { ROUTE_r5 = { ROUTE_r6 = { }, ROUTE_r7 = { }, }, ROUTE_r8 = { ROUTE_xsl = { ROUTE_xsf = { }, ROUTE_xsr = { }, }, ROUTE_r6 = { }, }, }, ROUTE_r3 = { ROUTE_r6 = { }, ROUTE_r7 = { }, }, ROUTE_r4 = { ROUTE_r6 = { }, ROUTE_r7 = { }, }, }, }, }, DEFEND_axis_defend_parts = { ROUTE_axis_spawn = { ROUTE_xsl = { }, ROUTE_xsf = { }, ROUTE_xsr = { ROUTE_axbox_l = {}, ROUTE_axbox_r = {}, }, }, }, DEFEND_axis_defend_cappoint = { ROUTE_axis_spawn = { ROUTE_xsl = { ROUTE_r6 = { ROUTE_r2 = { ROUTE_asl = { }, ROUTE_asr = { }, }, ROUTE_r4 = { ROUTE_asl = { }, ROUTE_asr = { }, }, }, ROUTE_r7 = { ROUTE_r2 = { ROUTE_asl = { }, ROUTE_asr = { }, }, ROUTE_r4 = { ROUTE_asl = { }, ROUTE_asr = { }, }, }, }, ROUTE_xsr = { ROUTE_r6 = { ROUTE_r2 = { ROUTE_asl = { }, ROUTE_asr = { }, }, ROUTE_r4 = { ROUTE_asl = { }, ROUTE_asr = { }, }, }, ROUTE_r7 = { ROUTE_r2 = { ROUTE_asl = { }, ROUTE_asr = { }, }, ROUTE_r4 = { ROUTE_asl = { }, ROUTE_asr = { }, }, }, }, }, }, }; MapRoutes.FLAG_axis_tb2 = MapRoutes.FLAG_axis_tb1; MapRoutes["ATTACK_allies_get_parts.*"] = MapRoutes.FLAG_axis_tb1; MapRoutes["DEFEND_axis_defend_parts.*"] = MapRoutes.DEFEND_axis_defend_parts; MapRoutes["DEFEND_axis_defend_cappoint.*"] = MapRoutes.DEFEND_axis_defend_cappoint; Util.Routes(MapRoutes); };