//========================================================================================== // // radiochatterii2.gm // // Who When What //------------------------------------------------------------------------------------------ // ^1{WeB}^7*^4GA^1NG$^4TA^7* 27 June 2017 Initial Script // //========================================================================================== // global Map = { Debug = 1, // please set to zero before distributing your script ShowMovers = false, Bridge_Dyno = 0, Command_Post_Dyno = 0, Front_Door_Dyno = 0, Gate_Dyno = 0, Side_Wall_Dyno = 0, Bridge_Built = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Front_Door" ); SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_docs" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Door_Plant_1" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Door_Plant_2" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Door_Plant_3" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Door_Plant_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Bridge" ); SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_radio" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_docs_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_docs_2" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_docs_3" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_docs_4" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_docs_5" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bridge_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bridge_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bridge_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bridge_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Gate_Attack_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Gate_Attack_2" ); Util.MapDebugPrint( "Bridge_Built" ); }, Command_Post_Built = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Door_Plant_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Door_Plant_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Door_Plant_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Door_Plant_4" ); Util.MapDebugPrint( "Command_Post_Built" ); }, Bridge_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Bridge_Dyno += 1; Util.MapDebugPrint( "Bridge_Planted" ); }, Command_Post_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno += 1; Util.MapDebugPrint( "Command_Post_Planted" ); }, Front_Door_Planted = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Command_Post" ); Map.Front_Door_Dyno += 1; Util.MapDebugPrint( "Front_Door_Planted" ); }, Gate_Planted = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_Open_Gate_Protection" ); SetAvailableMapGoals( TEAM.AXIS, false, "SWITCH_Close_Gate_Protection" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Controls_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Controls_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Controls_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Controls_4" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Controls_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Controls_4" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Bridge_1" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Bridge_2" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Bridge_3" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Bridge_4" ); SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Bridge" ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Gate_Attack_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Gate_Attack_2" ); Map.Gate_Dyno += 1; Util.MapDebugPrint( "Gate_Planted" ); }, Side_Wall_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Side_Wall_Dyno += 1; Util.MapDebugPrint( "Side_Wall_Planted" ); }, Bridge_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Bridge_Dyno -= 1; Util.MapDebugPrint( "Bridge_Defused" ); }, Command_Post_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno -= 1; Util.MapDebugPrint( "Command_Post_Defused" ); }, Front_Door_Defused = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Door_Plant_1" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Door_Plant_2" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Door_Plant_3" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Door_Plant_4" ); SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Command_Post" ); Map.Front_Door_Dyno -= 1; Util.MapDebugPrint( "Front_Door_Defused" ); }, Gate_Defused = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_Open_Gate_Protection" ); SetAvailableMapGoals( TEAM.AXIS, true, "SWITCH_Close_Gate_Protection" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Controls_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Controls_2" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Controls_3" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Controls_4" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bridge_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bridge_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bridge_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bridge_4" ); Map.Gate_Dyno -= 1; Util.MapDebugPrint( "Gate_Defused" ); }, Side_Wall_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Side_Wall_Dyno -= 1; Util.MapDebugPrint( "Side_Wall_Defused" ); }, Bridge_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Bridge_Dyno = 0; Util.MapDebugPrint( "Bridge_Destroyed" ); }, Command_Post_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno = 0; Util.MapDebugPrint( "Command_Post_Destroyed" ); }, Front_Door_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Front_Door_Dyno = 0; Util.MapDebugPrint( "Front_Door_Destroyed" ); }, Gate_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Gate_Dyno = 0; Util.MapDebugPrint( "Gate_Destroyed" ); }, Side_Wall_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Side_Wall_Dyno = 0; Util.MapDebugPrint( "Side_Wall_Destroyed" ); }, docs_Taken = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_radio_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_radio_2" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_radio_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_docs_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_docs_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_docs_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_docs_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_docs_5" ); Util.MapDebugPrint( "docs_Taken" ); }, docs_Returned = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_radio_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_radio_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_radio_3" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_docs_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_docs_2" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_docs_3" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_docs_4" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_docs_5" ); Util.MapDebugPrint( "docs_Returned" ); }, docs_Secured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "docs_Secured" ); }, }; global OnMapLoad = function() { if ( TestMapOn ) { Util.AutoTestMap(); } // Register callback functions OnTrigger( "Allied team has built the Bridge!", Map.Bridge_Built ); OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Command_Post_Built ); OnTrigger( "Planted at the Front Door.", Map.Front_Door_Planted ); OnTrigger( "Planted at the Gate.", Map.Gate_Planted ); OnTrigger( "Defused at the Front Door.", Map.Front_Door_Defused ); OnTrigger( "Defused at the Gate.", Map.Gate_Defused ); OnTrigger( "Axis team has destroyed the Bridge!", Map.Bridge_Destroyed ); OnTrigger( "Allies have destroyed the Front Door!", Map.Front_Door_Destroyed ); OnTrigger( "Allies have destroyed the Guard House Gate!", Map.Gate_Destroyed ); OnTrigger( "Allies have destroyed the Side Wall!", Map.Side_Wall_Destroyed ); OnTrigger( "Allies have stolen the documents!", Map.docs_Taken ); OnTrigger( "^The docments have been returned!", Map.docs_Returned ); SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_Open_Gate_Protection" ); SetAvailableMapGoals( TEAM.AXIS, true, "SWITCH_Close_Gate_Protection" ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Bridge" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Front_Door" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Side_Wall" ); SetAvailableMapGoals( TEAM.ALLIES, false, "FLAG_docs" ); SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_radio" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bridge_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bridge_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bridge_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bridge_4" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Door_Plant_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Door_Plant_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Door_Plant_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Door_Plant_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_docs_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_docs_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_docs_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_docs_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_docs_5" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Gate_Attack_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Gate_Attack_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_radio_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_radio_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_radio_3" ); SetGoalPriority("PLANT_Gate", 0.91); SetGoalPriority("PLANT_Front_Door", 0.91); SetGoalPriority("BUILD_Command_Post", 0.91); //~Util.DisableGoal( ".*", true ); // all but routes //~SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_.*" ); //~SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_.*" ); // Max users per goal //Util.SetMaxUsers( 1, "DEFEND_.*" ); //Util.SetMaxUsers( 1, "GRENADE_.*" ); //Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); // Camp times SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} ); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { bot.TargetBreakableDist = 90.0; // Only set MaxViewDistance on maps with limited sight (e.g. fog) //~bot.MaxViewDistance = 2400; }; global InitializeRoutes = function() { MapRoutes = { BUILD_Bridge = { }, BUILD_Command_Post = { }, PLANT_Side_Wall = { }, PLANT_Gate = { }, PLANT_Front_Door = { }, PLANT_Command_Post = { }, PLANT_Bridge = { }, FLAG_docs = { }, }; Util.Routes(MapRoutes); };