//========================================================================================== // // rocketrun_final.gm // // Who When What //------------------------------------------------------------------------------------------ // MickyP 24 January 2013 Initial Script // //========================================================================================== // global Map = { ShowMovers = false, TankAtB1 = 0, B1Built = 0, TankAtB2 = 0, B2Built = 0, Allied_Command_Center_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Allied_Command_Center_Built" ); }, Axis_Command_Post_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Axis_Command_Post_Built" ); }, Tank_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Tank_Built" ); }, Tank_Repaired = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Tank_Repaired" ); }, Tank_Barrier_1_Built = function( trigger ) { if ( TestMap ) { return; } Map.B1Built = 1; if ( Map.TankAtB1 == 1 ) { SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Tank" ); } Util.MapDebugPrint( "Tank_Barrier_1_Built" ); }, TankBarrier_1_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.B1Built = 0; if ( Map.TankAtB1 == 1 ) { SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Tank" ); } Util.MapDebugPrint( "TankBarrier_1_Destroyed" ); }, Tank_At_Barrier_1 = function( trigger ) { if ( TestMap ) { return; } Map.TankAtB1 = 1; if ( Map.B1Built == 1 ) { SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Tank" ); } Util.MapDebugPrint( "Tank_At_Barrier_1" ); }, Tank_Past_Barrier_1 = function( trigger ) { if ( TestMap ) { return; } Map.TankAtB1 = 0; SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_TankBarrier_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_TankBarrier_1" ); Util.MapDebugPrint( "Tank_Past_Barrier_1" ); }, Tank_Barrier_2_Built = function( trigger ) { if ( TestMap ) { return; } Map.B2Built = 1; if ( Map.TankAtB2 == 1 ) { SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Tank" ); } Util.MapDebugPrint( "Tank_Barrier_2_Built" ); }, TankBarrier_2_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.B2Built = 0; if ( Map.TankAtB2 == 1 ) { SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Tank" ); } Util.MapDebugPrint( "TankBarrier_2_Destroyed" ); }, Tank_At_Barrier_2 = function( trigger ) { if ( TestMap ) { return; } Map.TankAtB2 = 1; if ( Map.B2Built == 1 ) { SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Tank" ); } Util.MapDebugPrint( "Tank_At_Barrier_2" ); }, Tank_Past_Barrier_2 = function( trigger ) { if ( TestMap ) { return; } Map.TankAtB2 = 0; Util.MapDebugPrint( "Tank_Past_Barrier_2" ); }, Allied_Command_Center_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Allied_Command_Center_Dyno = 0; Util.MapDebugPrint( "Allied_Command_Center_Destroyed" ); }, Axis_Command_Post_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Axis_Command_Post_Dyno = 0; Util.MapDebugPrint( "Axis_Command_Post_Destroyed" ); }, Axis_Rockets_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Axis_Rockets_Dyno = 0; Util.MapDebugPrint( "Axis_Rockets_Destroyed" ); }, Tank_Barrier_1_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Tank_Barrier_Dyno = 0; Util.MapDebugPrint( "Tank_Barrier_1_Destroyed" ); }, Tank_Barrier_2_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Tank_Barrier_1_Dyno = 0; Util.MapDebugPrint( "Tank_Barrier_2_Destroyed" ); }, rocket_fence_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.rocket_fence_Dyno = 0; Util.MapDebugPrint( "rocket_fence_Destroyed" ); }, oldcityflag_Axis_Captured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "oldcityflag_Axis_Captured" ); }, oldcityflag_Allies_Captured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "oldcityflag_Allies_Captured" ); }, Gate_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Tank" ); SetAvailableMapGoals( TEAM.ALLIES, false, "MOVER_tank" ); Util.MapDebugPrint( "Gate_Destroyed" ); }, vehicle_at_location = function( trigger ) { switch(Map.VehicleLocation) { case 1: { Map.Tank_At_Barrier_1(); } case 2: { Map.Tank_At_Barrier_2(); } } Util.MapDebugPrint("vehicle at location " + Map.VehicleLocation, true); }, }; global OnMapLoad = function() { if ( TestMapOn ) { Util.AutoTestMap(); } // Register callback functions OnTrigger( "The Allies have built the field command post!", Map.Allied_Command_Center_Built ); OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_Command_Post_Built ); OnTrigger( "The Tank has been repaired!", Map.Tank_Built ); OnTrigger( "The Tank has been damaged!", Map.Tank_Repaired ); OnTrigger( "Tank Barrier #1 has been constructed.", Map.Tank_Barrier_1_Built ); OnTrigger( "Tank Barrier #1 has been destroyed.", Map.Tank_Barrier_1_Destroyed ); OnTrigger( "the tank has passed the first barrier", Map.Tank_Past_Barrier_1 ); OnTrigger( "Tank Barrier #2 has been constructed.", Map.Tank_Barrier_2_Built ); OnTrigger( "Tank Barrier #2 has been destroyed.", Map.Tank_Barrier_2_Destroyed ); OnTrigger( "the tank has passed the second barrier", Map.Tank_Past_Barrier_2 ); OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_Command_Center_Destroyed ); OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_Command_Post_Destroyed ); OnTrigger( "The tank has destroyed the entrance gate", Map.Gate_Destroyed ); OnTrigger( "^1The Allies have destroyed a part of the Rocket protection Fence!", Map.rocket_fence_Destroyed ); OnTrigger( "MISSING_STRING", Map.Axis_Rockets_Destroyed ); OnTrigger( "MISSING_STRING", Map.oldcityflag_Axis_Captured ); OnTrigger( "MISSING_STRING", Map.oldcityflag_Allies_Captured ); OnTrigger( "tank at location", Map.vehicle_at_location ); AtB1 = OnTriggerRegion(AABB(4750.768,1149.065,17.125,4858.837,1487.440,136.451), RegionTrigger.VehicleTrigger); AtB2 = OnTriggerRegion(AABB(5405.992,2667.494,17.125,5675.933,2721.985,91.125), RegionTrigger.VehicleTrigger); //~Util.DisableGoal( ".*", true ); // all but routes //~SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_.*" ); //~SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_.*" ); // Max users per goal Util.SetMaxUsers( 1, "ATTACK_.*" ); Util.SetMaxUsers( 1, "DEFEND_.*" ); Util.SetMaxUsers( 1, "GRENADE_.*" ); Util.SetMaxUsers( 1, "SNIPE_.*" ); Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); Util.SetMaxUsers( 1, "MOBILEMG42_.*" ); Util.SetMaxUsers( 1, "MOBILEMORTAR_.*" ); Util.SetMaxUsers( 1, "AIRSTRIKE_.*" ); Util.SetMaxUsers( 1, "CALLARTILLERY_.*" ); SetGoalPriority( "PLANT_TankBarrier_1", 0.82, TEAM.ALLIES ); SetGoalPriority( "BUILD_TankBarrier_1", 0.91, TEAM.AXIS ); SetGoalPriority( "BUILD_Allied_Command_Center", 0.79, TEAM.ALLIES ); SetGoalPriority( "PLANT_Allied_Command_Post", 0.80, TEAM.AXIS, CLASS.ENGINEER, true ); SetGoalPriority( "BUILD_Axis_Command_Post", 0.80, TEAM.AXIS ); SetGoalPriority( "PLANT_Axis_Command_Center", 0.80, TEAM.ALLIES, CLASS.ENGINEER, true ); // Camp times SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} ); SetAvailableMapGoals( TEAM.ALLIES, false, "MOUNTMG42_.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "MOUNTMG42_.*" ); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { // Uncomment for shootable breakables //~bot.TargetBreakableDist = 90.0; // Only set MaxViewDistance on maps with limited sight (e.g. fog) //~bot.MaxViewDistance = 2400; };