//========================================================================================== // // rushers11.gm // // Who When What //------------------------------------------------------------------------------------------ // BubbaG1 21 July 2012 Initial Script // //========================================================================================== // global Map = { Debug = 1, // please set to zero before distributing your script ShowMovers = false, Allied_Command_Post_Dyno = 0, Axis_Command_Post_Dyno = 0, Generator_Dyno = 0, Road_MG_Dyno = 0, West_Axis_Base_Fortification_Dyno = 0, Allied_Command_Post_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Allied_Command_Post_Built" ); }, Axis_Command_Post_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Axis_Command_Post_Built" ); }, Road_MG_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Road_MG_Built" ); }, Tank_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Tank_Built" ); }, West_Axis_Base_Fortification_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "West_Axis_Base_Fortification_Built" ); }, Allied_Command_Post_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Allied_Command_Post_Dyno += 1; Util.MapDebugPrint( "Allied_Command_Post_Planted" ); }, Axis_Command_Post_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Axis_Command_Post_Dyno += 1; Util.MapDebugPrint( "Axis_Command_Post_Planted" ); }, Generator_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Generator_Dyno += 1; Util.MapDebugPrint( "Generator_Planted" ); }, Road_MG_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Road_MG_Dyno += 1; Util.MapDebugPrint( "Road_MG_Planted" ); }, West_Axis_Base_Fortification_Planted = function( trigger ) { if ( TestMap ) { return; } Map.West_Axis_Base_Fortification_Dyno += 1; Util.MapDebugPrint( "West_Axis_Base_Fortification_Planted" ); }, Allied_Command_Post_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Allied_Command_Post_Dyno -= 1; Util.MapDebugPrint( "Allied_Command_Post_Defused" ); }, Axis_Command_Post_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Axis_Command_Post_Dyno -= 1; Util.MapDebugPrint( "Axis_Command_Post_Defused" ); }, Generator_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Generator_Dyno -= 1; Util.MapDebugPrint( "Generator_Defused" ); }, Road_MG_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Road_MG_Dyno -= 1; Util.MapDebugPrint( "Road_MG_Defused" ); }, West_Axis_Base_Fortification_Defused = function( trigger ) { if ( TestMap ) { return; } Map.West_Axis_Base_Fortification_Dyno -= 1; Util.MapDebugPrint( "West_Axis_Base_Fortification_Defused" ); }, Old_City_Gate_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Axis_Command_Post" ); Util.MapDebugPrint( "Old_City_Gate_Destroyed" ); }, Bridg_Doors_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, false, "MOUNTMG42_513" ); SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Allied_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_West_Axis_Base_Fortification" ); SetAvailableMapGoals( TEAM.AXIS, true, "PLANTMINE_generator_.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Axis_Command_Post" ); Util.MapDebugPrint( "Bridg_Doors_Destroyed" ); }, Generator_Gates_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_West_Axis_Base_Fortification" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Generator" ); Util.MapDebugPrint( "Generator_Gates_Destroyed" ); }, Generator_Side_Wall_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Tank" ); SetAvailableMapGoals( TEAM.ALLIES, false, "MOVER_tank" ); SetAvailableMapGoals( TEAM.ALLIES, false, "MOUNT_tank" ); SetAvailableMapGoals( TEAM.ALLIES, false, "ESCORT_tank" ); Util.MapDebugPrint( "Generator_Side_Wall_Destroyed" ); }, Allied_Command_Post_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Allied_Command_Post_Dyno = 0; Util.MapDebugPrint( "Allied_Command_Post_Destroyed" ); }, Axis_Command_Post_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Axis_Command_Post_Dyno = 0; Util.MapDebugPrint( "Axis_Command_Post_Destroyed" ); }, Generator_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Generator_Dyno = 0; Util.MapDebugPrint( "Generator_Destroyed" ); }, Road_MG_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Road_MG_Dyno = 0; Util.MapDebugPrint( "Road_MG_Destroyed" ); }, Tank_Destroyed = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Tank_Destroyed" ); }, West_Axis_Base_Fortification_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.West_Axis_Base_Fortification_Dyno = 0; Util.MapDebugPrint( "West_Axis_Base_Fortification_Destroyed" ); }, }; global OnMapLoad = function() { if ( TestMapOn ) { Util.AutoTestMap(); } // Register callback functions OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_Command_Post_Built ); OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_Command_Post_Built ); OnTrigger( "Allied team has constructed the Road MG Nest!", Map.Road_MG_Built ); OnTrigger( "The Tank has been repaired", Map.Tank_Built ); OnTrigger( "Axis team has constructed the West Axis Base Fortification!", Map.West_Axis_Base_Fortification_Built ); OnTrigger( "Planted at the Allied Command Post.", Map.Allied_Command_Post_Planted ); OnTrigger( "Planted at the Axis Command Post.", Map.Axis_Command_Post_Planted ); OnTrigger( "Planted at the Generator.", Map.Generator_Planted ); OnTrigger( "Planted at the Road MG.", Map.Road_MG_Planted ); OnTrigger( "Planted at the West Axis Base Fortification.", Map.West_Axis_Base_Fortification_Planted ); OnTrigger( "Defused at the Allied Command Post.", Map.Allied_Command_Post_Defused ); OnTrigger( "Defused at the Axis Command Post.", Map.Axis_Command_Post_Defused ); OnTrigger( "Defused at the Generator.", Map.Generator_Defused ); OnTrigger( "Defused at the Road MG.", Map.Road_MG_Defused ); OnTrigger( "Defused at the West Axis Base Fortification.", Map.West_Axis_Base_Fortification_Defused ); OnTrigger( "Allied team has breached the Old city Gate!", Map.Old_City_Gate_Destroyed ); OnTrigger( "Allied team has breached the Bridg Doors!", Map.Bridg_Doors_Destroyed ); OnTrigger( "Allied team has breached the Generator Gates!", Map.Generator_Gates_Destroyed ); OnTrigger( "Allied team has breached the Generator Side Wall!", Map.Generator_Side_Wall_Destroyed ); OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_Command_Post_Destroyed ); OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_Command_Post_Destroyed ); OnTrigger( "Allied team has destroyed the Axis Generator!", Map.Generator_Destroyed ); OnTrigger( "Axis team has destroyed the Road MG Nest!", Map.Road_MG_Destroyed ); OnTrigger( "The Tank has been damaged", Map.Tank_Destroyed ); OnTrigger( "Allied team has destroyed the West Axis Base Fortification!", Map.West_Axis_Base_Fortification_Destroyed ); Util.AddUsePoint( "BUILD_West_Axis_Base_Fortification", { Vec3(2136, 861, -444), Vec3(2088, 912, -444) } ); Util.AddUsePoint( "PLANT_Axis_Command_Post", { Vec3(-2750, 2060, 184), Vec3(-2698, 2097, 184) } ); SetAvailableMapGoals( TEAM.AXIS, false, ".*" ); SetAvailableMapGoals( TEAM.AXIS, true, "AMMOCAB_.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Axis_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, true, "HEALTHCAB_.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "MOUNTMG42_513" ); SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Allied_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, false, ".*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "AMMOCAB_.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Allied_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Tank" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_tank" ); SetAvailableMapGoals( TEAM.ALLIES, true, "HEALTHCAB_.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "MOVER_tank" ); SetAvailableMapGoals( TEAM.ALLIES, true, "MOUNT_tank" ); // Max users per goal Util.SetMaxUsers( 1, "DEFEND_.*" ); Util.SetMaxUsers( 1, "GRENADE_.*" ); Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); // Camp times SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} ); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { // Uncomment for shootable breakables //~bot.TargetBreakableDist = 90.0; // Only set MaxViewDistance on maps with limited sight (e.g. fog) //~bot.MaxViewDistance = 2400; }; global InitializeRoutes = function() { MapRoutes = { BUILD_West_Axis_Base_Fortification = { }, BUILD_Axis_Command_Post = { }, BUILD_Allied_Command_Post = { }, BUILD_Road_MG = { }, BUILD_Tank = { }, PLANT_Generator = { }, PLANT_Road_MG = { }, PLANT_West_Axis_Base_Fortification = { }, PLANT_Allied_Command_Post = { }, PLANT_Axis_Command_Post = { }, }; Util.Routes(MapRoutes); };