//========================================================================================== // // sandstorm_beta3.gm // // Who When What //------------------------------------------------------------------------------------------ // ^1{WeB}^7*^4GA^1NG$^4TA^7* 24 September 2015 Initial Script // //========================================================================================== global Map = { Debug = 1, // please set to zero before distributing your script ShowMovers = false, second_vault_storage_vent_Dyno = 0, Tank_Barrier_1_Dyno = 0, Tank_Barrier_2_Dyno = 0, elevator_shaft_vent_Dyno = 0, vault_storage_vent_Dyno = 0, BUILD_2nd_vault_storage_vent_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "BUILD_2nd_vault_storage_vent_Built" ); }, Command_Post_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Command_Post_Built" ); }, Tank_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Tank_Built" ); }, Tank_Barrier_1_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Tank_Barrier_1_Built" ); }, Tank_Barrier_2_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Tank_Barrier_2_Built" ); }, elevator_shaft_vent_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "elevator_shaft_vent_Built" ); }, vault_storage_vent_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "vault_storage_vent_Built" ); }, second_vault_storage_vent_Planted = function( trigger ) { if ( TestMap ) { return; } Map.second_vault_storage_vent_Dyno += 1; Util.MapDebugPrint( "2nd_vault_storage_vent_Planted" ); }, Command_Post_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno += 1; Util.MapDebugPrint( "Command_Post_Planted" ); }, Tank_Barrier_1_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Tank_Barrier_1_Dyno += 1; Util.MapDebugPrint( "Tank_Barrier_1_Planted" ); }, Tank_Barrier_2_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Tank_Barrier_2_Dyno += 1; Util.MapDebugPrint( "Tank_Barrier_2_Planted" ); }, elevator_shaft_vent_Planted = function( trigger ) { if ( TestMap ) { return; } Map.elevator_shaft_vent_Dyno += 1; Util.MapDebugPrint( "elevator_shaft_vent_Planted" ); }, vault_storage_vent_Planted = function( trigger ) { if ( TestMap ) { return; } Map.vault_storage_vent_Dyno += 1; Util.MapDebugPrint( "vault_storage_vent_Planted" ); }, second_vault_storage_vent_Defused = function( trigger ) { if ( TestMap ) { return; } Map.second_vault_storage_vent_Dyno -= 1; Util.MapDebugPrint( "second_vault_storage_vent_Defused" ); }, Command_Post_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno -= 1; Util.MapDebugPrint( "Command_Post_Defused" ); }, Tank_Barrier_1_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Tank_Barrier_1_Dyno -= 1; Util.MapDebugPrint( "Tank_Barrier_1_Defused" ); }, Tank_Barrier_2_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Tank_Barrier_2_Dyno -= 1; Util.MapDebugPrint( "Tank_Barrier_2_Defused" ); }, elevator_shaft_vent_Defused = function( trigger ) { if ( TestMap ) { return; } Map.elevator_shaft_vent_Dyno -= 1; Util.MapDebugPrint( "elevator_shaft_vent_Defused" ); }, vault_storage_vent_Defused = function( trigger ) { if ( TestMap ) { return; } Map.vault_storage_vent_Dyno -= 1; Util.MapDebugPrint( "vault_storage_vent_Defused" ); }, second_vault_storage_vent_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.second_vault_storage_vent_Dyno = 0; Util.MapDebugPrint( "second_vault_storage_vent_Destroyed" ); }, Command_Post_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno = 0; Util.MapDebugPrint( "Command_Post_Destroyed" ); }, Tank_Barrier_1_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Tank_Barrier_1_Dyno = 0; Util.MapDebugPrint( "Tank_Barrier_1_Destroyed" ); }, Tank_Barrier_2_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Tank_Barrier_2_Dyno = 0; Util.MapDebugPrint( "Tank_Barrier_2_Destroyed" ); }, elevator_shaft_vent_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.elevator_shaft_vent_Dyno = 0; Util.MapDebugPrint( "elevator_shaft_vent_Destroyed" ); }, vault_storage_vent_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.vault_storage_vent_Dyno = 0; Util.MapDebugPrint( "vault_storage_vent_Destroyed" ); }, axis_docs_Taken = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Gold_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Gold_2" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Gold_3" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Gold_4" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Gold_5" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Gold_1" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Gold_2" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Gold_3" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Gold_4" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Gold_5" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_11" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_12" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_13" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_14" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_15" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_elevator_shaft_vent" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_vault_storage_vent" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_2nd_vault_storage_vent" ); SetAvailableMapGoals( TEAM.ALLIES, false, "FLAG_axis_docs" ); Util.MapDebugPrint( "axis_docs_Taken" ); }, axis_docs_Returned = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Gold_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Gold_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Gold_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Gold_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Gold_5" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Gold_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Gold_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Gold_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Gold_4" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Gold_5" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_elevator_shaft_vent" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_vault_storage_vent" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_2nd_vault_storage_vent" ); SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_axis_docs" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_11" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_12" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_13" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_14" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_15" ); Util.MapDebugPrint( "axis_docs_Returned" ); }, axis_docs_Secured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "axis_docs_Secured" ); }, Bank_Doors_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_elevator_shaft_vent" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_vault_storage_vent" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_2nd_vault_storage_vent" ); SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_axis_docs" ); SetAvailableMapGoals( TEAM.ALLIES, false, "ESCORT_tank" ); SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Tank" ); Util.MapDebugPrint( "Bank_Doors_Destroyed" ); }, Tank_Past_First_Barrier = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Tank_Barrier_2" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Tank_Barrier_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_5" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_6" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_7" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_8" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_9" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_10" ); Util.MapDebugPrint( "Tank_Past_First_Barrier" ); }, Tank_Past_Second_Barrier = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_6" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_7" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_8" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_9" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_10" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_11" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_12" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_13" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_14" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_15" ); Util.MapDebugPrint( "Tank_Past_Second_Barrier" ); }, }; global OnMapLoad = function() { if ( TestMapOn ) { Util.AutoTestMap(); } // Register callback functions OnTrigger( "MISSING_STRING", Map.Command_Post_Built ); OnTrigger( "The Tank has been repaired!", Map.Tank_Built ); OnTrigger( "Tank Barrier #1 has been constructed.", Map.Tank_Barrier_1_Built ); OnTrigger( "Tank Barrier #2 has been constructed.", Map.Tank_Barrier_2_Built ); OnTrigger( "MISSING_STRING", Map.elevator_shaft_vent_Built ); OnTrigger( "MISSING_STRING", Map.vault_storage_vent_Built ); OnTrigger( "Planted at the MISSING_STRING.", Map.second_vault_storage_vent_Planted ); OnTrigger( "Planted at the MISSING_STRING.", Map.Command_Post_Planted ); OnTrigger( "Planted at the MISSING_STRING.", Map.Tank_Barrier_1_Planted ); OnTrigger( "Planted at the MISSING_STRING.", Map.Tank_Barrier_2_Planted ); OnTrigger( "Planted at the MISSING_STRING.", Map.elevator_shaft_vent_Planted ); OnTrigger( "Planted at the MISSING_STRING.", Map.vault_storage_vent_Planted ); OnTrigger( "Defused at the MISSING_STRING.", Map.second_vault_storage_vent_Defused ); OnTrigger( "Defused at the MISSING_STRING.", Map.Command_Post_Defused ); OnTrigger( "Defused at the MISSING_STRING.", Map.Tank_Barrier_1_Defused ); OnTrigger( "Defused at the MISSING_STRING.", Map.Tank_Barrier_2_Defused ); OnTrigger( "Defused at the MISSING_STRING.", Map.elevator_shaft_vent_Defused ); OnTrigger( "Defused at the MISSING_STRING.", Map.vault_storage_vent_Defused ); OnTrigger( "MISSING_STRING", Map.Command_Post_Destroyed ); OnTrigger( "Tank Barrier #1 has been destroyed.", Map.Tank_Barrier_1_Destroyed ); OnTrigger( "Tank Barrier #2 has been destroyed.", Map.Tank_Barrier_2_Destroyed ); OnTrigger( "Allies have destroyed the elevator shaft vent!", Map.elevator_shaft_vent_Destroyed ); OnTrigger( "Allies have destroyed the vault storage vent!", Map.vault_storage_vent_Destroyed ); OnTrigger( "Allied team has destroyed the Bank Doors!", Map.Bank_Doors_Destroyed ); OnTrigger( "Allies have stolen the Gold!", Map.axis_docs_Taken ); OnTrigger( "The Axis have retrieved the Gold!", Map.axis_docs_Returned ); OnTrigger( "Allied team escaped with the Gold!", Map.axis_docs_Secured ); OnTrigger( "The tank is past the 1st barrier! Allies spawn at the Tank Depot!", Map.Tank_Past_First_Barrier ); OnTrigger( "The tank is past the 2nd barrier! Allies spawn at Lower Axis Base!", Map.Tank_Past_Second_Barrier ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Tank_Barrier_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_2" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_3" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_4" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_5" ); SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Tank" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_tank" ); SetAvailableMapGoals( TEAM.ALLIES, false, "FLAG_axis_docs" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Tank_Barrier_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_2nd_vault_storage_vent" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_elevator_shaft_vent" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_vault_storage_vent" ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Tank_Barrier_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Gold_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Gold_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Gold_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Gold_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Gold_5" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Gold_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Gold_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Gold_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Gold_4" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Gold_5" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_6" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_7" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_8" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_9" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_10" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_11" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_12" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_13" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_14" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_15" ); SetAvailableMapGoals( TEAM.AXIS, false, "MOUNTMG42_880" ); SetAvailableMapGoals( TEAM.ALLIES, false, "MOUNTMG42_880" ); //~Util.DisableGoal( ".*", true ); // all but routes //~SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_.*" ); //~SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_.*" ); // Max users per goal //Util.SetMaxUsers( 1, "DEFEND_.*" ); //Util.SetMaxUsers( 1, "GRENADE_.*" ); //Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); // Camp times SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} ); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { // Uncomment for shootable breakables //~bot.TargetBreakableDist = 90.0; // Only set MaxViewDistance on maps with limited sight (e.g. fog) //~bot.MaxViewDistance = 2400; }; global InitializeRoutes = function() { MapRoutes = { BUILD_2nd_vault_storage_vent = { }, BUILD_Tank = { }, BUILD_Command_Post = { }, BUILD_Tank_Barrier_2 = { }, BUILD_vault_storage_vent = { }, BUILD_elevator_shaft_vent = { }, BUILD_Tank_Barrier_1 = { }, PLANT_Command_Post = { }, PLANT_2nd_vault_storage_vent = { }, PLANT_Tank_Barrier_2 = { }, PLANT_vault_storage_vent = { }, PLANT_elevator_shaft_vent = { }, PLANT_Tank_Barrier_1 = { }, FLAG_axis_docs = { }, }; Util.Routes(MapRoutes); };