//========================================================================================== // // sfx_tatooine.gm // // Who When What //------------------------------------------------------------------------------------------ // MickyP 04 October 2010 Initial Script // //========================================================================================== // global Map = { Debug = 1, ShowMovers = false, APC_Barrier_1_Dyno = 0, APC_Barrier_2_Dyno = 0, Charge_Booster_Dyno = 0, APC_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "APC_Built" ); }, APC_Barrier_1_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "APC_Barrier_1_Built" ); }, APC_Barrier_2_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "APC_Barrier_2_Built" ); }, Charge_Booster_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Charge_Booster_Built" ); }, APC_Barrier_1_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.APC_Barrier_1_Dyno = 0; Util.MapDebugPrint( "APC_Barrier_1_Destroyed" ); }, APC_Barrier_2_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.APC_Barrier_2_Dyno = 0; Util.MapDebugPrint( "APC_Barrier_2_Destroyed" ); }, Charge_Booster_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Charge_Booster_Dyno = 0; Util.MapDebugPrint( "Charge_Booster_Destroyed" ); }, axis_gold_crate_Taken = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "axis_gold_crate_Taken" ); }, axis_gold_crate_Returned = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "axis_gold_crate_Returned" ); }, axis_gold_crate_Secured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "axis_gold_crate_Secured" ); }, Doors_Blown = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, false, "MOUNT_APC" ); SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_APC" ); SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG.*" ); Util.MapDebugPrint( "Doors_Blown" ); }, }; global OnMapLoad = function() { if ( TestMapOn ) { Util.AutoTestMap(); } // Register callback functions OnTrigger( "The APC has been repaired!", Map.APC_Built ); OnTrigger( "APC Barrier #1 has been constructed.", Map.APC_Barrier_1_Built ); OnTrigger( "APC Barrier #2 has been constructed.", Map.APC_Barrier_2_Built ); OnTrigger( "Troopers Charge Booster constructed. Charge speed increased !", Map.Charge_Booster_Built ); OnTrigger( "Raiders Charge Booster constructed. Charge speed increased !", Map.Charge_Booster_Built ); OnTrigger( "First APC Barrier destroyed.", Map.APC_Barrier_1_Destroyed ); OnTrigger( "Second APC Barrier destroyed.", Map.APC_Barrier_2_Destroyed ); OnTrigger( "Raiders have destroyed the Troopers Charge Booster !", Map.Charge_Booster_Destroyed ); OnTrigger( "Troopers have destroyed the Charge Booster !", Map.Charge_Booster_Destroyed ); OnTrigger( "MISSING_STRING", Map.axis_gold_crate_Taken ); OnTrigger( "MISSING_STRING", Map.axis_gold_crate_Returned ); OnTrigger( "MISSING_STRING", Map.axis_gold_crate_Secured ); OnTrigger( "Allied team has destroyed the Warehouse Doors!", Map.Doors_Blown ); //~Util.DisableGoal( ".*", true ); // all but routes //~SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_.*" ); //~SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "FLAG.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "MOVER_tank" ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_APC" ); // Max users per goal Util.SetMaxUsers( 1, "DEFEND_.*" ); Util.SetMaxUsers( 1, "GRENADE_.*" ); Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); // Camp times SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} ); if ( Map.Debug > 1 ) { Util.ShowActiveGoals(); } print( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { // Uncomment for shootable breakables //~bot.TargetBreakableDist = 90.0; // Only set MaxViewDistance on maps with limited sight (e.g. fog) //~bot.MaxViewDistance = 2400; };