//========================================================================================== // // sod2_rev.gm // // Who When What //------------------------------------------------------------------------------------------ // ^1{WeB}^7*^4GA^1NG$^4TA^7* 11 November 2016 Initial Script // //========================================================================================== // global Map = { Debug = 1, // please set to zero before distributing your script ShowMovers = false, Neutral_Command_Post_Dyno = 0, Tank_Barrier_Dyno = 0, balcony_Dyno = 0, bank_wall_Dyno = 0, footbridge_Dyno = 0, Neutral_Command_Post_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Neutral_Command_Post_Built" ); }, Tank_Barrier_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Tank_Barrier_Built" ); }, Tank_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Tank_Built" ); }, balcony_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "balcony_Built" ); }, footbridge_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "footbridge_Built" ); }, Neutral_Command_Post_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Neutral_Command_Post_Dyno += 1; Util.MapDebugPrint( "Neutral_Command_Post_Planted" ); }, Tank_Barrier_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Tank_Barrier_Dyno += 1; Util.MapDebugPrint( "Tank_Barrier_Planted" ); }, balcony_Planted = function( trigger ) { if ( TestMap ) { return; } Map.balcony_Dyno += 1; Util.MapDebugPrint( "balcony_Planted" ); }, bank_wall_Planted = function( trigger ) { if ( TestMap ) { return; } Map.bank_wall_Dyno += 1; Util.MapDebugPrint( "bank_wall_Planted" ); }, footbridge_Planted = function( trigger ) { if ( TestMap ) { return; } Map.footbridge_Dyno += 1; Util.MapDebugPrint( "footbridge_Planted" ); }, Neutral_Command_Post_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Neutral_Command_Post_Dyno -= 1; Util.MapDebugPrint( "Neutral_Command_Post_Defused" ); }, Tank_Barrier_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Tank_Barrier_Dyno -= 1; Util.MapDebugPrint( "Tank_Barrier_Defused" ); }, balcony_Defused = function( trigger ) { if ( TestMap ) { return; } Map.balcony_Dyno -= 1; Util.MapDebugPrint( "balcony_Defused" ); }, bank_wall_Defused = function( trigger ) { if ( TestMap ) { return; } Map.bank_wall_Dyno -= 1; Util.MapDebugPrint( "bank_wall_Defused" ); }, footbridge_Defused = function( trigger ) { if ( TestMap ) { return; } Map.footbridge_Dyno -= 1; Util.MapDebugPrint( "footbridge_Defused" ); }, Neutral_Command_Post_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Neutral_Command_Post_Dyno = 0; Util.MapDebugPrint( "Neutral_Command_Post_Destroyed" ); }, Tank_Barrier_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Tank_Barrier_Dyno = 0; Util.MapDebugPrint( "Tank_Barrier_Destroyed" ); }, balcony_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.balcony_Dyno = 0; Util.MapDebugPrint( "balcony_Destroyed" ); }, Bank_Doors_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Neutral_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Neutral_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_tank" ); SetAvailableMapGoals( TEAM.AXIS, false, "ESCORT_tank" ); SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Neutral_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Neutral_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, false, "CHECKPOINT_forward_flag" ); SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_bank_wall" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Bank_1" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Bank_2" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Bank_3" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Bank_4" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Bank_5" ); Util.MapDebugPrint( "Bank_Doors_Destroyed" ); }, bank_wall_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_balcony" ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_footbridge" ); Map.bank_wall_Dyno = 0; Util.MapDebugPrint( "bank_wall_Destroyed" ); }, footbridge_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.footbridge_Dyno = 0; Util.MapDebugPrint( "footbridge_Destroyed" ); }, gold_crate1_Taken = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_balcony" ); SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_safe" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Train_4" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Train_5" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Train_1" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Train_2" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Train_3" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Train_4" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Train_5" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bank_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bank_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bank_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bank_4" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bank_5" ); Util.MapDebugPrint( "gold_crate1_Taken" ); }, gold_crate1_Returned = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_balcony" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Train_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Train_5" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Train_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Train_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Train_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Train_4" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Train_5" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Bank_1" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Bank_2" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Bank_3" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Bank_4" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Bank_5" ); Util.MapDebugPrint( "gold_crate1_Returned" ); }, gold_crate1_Secured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "gold_crate1_Secured" ); }, forward_flag_Axis_Captured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "forward_flag_Axis_Captured" ); }, forward_flag_Allies_Captured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "forward_flag_Allies_Captured" ); }, }; global OnMapLoad = function() { if ( TestMapOn ) { Util.AutoTestMap(); } // Register callback functions OnTrigger( "^/The Tank Barrier has been constructed.", Map.Tank_Barrier_Built ); OnTrigger( "^/The -=^1AN^/=- ^1TANK ^/has been repaired!^1!^/!", Map.Tank_Built ); OnTrigger( "^/The ^1Axis ^/forces have rebuilt the balcony!", Map.balcony_Built ); OnTrigger( "^/The ^1Axis ^/forces have rebuilt the footbridge!", Map.footbridge_Built ); OnTrigger( "Planted at the MISSING_STRING.", Map.Tank_Barrier_Planted ); OnTrigger( "^/The Tank Barrier has been destroyed.", Map.Tank_Barrier_Destroyed ); OnTrigger( "^/The ^1Axis ^/forces have destroyed the Bank Doors!", Map.Bank_Doors_Destroyed ); OnTrigger( "^/The ^4Allied ^/forces have destroyed the balcony!", Map.balcony_Destroyed ); OnTrigger( "^/The ^1Axis ^/forces have destroyed the bank side wall!", Map.bank_wall_Destroyed ); OnTrigger( "^/The ^4Allied ^/forces have destroyed the footbridge!", Map.footbridge_Destroyed ); OnTrigger( "^/The ^1Axis ^/forces have stolen the Spear of Destiny!", Map.gold_crate1_Taken ); OnTrigger( "^/The ^4Allied ^/forces have returned the Spear of Destiny!", Map.gold_crate1_Returned ); OnTrigger( "The Axis forces have secured the Spear of Destiny!", Map.gold_crate1_Secured ); OnTrigger( "^/The ^1Axis ^/forces have captured the Forward Flag!", Map.forward_flag_Axis_Captured ); OnTrigger( "^/The ^4Allies ^/have captured the Forward Flag!", Map.forward_flag_Allies_Captured ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_balcony" ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_footbridge" ); SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_bank_wall" ); SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_safe" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Train_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Train_5" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Train_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Train_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Train_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Train_4" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Train_5" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bank_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bank_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bank_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bank_4" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bank_5" ); SetGoalPriority("CAPPOINT_Safe", 0.91); SetGoalPriority("BUILD_footbridge", 0.91); //~Util.DisableGoal( ".*", true ); // all but routes //~SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_.*" ); //~SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_.*" ); // Max users per goal //Util.SetMaxUsers( 1, "DEFEND_.*" ); //Util.SetMaxUsers( 1, "GRENADE_.*" ); //Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); // Camp times SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} ); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { bot.TargetBreakableDist = 90.0; // Only set MaxViewDistance on maps with limited sight (e.g. fog) //~bot.MaxViewDistance = 2400; }; global InitializeRoutes = function() { MapRoutes = { BUILD_footbridge = { }, BUILD_Tank_Barrier = { }, BUILD_Neutral_Command_Post = { }, BUILD_balcony = { }, PLANT_Neutral_Command_Post = { }, PLANT_bank_wall = { }, PLANT_footbridge = { }, PLANT_Tank_Barrier = { }, PLANT_balcony = { }, FLAG_gold_crate1 = { }, CHECKPOINT_forward_flag = { }, }; Util.Routes(MapRoutes); };