/**************************************************** Adapted from Siwa Oasis Official waypoints Pathing and script both adapted by **PCZ** >M@t3o$< Correspondant WAY file size : 64,6 Ko (66�176 octets) Last Update : 28 February 2010 ****************************************************/ global Map = { DispenseAmmoTime = 15, Ammo_Cabinet_cabinet_ammo = "AMMOCAB_cabinet_ammo", Health_Cabinet_cabinet_health = "HEALTHCAB_cabinet_health", Call_Artillery_Flag_13 = "CALLARTILLERY_Flag_13", Artillery_D_894 = "ARTILLERY_D_894", Checkpoint_oldcityflag = "CHECKPOINT_oldcityflag", Build_Allied_Command_Post = "BUILD_Allied_Command_Post", Build_Axis_Command_Post = "BUILD_Axis_Command_Post", Build_Axis_Command_Post_1 = "BUILD_Axis_Command_Post_1", Build_Garrison_Door = "BUILD_Garrison_Door", Build_Oasis_Water_Pump = "BUILD_Oasis_Water_Pump", Build_Old_City_MG_Nest = "BUILD_Old_City_MG_Nest", Plant_Allied_Command_Post = "PLANT_Allied_Command_Post", Plant_Axis_Command_Post = "PLANT_Axis_Command_Post", Plant_Axis_Command_Post_1 = "PLANT_Axis_Command_Post_1", Plant_Garrison_Door = "PLANT_Garrison_Door", Plant_North_PAK_75mm_Gun = "PLANT_North_PAK_75mm_Gun", Plant_Oasis_Water_Pump = "PLANT_Oasis_Water_Pump", Plant_Old_City_MG_Nest = "PLANT_Old_City_MG_Nest", Plant_Old_City_Wall = "PLANT_Old_City_Wall", Plant_South_PAK_75mm_Gun = "PLANT_South_PAK_75mm_Gun", Mount_Old_City_MG_Nest = "MOUNTMG42_Old_City_MG_Nest", Repair_Old_City_MG_Nest = "REPAIRMG42_Old_City_MG_Nest", Mobile_MG42_p1axis_west_courtyard = "MOBILEMG42_p1axis_west_courtyard", Mobile_MG42_p2axis_north_garrison_entrance_1 = "MOBILEMG42_p2axis_north_garrison_entrance_1", Mobile_Mortar_1690 = "MOBILEMORTAR_1690", Snipe_p1axis_behindflagroom = "SNIPE_p1axis_behindflagroom", Snipe_p1axis_supplyroom = "SNIPE_p1axis_supplyroom", Snipe_p1axis_valleyledge_1 = "SNIPE_p1axis_valleyledge_1", Snipe_p1axis_valleyledge_2 = "SNIPE_p1axis_valleyledge_2", Snipe_p2axis_garrison_barracks = "SNIPE_p2axis_garrison_barracks", Snipe_p2axis_garrison_canopy = "SNIPE_p2axis_garrison_canopy", Snipe_p2axis_garrison_southwest_corner = "SNIPE_p2axis_garrison_southwest_corner", Snipe_p2axis_old_city_oasis = "SNIPE_p2axis_old_city_oasis", Plant_Mine_p1axis_courtyard_middle = "PLANTMINE_p1axis_courtyard_middle", Plant_Mine_p1axis_west_of_flagroom = "PLANTMINE_p1axis_west_of_flagroom", //dyno counters NorthDyno = 0, SouthDyno = 0, WallDyno = 0, FlagStatus = 0, //no team owns it initially NorthGunStatus = 0, //intact SouthGunStatus = 0, WallStatus = true, //intact // aggressive defenders will be split into north and south 'teams' // this will keep them from wandering across the map Roles = { AXIS = { DEFENDER1 = { numbots = 2, }, DEFENDER2 = { numbots = 2, }, }, }, // path through for axis throwing a/s over the wall when attempting to reclaim Airstrike = { wall = { Enabled = true, Team = (1<