//This script was made by Corn global Map = { Debug = 0, ShowMovers = false, barrier_1_Dyno = 0, barrier_2_Dyno = 0, stairs_Dyno = 0, barrier_1_Built = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_barrier_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_barrier_1" ); Util.MapDebugPrint( "barrier_1_Built" ); }, barrier_2_Built = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_barrier_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_barrier_2" ); Util.MapDebugPrint( "barrier_2_Built" ); }, stairs_Built = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_stairs" ); SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_steal" ); SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_stairs" ); Util.MapDebugPrint( "stairs_Built" ); }, barrier_1_Planted = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_barrier_1" ); Util.MapDebugPrint( "barrier_1_Planted" ); }, barrier_2_Planted = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_barrier_2" ); Util.MapDebugPrint( "barrier_2_Planted" ); }, stairs_Planted = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_stairs" ); Util.MapDebugPrint( "stairs_Planted" ); }, barrier_1_Defused = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_barrier_1" ); Util.MapDebugPrint( "barrier_1_Defused" ); }, barrier_2_Defused = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_barrier_2" ); Util.MapDebugPrint( "barrier_2_Defused" ); }, stairs_Defused = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_stairs" ); Util.MapDebugPrint( "stairs_Defused" ); }, barrier_1_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_barrier_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_barrier_1" ); Util.MapDebugPrint( "barrier_1_Destroyed" ); }, barrier_2_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_barrier_2" ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_barrier_2" ); Util.MapDebugPrint( "barrier_2_Destroyed" ); }, stairs_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_stairs" ); SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_stairs" ); Util.MapDebugPrint( "stairs_Destroyed" ); }, steal_Taken = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals ( TEAM.ALLIES, true, "CAPPOINT_165" ); SetAvailableMapGoals( TEAM.ALLIES, false, "FLAG_steal" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_truck" ); Util.MapDebugPrint( "steal_Taken" ); }, steal_Returned = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals ( TEAM.ALLIES, false, "CAPPOINT_165" ); SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_steal" ); Util.MapDebugPrint( "steal_Returned" ); }, steal_Secured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "steal_Secured - Allies Win!!" ); }, }; global OnMapLoad = function() { if ( TestMapOn ) { Util.AutoTestMap(); } // Register callback functions OnTrigger( "Axis team has built barrier 1!", Map.barrier_1_Built ); OnTrigger( "Axis team has built barrier 2!", Map.barrier_2_Built ); OnTrigger( "Allied team has built the stairs !", Map.stairs_Built ); OnTrigger( "Planted at barrier 1.", Map.barrier_1_Planted ); OnTrigger( "Planted at barrier 2.", Map.barrier_2_Planted ); OnTrigger( "Planted at the stairs.", Map.stairs_Planted ); OnTrigger( "Defused at barrier 1.", Map.barrier_1_Defused ); OnTrigger( "Defused at barrier 2.", Map.barrier_2_Defused ); OnTrigger( "Defused at the stairs.", Map.stairs_Defused ); OnTrigger( "Allied team has destroyed barrier 1!", Map.barrier_1_Destroyed ); OnTrigger( "Allied team has destroyed barrier 2!", Map.barrier_2_Destroyed ); OnTrigger( "Axis team has destroyed the stairs!", Map.stairs_Destroyed ); OnTrigger( "The allies has stolen the gold", Map.steal_Taken ); OnTrigger( "The gold has been returned", Map.steal_Returned ); OnTrigger( "The allies has captured the gold !!!!!", Map.steal_Secured ); SetAvailableMapGoals( TEAM.AXIS, false, ".*" ); SetAvailableMapGoals( TEAM.ALLIES, false, ".*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "SNIPE_20" ); SetAvailableMapGoals( TEAM.AXIS, true, "SNIPE_20" ); SetAvailableMapGoals( TEAM.AXIS, true, "SNIPE_134" ); SetAvailableMapGoals( TEAM.ALLIES, true, "SNIPE_134" ); SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_stairs" ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_barrier_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_barrier_2" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_gold" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_233" ); // Max users per goal Util.SetMaxUsers( 1, "DEFEND_.*" ); Util.SetMaxUsers( 1, "GRENADE_.*" ); Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); // Camp times SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} ); SetMapGoalProperties( "SNIPE_.*", {MinCampTime=30, MaxCampTime=90} ); SetMapGoalProperties( "DEFEND_.*", {MinCampTime=15, MaxCampTime=50} ); if ( Map.Debug > 1 ) { Util.ShowActiveGoals(); } print( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { bot.TargetBreakableDist = 90.0; team = bot.GetTeam(); class = bot.GetClass(); if ( class == CLASS.COVERTOPS ) { if ( team == TEAM.ALLIES ) { bot.ChangePrimaryWeapon( WEAPON.GARAND ); print( "Changed Bot's weapon to M1 Garand" ); } else if ( team == TEAM.AXIS ) { bot.ChangePrimaryWeapon( WEAPON.K43 ); print( "Changed Bot's weapon to K43" ); } }; };