//========================================================================================== // // the_town.gm // // Who When What //------------------------------------------------------------------------------------------ // BubbaG1 14 July 2012 Initial Script // //========================================================================================== // global Map = { Debug = 1, // please set to zero before distributing your script ShowMovers = false, Axis_Team_Door_Dyno = 0, Axis_Team_Door_1_Dyno = 0, Barrier_Defenses_Dyno = 0, Command_Post_Dyno = 0, First_Barrier_Defenses_Dyno = 0, Oasis_Water_Pump_Dyno = 0, Secret_Door_Dyno = 0, tunnel_barrier_Dyno = 0, Barrier_Defenses_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Barrier_Defenses_Built" ); }, Allied_Command_Post_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Allied_Command_Post_Built" ); }, Axis_Command_Post_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Axis_Command_Post_Built" ); }, First_Barrier_Defenses_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "First_Barrier_Defenses_Built" ); }, Oasis_Water_Pump_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Oasis_Water_Pump_Built" ); }, tunnel_barrier_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "tunnel_barrier_Built" ); }, Barrier_Defenses_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Barrier_Defenses_Dyno += 1; Util.MapDebugPrint( "Barrier_Defenses_Planted" ); }, Allied_Command_Post_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno += 1; Util.MapDebugPrint( "Allied_Command_Post_Planted" ); }, Axis_Command_Post_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno += 1; Util.MapDebugPrint( "Axis_Command_Post_Planted" ); }, First_Barrier_Defenses_Planted = function( trigger ) { if ( TestMap ) { return; } Map.First_Barrier_Defenses_Dyno += 1; Util.MapDebugPrint( "First_Barrier_Defenses_Planted" ); }, Oasis_Water_Pump_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Oasis_Water_Pump_Dyno += 1; Util.MapDebugPrint( "Oasis_Water_Pump_Planted" ); }, Secret_Door_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Secret_Door_Dyno += 1; Util.MapDebugPrint( "Secret_Door_Planted" ); }, tunnel_barrier_Planted = function( trigger ) { if ( TestMap ) { return; } Map.tunnel_barrier_Dyno += 1; Util.MapDebugPrint( "tunnel_barrier_Planted" ); }, Barrier_Defenses_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Barrier_Defenses_Dyno -= 1; Util.MapDebugPrint( "Barrier_Defenses_Defused" ); }, Command_Post_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno -= 1; Util.MapDebugPrint( "Command_Post_Defused" ); }, First_Barrier_Defenses_Defused = function( trigger ) { if ( TestMap ) { return; } Map.First_Barrier_Defenses_Dyno -= 1; Util.MapDebugPrint( "First_Barrier_Defenses_Defused" ); }, Oasis_Water_Pump_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Oasis_Water_Pump_Dyno -= 1; Util.MapDebugPrint( "Oasis_Water_Pump_Defused" ); }, Secret_Door_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Secret_Door_Dyno -= 1; Util.MapDebugPrint( "Secret_Door_Defused" ); }, tunnel_barrier_Defused = function( trigger ) { if ( TestMap ) { return; } Map.tunnel_barrier_Dyno -= 1; Util.MapDebugPrint( "tunnel_barrier_Defused" ); }, Axis_Team_Door_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Axis_Team_Door_Dyno = 0; Util.MapDebugPrint( "Axis_Team_Door_Destroyed" ); }, Axis_Team_Door_1_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Axis_Team_Door_1_Dyno = 0; Util.MapDebugPrint( "Axis_Team_Door_1_Destroyed" ); }, Barrier_Defenses_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Barrier_Defenses_Dyno = 0; Util.MapDebugPrint( "Barrier_Defenses_Destroyed" ); }, Allied_Command_Post_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno = 0; Util.MapDebugPrint( "Allied_Command_Post_Destroyed" ); }, Axis_Command_Post_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno = 0; Util.MapDebugPrint( "Axis_Command_Post_Destroyed" ); }, First_Barrier_Defenses_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.First_Barrier_Defenses_Dyno = 0; Util.MapDebugPrint( "First_Barrier_Defenses_Destroyed" ); }, Oasis_Water_Pump_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Oasis_Water_Pump_Dyno = 0; Util.MapDebugPrint( "Oasis_Water_Pump_Destroyed" ); }, Secret_Door_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Secret_Door_Dyno = 0; Util.MapDebugPrint( "Secret_Door_Destroyed" ); }, tunnel_barrier_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.tunnel_barrier_Dyno = 0; Util.MapDebugPrint( "tunnel_barrier_Destroyed" ); }, axisdocuments_Taken = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "axisdocuments_Taken" ); }, axisdocuments_Returned = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "axisdocuments_Returned" ); }, forward_spawn_Axis_Captured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "forward_spawn_Axis_Captured" ); }, forward_spawn_Allies_Captured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "forward_spawn_Allies_Captured" ); }, }; global OnMapLoad = function() { if ( TestMapOn ) { Util.AutoTestMap(); } // Register callback functions OnTrigger( "barrier_defenses", Map.Barrier_Defenses_Built ); OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_Command_Post_Built ); OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_Command_Post_Built ); OnTrigger( "barrier_defenses1", Map.First_Barrier_Defenses_Built ); OnTrigger( "Allies have built the Oasis Water Pump!", Map.Oasis_Water_Pump_Built ); OnTrigger( "Axis team has built the tunnel barrier!", Map.tunnel_barrier_Built ); OnTrigger( "Planted at The Barrier Defenses.", Map.Barrier_Defenses_Planted ); OnTrigger( "Planted at The First Barrier Defenses.", Map.First_Barrier_Defenses_Planted ); OnTrigger( "Planted at the Oasis Water Pump.", Map.Oasis_Water_Pump_Planted ); OnTrigger( "Planted at The Secret Door.", Map.Secret_Door_Planted ); OnTrigger( "Planted at the tunnel barrier.", Map.tunnel_barrier_Planted ); OnTrigger( "Defused at The First Barrier Defenses.", Map.First_Barrier_Defenses_Defused ); OnTrigger( "Defused at the Oasis Water Pump.", Map.Oasis_Water_Pump_Defused ); OnTrigger( "Defused at The Secret Door.", Map.Secret_Door_Defused ); OnTrigger( "Defused at the tunnel barrier.", Map.tunnel_barrier_Defused ); OnTrigger( "Allies have destroyed the Axis team door!!", Map.Axis_Team_Door_Destroyed ); OnTrigger( "Allied team has destroyed the barrier defenses! Action: announce Entity: (298:1)", Map.Barrier_Defenses_Destroyed ); OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_Command_Post_Destroyed ); OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_Command_Post_Destroyed ); OnTrigger( "Allied team has destroyed the barrier defenses! Action: announce Entity: (311:1)", Map.First_Barrier_Defenses_Destroyed ); OnTrigger( "Axis have damaged the Oasis Water Pump!", Map.Oasis_Water_Pump_Destroyed ); OnTrigger( "the secret door has been destroyed", Map.Secret_Door_Destroyed ); OnTrigger( "Allied team has destroyed the tunnel barrier!", Map.tunnel_barrier_Destroyed ); OnTrigger( "Allies has stolen the Documents!", Map.axisdocuments_Taken ); OnTrigger( "Axis have returned Axis Documents!", Map.axisdocuments_Returned ); OnTrigger( "Allies lose the forward spawn!", Map.forward_spawn_Axis_Captured ); OnTrigger( "Allies capture the forward spawn!", Map.forward_spawn_Allies_Captured ); SetGoalPriority( "DEFUSE_First_Barrier_Defenses_.*", 1.20, TEAM.AXIS, CLASS.ENGINEER, true ); SetGoalPriority( "DEFUSE_Barrier_Defenses_.*", 1.20, TEAM.AXIS, CLASS.ENGINEER, true ); SetGoalPriority( "DEFUSE_Axis_Team_Door_.*", 1.20, TEAM.AXIS, CLASS.ENGINEER, true ); SetGoalPriority( "DEFUSE_Secret_Door_.*", 1.20, TEAM.AXIS, CLASS.ENGINEER, true ); // Max users per goal Util.SetMaxUsers( 1, "DEFEND_.*" ); Util.SetMaxUsers( 1, "GRENADE_.*" ); Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); // Camp times SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} ); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { // Uncomment for shootable breakables //~bot.TargetBreakableDist = 90.0; // Only set MaxViewDistance on maps with limited sight (e.g. fog) //~bot.MaxViewDistance = 2400; }; global InitializeRoutes = function() { MapRoutes = { BUILD_Barrier_Defenses = { }, BUILD_Oasis_Water_Pump = { }, BUILD_tunnel_barrier = { }, BUILD_Command_Post = { }, BUILD_First_Barrier_Defenses = { }, PLANT_Oasis_Water_Pump = { }, PLANT_Axis_Team_Door = { }, PLANT_Command_Post = { }, PLANT_Secret_Door = { }, PLANT_tunnel_barrier = { }, PLANT_Axis_Team_Door_1 = { }, PLANT_Barrier_Defenses = { }, PLANT_First_Barrier_Defenses = { }, FLAG_axisdocuments = { }, CHECKPOINT_forward_spawn = { }, }; Util.Routes(MapRoutes); };