//========================================================================================== // // tm_jungle_b2.gm // // Who When What //------------------------------------------------------------------------------------------ // BMW 21 November 2012 Initial Script // //========================================================================================== // global Map = { Debug = 0, // please set to zero before distributing your script ShowMovers = false, Side_Entrance_Dyno = 0, Side_Entrance_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Side_Entrance_Dyno += 1; Util.MapDebugPrint( "Side_Entrance_Planted" ); }, Side_Entrance_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Side_Entrance_Dyno -= 1; Util.MapDebugPrint( "Side_Entrance_Defused" ); }, Side_Entrance_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Side_Entrance_Dyno = 0; SetAvailableMapGoals( TEAM.ALLIES, true, "ROUTE_sideentrance" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Side_Entrance" ); SetAvailableMapGoals( TEAM.ALLIES, false, "CHECKPOINT_roadbunker" ); SetAvailableMapGoals( TEAM.AXIS, false, "CHECKPOINT_roadbunker" ); Util.MapDebugPrint( "Side_Entrance_Destroyed" ); }, radarbox1_Taken = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, false, "FLAG_radarbox1" ); SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_boat" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_.*" ); SetGoalPriority( "ATTACK_.*", 0.80 ); Util.MapDebugPrint( "radarbox1_Taken" ); }, radarbox1_Returned = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_radarbox1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_.*" ); SetGoalPriority( "ATTACK_.*", 0.50 ); Util.MapDebugPrint( "radarbox1_Returned" ); }, roadbunker_Axis_Captured = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "CHECKPOINT_roadbunker" ); SetAvailableMapGoals( TEAM.AXIS, false, "CHECKPOINT_roadbunker" ); Util.MapDebugPrint( "roadbunker_Axis_Captured" ); }, roadbunker_Allies_Captured = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, false, "CHECKPOINT_roadbunker" ); SetAvailableMapGoals( TEAM.AXIS, true, "CHECKPOINT_roadbunker" ); Util.MapDebugPrint( "roadbunker_Allies_Captured" ); }, }; global OnMapLoad = function() { if ( TestMapOn ) { Util.AutoTestMap(); } // Register callback functions OnTrigger( "Planted at the Side Entrance.", Map.Side_Entrance_Planted ); OnTrigger( "Defused at the Side Entrance.", Map.Side_Entrance_Defused ); OnTrigger( "Allies have breached the Main Entrance and secured the Forward Bunker!", Map.Side_Entrance_Destroyed ); OnTrigger( "Allies have stolen the West Radar Parts!", Map.radarbox1_Taken ); OnTrigger( "Axis have returned the West Radar Parts!", Map.radarbox1_Returned ); OnTrigger( "Axis reclaim the Forward Bunker!", Map.roadbunker_Axis_Captured ); OnTrigger( "Allies capture the Forward Bunker!", Map.roadbunker_Allies_Captured ); Util.DisableGoal( ".*", true ); // all but routes SetAvailableMapGoals( TEAM.ALLIES, false, "ROUTE_sideentrance" ); //disable until door is blown SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Side_Entrance" ); SetAvailableMapGoals( TEAM.ALLIES, true, "CHECKPOINT_roadbunker" ); SetAvailableMapGoals( TEAM.AXIS, true, "CHECKPOINT_roadbunker" ); SetAvailableMapGoals( TEAM.ALLIES, true, "AMMOCAB_objhacab3" ); SetAvailableMapGoals( TEAM.AXIS, true, "AMMOCAB_objhacab3" ); SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_radarbox1" ); SetAvailableMapGoals( TEAM.ALLIES, true, "HEALTHCAB_objhacab4" ); SetAvailableMapGoals( TEAM.AXIS, true, "HEALTHCAB_objhacab4" ); SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_.*" ); // Max users per goal Util.SetMaxUsers( 1, "DEFEND_.*" ); Util.SetMaxUsers( 1, "GRENADE_.*" ); Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); // Camp times SetMapGoalProperties( "DEFEND_.*", {MinCampTime=15, MaxCampTime=30} ); SetMapGoalProperties( "ATTACK_.*", {MinCampTime=15, MaxCampTime=30} ); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { // Uncomment for shootable breakables bot.TargetBreakableDist = 90.0; // Only set MaxViewDistance on maps with limited sight (e.g. fog) //~bot.MaxViewDistance = 2400; }; global InitializeRoutes = function() { MapRoutes = { PLANT_Side_Entrance = { ROUTE_AllySpawn = { ROUTE_right = { ROUTE_rightfrombunker = {}, ROUTE_tunnelfrombunker = {}, }, ROUTE_tunnel = { ROUTE_rightfrombunker = {}, ROUTE_tunnelfrombunker = {}, }, }, }, FLAG_radarbox1 = { ROUTE_AllySpawn = { ROUTE_tunnel = { ROUTE_rightfrombunker = { ROUTE_sideentrance = {}, ROUTE_mainentranceright = {}, }, ROUTE_tunnelfrombunker = {}, }, ROUTE_right = { ROUTE_rightfrombunker = { ROUTE_sideentrance = {}, ROUTE_mainentranceright = {}, }, ROUTE_tunnelfrombunker = {}, }, }, }, CHECKPOINT_roadbunker = { ROUTE_AllySpawn = { ROUTE_tunnel = {}, ROUTE_right = {}, }, }, }; Util.Routes(MapRoutes); };