//========================================================================================== // // treetop_final.gm // // Who When What //------------------------------------------------------------------------------------------ // **DRC**BubbaG1 06 October 2011 Initial Script // //========================================================================================== // global Map = { Debug = 1, // please set to zero before distributing your script ShowMovers = false, Allied_Roof_MG_Dyno = 0, Assault_Ramp_Dyno = 0, Command_Post_Dyno = 0, Crate_Barrier_Dyno = 0, Elevator_Power_Box_Dyno = 0, Front_Door_Dyno = 0, Missile_Base_Door_Dyno = 0, Ropes_Dyno = 0, Treetop_Bridge_Dyno = 0, Allied_Roof_MG_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Allied_Roof_MG_Built" ); }, Assault_Ramp_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Assault_Ramp_Built" ); }, Allied_Command_Post_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Allied_Command_Post_Built" ); }, Axis_Command_Post_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Axis_Command_Post_Built" ); }, Elevator_Power_Box_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Elevator_Power_Box_Built" ); }, Ropes_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Ropes_Built" ); }, Treetop_Bridge_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Treetop_Bridge_Built" ); }, Allied_Roof_MG_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Allied_Roof_MG_Dyno += 1; Util.MapDebugPrint( "Allied_Roof_MG_Planted" ); }, Assault_Ramp_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Assault_Ramp_Dyno += 1; Util.MapDebugPrint( "Assault_Ramp_Planted" ); }, Command_Post_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno += 1; Util.MapDebugPrint( "Command_Post_Planted" ); }, Crate_Barrier_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Crate_Barrier_Dyno += 1; Util.MapDebugPrint( "Crate_Barrier_Planted" ); }, Elevator_Power_Box_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Elevator_Power_Box_Dyno += 1; Util.MapDebugPrint( "Elevator_Power_Box_Planted" ); }, Front_Door_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Front_Door_Dyno += 1; Util.MapDebugPrint( "Front_Door_Planted" ); }, Missile_Base_Door_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Missile_Base_Door_Dyno += 1; Util.MapDebugPrint( "Missile_Base_Door_Planted" ); }, Ropes_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Ropes_Dyno += 1; Util.MapDebugPrint( "Ropes_Planted" ); }, Treetop_Bridge_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Treetop_Bridge_Dyno += 1; Util.MapDebugPrint( "Treetop_Bridge_Planted" ); }, Allied_Roof_MG_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Allied_Roof_MG_Dyno -= 1; Util.MapDebugPrint( "Allied_Roof_MG_Defused" ); }, Assault_Ramp_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Assault_Ramp_Dyno -= 1; Util.MapDebugPrint( "Assault_Ramp_Defused" ); }, Command_Post_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno -= 1; Util.MapDebugPrint( "Command_Post_Defused" ); }, Crate_Barrier_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Crate_Barrier_Dyno -= 1; Util.MapDebugPrint( "Crate_Barrier_Defused" ); }, Elevator_Power_Box_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Elevator_Power_Box_Dyno -= 1; Util.MapDebugPrint( "Elevator_Power_Box_Defused" ); }, Front_Door_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Front_Door_Dyno -= 1; Util.MapDebugPrint( "Front_Door_Defused" ); }, Missile_Base_Door_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Missile_Base_Door_Dyno -= 1; Util.MapDebugPrint( "Missile_Base_Door_Defused" ); }, Ropes_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Ropes_Dyno -= 1; Util.MapDebugPrint( "Ropes_Defused" ); }, Treetop_Bridge_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Treetop_Bridge_Dyno -= 1; Util.MapDebugPrint( "Treetop_Bridge_Defused" ); }, Allied_Roof_MG_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Allied_Roof_MG_Dyno = 0; Util.MapDebugPrint( "Allied_Roof_MG_Destroyed" ); }, Assault_Ramp_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Assault_Ramp_Dyno = 0; Util.MapDebugPrint( "Assault_Ramp_Destroyed" ); }, Allied_Command_Post_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno = 0; Util.MapDebugPrint( "Allied_Command_Post_Destroyed" ); }, Axis_Command_Post_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno = 0; Util.MapDebugPrint( "Axis_Command_Post_Destroyed" ); }, Crate_Barrier_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Crate_Barrier_Dyno = 0; Util.MapDebugPrint( "Crate_Barrier_Destroyed" ); }, Elevator_Power_Box_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Elevator_Power_Box_Dyno = 0; Util.MapDebugPrint( "Elevator_Power_Box_Destroyed" ); }, Front_Door_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Front_Door_Dyno = 0; Util.MapDebugPrint( "Front_Door_Destroyed" ); }, Missile_Base_Door_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, false, "AMMOCAB_.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "HEALTHCAB_.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Ropes" ); SetAvailableMapGoals( TEAM.ALLIES, false, "AMMOCAB_.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "HEALTHCAB_.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Ropes" ); Map.Missile_Base_Door_Dyno = 0; Util.MapDebugPrint( "Missile_Base_Door_Destroyed" ); }, Ropes_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Ropes_Dyno = 0; Util.MapDebugPrint( "Ropes_Destroyed" ); }, Treetop_Bridge_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Treetop_Bridge_Dyno = 0; Util.MapDebugPrint( "Treetop_Bridge_Destroyed" ); }, the_key_Taken = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "the_key_Taken" ); }, transmitter_flag_Taken = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "transmitter_flag_Taken" ); }, the_key_Returned = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "the_key_Returned" ); }, transmitter_flag_Returned = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "transmitter_flag_Returned" ); }, the_key_Secured = function( trigger ) { if ( TestMap ) { return; } /* Update Axis Goals */ SetAvailableMapGoals( TEAM.AXIS, false, "AMMOCAB_ammocab3" ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Treetop_Bridge" ); SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_lock" ); SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Crate_Barrier" ); SetAvailableMapGoals( TEAM.AXIS, false, "SWITCH_elevator_.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Command_Post" ); /* Update Allied Goals */ SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Crate_Barrier" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Treetop_Bridge" ); SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_elevator_.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Command_Post" ); Util.MapDebugPrint( "the_key_Secured" ); }, transmitter_flag_Secured = function( trigger ) { if ( TestMap ) { return; } /* Update Axis Goals */ SetAvailableMapGoals( TEAM.AXIS, false, "AMMOCAB_ammocab3" ); SetAvailableMapGoals( TEAM.AXIS, false, "AMMOCAB_ammocab3" ); SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_transmitter" ); SetAvailableMapGoals( TEAM.AXIS, false, "HEALTHCAB_healthcab3" ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Elevator_Power_Box" ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Assault_Ramp" ); SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Allied_Roof_MG" ); SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Front_Door" ); /* Update Allied Goals */ SetAvailableMapGoals( TEAM.ALLIES, false, "AMMOCAB_ammocab3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "HEALTHCAB_healthcab3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Allied_Roof_MG" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Assault_Ramp" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Elevator_Power_Box" ); Util.MapDebugPrint( "transmitter_flag_Secured" ); }, launch_doors_Opening = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "launch_doors_Opening" ); }, launch_doors_Closing = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "launch_doors_Closing" ); }, countdown_Activated = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "countdown_Activated" ); }, countdown_Interrupted = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "countdown_Interrupted" ); }, }; global OnMapLoad = function() { if ( TestMapOn ) { Util.AutoTestMap(); } // Register callback functions OnTrigger( "Allies have built the MG42 Nest!", Map.Allied_Roof_MG_Built ); OnTrigger( "The Axis has constructed the Assault Ramp", Map.Assault_Ramp_Built ); OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_Command_Post_Built ); OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_Command_Post_Built ); OnTrigger( "The axis have repaired the Power Grid", Map.Elevator_Power_Box_Built ); OnTrigger( "The Axis have constructed the Climbable Ropes", Map.Ropes_Built ); OnTrigger( "Bridge Constructed!!", Map.Treetop_Bridge_Built ); OnTrigger( "Planted at the Allied Roof MG.", Map.Allied_Roof_MG_Planted ); OnTrigger( "Planted at the Assault Ramp.", Map.Assault_Ramp_Planted ); OnTrigger( "Planted at the Command Post.", Map.Command_Post_Planted ); OnTrigger( "Planted at the Crate Barrier.", Map.Crate_Barrier_Planted ); OnTrigger( "Planted at the Elevator Power Box.", Map.Elevator_Power_Box_Planted ); OnTrigger( "Planted at the Front Door.", Map.Front_Door_Planted ); OnTrigger( "Planted at the Missle Base Door.", Map.Missile_Base_Door_Planted ); OnTrigger( "Planted at the Ropes.", Map.Ropes_Planted ); OnTrigger( "Planted at the Treetop Bridge.", Map.Treetop_Bridge_Planted ); OnTrigger( "Defused at the Allied Roof MG.", Map.Allied_Roof_MG_Defused ); OnTrigger( "Defused at the Assault Ramp.", Map.Assault_Ramp_Defused ); OnTrigger( "Defused at the Command Post.", Map.Command_Post_Defused ); OnTrigger( "Defused at the Crate Barrier.", Map.Crate_Barrier_Defused ); OnTrigger( "Defused at the Elevator Power Box.", Map.Elevator_Power_Box_Defused ); OnTrigger( "Defused at the Front Door.", Map.Front_Door_Defused ); OnTrigger( "Defused at the Missle Base Door.", Map.Missile_Base_Door_Defused ); OnTrigger( "Defused at the Ropes.", Map.Ropes_Defused ); OnTrigger( "Defused at the Treetop Bridge.", Map.Treetop_Bridge_Defused ); OnTrigger( "Axis have destroyed the Allied Mg42 Nest!", Map.Allied_Roof_MG_Destroyed ); OnTrigger( "The Allied have destroyed the Assault Ramp", Map.Assault_Ramp_Destroyed ); OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_Command_Post_Destroyed ); OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_Command_Post_Destroyed ); OnTrigger( "The Axis have destroyed the Crate Barrier", Map.Crate_Barrier_Destroyed ); OnTrigger( "The allies have destroyed the Power Grid", Map.Elevator_Power_Box_Destroyed ); OnTrigger( "The Axis have breached the front gate.", Map.Front_Door_Destroyed ); OnTrigger( "The Axis have breached the door to the underground base!!!!", Map.Missile_Base_Door_Destroyed ); OnTrigger( "The Allies have destroyed the Climbable Ropes", Map.Ropes_Destroyed ); OnTrigger( "allies_bridge_destroyed", Map.Treetop_Bridge_Destroyed ); OnTrigger( "The Axis have stolen the Key!!!!", Map.the_key_Taken ); OnTrigger( "The Axis have stolen the Transmitter Parts!!!!", Map.transmitter_flag_Taken ); OnTrigger( "The Key has been returned!!!!", Map.the_key_Returned ); OnTrigger( "The Transmitter Parts have been returned!!!!", Map.transmitter_flag_Returned ); OnTrigger( "The Axis have unlocked the Stairway Door!!", Map.the_key_Secured ); OnTrigger( "The Axis have activated the transmitter!!", Map.transmitter_flag_Secured ); OnTrigger( "The Axis are opening the Missle Launch Doors!!!!!", Map.launch_doors_Opening ); OnTrigger( "The Doors are closing again.", Map.launch_doors_Closing ); OnTrigger( "Countdown activated", Map.countdown_Activated ); OnTrigger( "Countdown interrupted", Map.countdown_Interrupted ); //~Util.DisableGoal( ".*", true ); // all but routes SetAvailableMapGoals( TEAM.AXIS, false, "MOUNTMG42_.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "REPAIRMG42_.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "MOUNTMG42_.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "REPAIRMG42_.*" ); // Max users per goal Util.SetMaxUsers( 1, "DEFEND_.*" ); Util.SetMaxUsers( 1, "GRENADE_.*" ); Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); // Camp times SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} ); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { // Uncomment for shootable breakables //~bot.TargetBreakableDist = 90.0; // Only set MaxViewDistance on maps with limited sight (e.g. fog) //~bot.MaxViewDistance = 2400; };