// Map script by [UJE]Niek // elevators by palota global Map = { SnipeMap = true, RideMovers = {}, Movers = {}, elevator_goto = function(trigger) { name = trigger.Name.Left(9); if(ToVector(trigger.Action).z > 0){ Map[name] = 2; sleep(10.7); Map[name] = 3; }else{ Map[name] = 4; sleep(10.8); if(Map[name] != 2){ Map[name] = 1; } } }, }; global OnMapLoad = function() { for(i=2; i<=5; i+=1) { name = "elevator" + i; Map[name] = 1; Util.AddToTable(Map.Movers, "MOVER_" + name); OnTrigger(name + "_goto", Map.elevator_goto); Map.RideMovers[name] = { elevatorName = name, movergoal = "MOVER_" + name, rideposition = Vec3(40.643,-2.533,28.125), startwp = name, exitwp = name + "_out", stance = BTN.CROUCH, board = function(_this) { return Map[this.elevatorName] == 1; }, leave = function(_this) { return Map[this.elevatorName] == 3; }, }; } SetMapGoalProperties("SNIPE.*", { MinCampTime=30, MaxCamptime=50,}); Util.LimitToTeam( TEAM.AXIS, "SNIPE_axis.*" ); Util.LimitToTeam( TEAM.ALLIES, "SNIPE_allied.*" ); Util.MapDebugPrint( "OnMapLoad", true ); }; global OnBotJoin = function( bot ) { Util.ChangeToSniperWeapons(bot); };