//========================================================================================== // // uje_halloween_d.gm // // Who When What //------------------------------------------------------------------------------------------ // ^1[UJE]^3Niek 21 October 2016 Initial Script // ^1[UJE]^3Captain 28 October 2016 Attack/Defense/Improvements // //========================================================================================== // global Map = { Debug = 0, // please set to zero before distributing your script ShowMovers = false, Warehouse = true, Truck = true, Truckatb = false, Truckpasstb = false, EscapeCrate = false, Axis_Command_Post_Built = function( trigger ) { if ( Map.Warehouse == true ) { SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_cp.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_ware.*" ); } if ( Map.Warehouse == false && Map.Truckatb == true ) { SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_ware.*" ); } if ( Map.EscapeCrate == true && Map.Truckpasstb == true ) { SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_ware.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_cp.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_tb.*" ); } SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Command_Post" ); Util.MapDebugPrint( "Axis_Command_Post_Built" ); }, Allied_Command_Post_Built = function( trigger ) { if ( Map.Warehouse == true ) { SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_Allies_cp.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_Allies_ware.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_warehouse_Entrance" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_ware.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_cp.*" ); } if ( Map.Warehouse == false && Map.Truckatb == true ) { SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_Allies_ware.*" ); } if ( Map.EscapeCrate == true && Map.Truckpasstb == true ) { SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_Allies_ware.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_Allies_cp.*" ); } SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Command_Post" ); Util.MapDebugPrint( "Allied_Command_Post_Built" ); }, Axis_Command_Post_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Command_Post" ); Util.MapDebugPrint( "Axis_Command_Post_Destroyed" ); }, Allied_Command_Post_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Command_Post" ); if ( Map.Warehouse == true ) { SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_Allies_ware.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_warehouse_Entrance" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_Allies_cp.*" ); } Util.MapDebugPrint( "Allied_Command_Post_Destroyed" ); }, Truck_Built = function( trigger ) { Map.Truck = true; SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_truck" ); if ( Map.EscapeCrate == true ) { SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_truck" ); } Util.MapDebugPrint( "Truck_Built" ); }, Truck_Destroyed = function( trigger ) { Map.Truck = false; SetAvailableMapGoals( TEAM.ALLIES, false, "ESCORT_truck" ); if ( Map.EscapeCrate == true ) { SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_truck" ); } Util.MapDebugPrint( "Truck_Destroyed" ); }, Truck_Barrier_Built = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Truck_Barrier" ); if ( Map.EscapeCrate == true ) { SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Truck_Barrier" ); } Util.MapDebugPrint( "Truck_Barrier_Built" ); }, Truck_Barrier_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Truck_Barrier" ); if ( Map.EscapeCrate == true ) { SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Truck_Barrier" ); } Util.MapDebugPrint( "Truck_Barrier_Destroyed" ); }, warehouse_Entrance_Destroyed = function( trigger ) { Map.Warehouse = false; SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_gold.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_truck_barrier" ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Truck_Barrier" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_ware.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_gold_crate" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_Allies_ware.*" ); Util.EnableGoal( "AMMOCAB_uje3.*" ); Util.EnableGoal( "HEALTHCAB_uje3.*" ); Util.MapDebugPrint( "warehouse_Entrance_Destroyed" ); }, gold_crate1_Taken = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_truck1" ); Util.MapDebugPrint( "gold_crate1_Taken" ); }, gold_crate1_Returned = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_truck1" ); Util.MapDebugPrint( "gold_crate1_Returned" ); }, gold_crate1_Secured = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_truck1" ); Util.MapDebugPrint( "gold_crate1_Secured" ); }, gold_crate2_Taken = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_truck2" ); Util.MapDebugPrint( "gold_crate2_Taken" ); }, gold_crate2_Returned = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_truck2" ); Util.MapDebugPrint( "gold_crate2_Returned" ); }, gold_crate2_Secured = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_truck2" ); Util.MapDebugPrint( "gold_crate2_Secured" ); }, Escape_Part = function( trigger ) { Map.EscapeCrate = true; if ( Map.Truck == true ) { SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_truck" ); } SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_ware.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_tb.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_gold.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "FLAG_gold_crate" ); SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_truck" ); Util.MapDebugPrint( "Escape_Part" ); }, bunker_flag_Axis_Captured = function( trigger ) { Util.MapDebugPrint( "bunker_flag_Axis_Captured" ); }, bunker_flag_Allies_Captured = function( trigger ) { Util.MapDebugPrint( "bunker_flag_Allies_Captured" ); }, truck_at_barrier = function() { Map.Truckatb = true; SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Truck_Barrier" ); Util.MapDebugPrint("truck_at_barrier"); }, truck_pass_tb = function() { Map.Truckpasstb = true; Map.Truckatb = false; SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_tb.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_ware.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_cp.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_Allies_cp.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_Allies_ware.*" ); Util.RemoveGoal( "BUILD_Truck_Barrier" ); Util.MapDebugPrint("truck_pass_tb"); }, truck_at_corner = function() { Map.Truckpasstb = false; SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_tb.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_Allies_ware.*" ); Util.MapDebugPrint("truck_at_corner"); }, truck_final = function() { SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_cp.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_final.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_Allies_final.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_Allies_cp.*" ); Util.MapDebugPrint("truck_final"); }, vehicle_at_location = function( trigger ) { switch(Map.VehicleLocation) { case 1: { Map.truck_at_barrier(); } case 2: { Map.truck_pass_tb(); } case 3: { Map.truck_at_corner(); } case 4: { Map.truck_final(); } } Util.MapDebugPrint("vehicle at location " + Map.VehicleLocation, true); }, }; global OnMapLoad = function() { // Register callback functions OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_Command_Post_Built ); OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_Command_Post_Built ); OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_Command_Post_Destroyed ); OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_Command_Post_Destroyed ); OnTrigger( "The Truck has been repaired!", Map.Truck_Built ); OnTrigger( "The Truck has been damaged!", Map.Truck_Destroyed ); OnTrigger( "Truck Barrier #1 has been constructed.", Map.Truck_Barrier_Built ); OnTrigger( "Truck Barrier #1 has been destroyed.", Map.Truck_Barrier_Destroyed ); OnTrigger( "^1Allies have destroyed the Ghosthouse Entrance", Map.warehouse_Entrance_Destroyed ); OnTrigger( "allies_firstradar_taken", Map.gold_crate1_Taken ); OnTrigger( "allies_hq_radar1ret", Map.gold_crate1_Returned ); OnTrigger( "Allied team has secured the first Halloween Part!", Map.gold_crate1_Secured ); OnTrigger( "allies_secondradar_taken", Map.gold_crate2_Taken ); OnTrigger( "allies_hq_radar2ret", Map.gold_crate2_Returned ); OnTrigger( "Allied team has secured the second Halloween Part!", Map.gold_crate2_Secured ); OnTrigger( "Allies capture the rendevezous point!", Map.bunker_flag_Axis_Captured ); OnTrigger( "Axis capture the Rendevezous point!", Map.bunker_flag_Allies_Captured ); OnTrigger( "Allied team is escaping with the Halloween Parts!", Map.Escape_Part ); truckatb = OnTriggerRegion(AABB(-220.628,1628.415,-364.875,-126.434,1670.750,-290.875), RegionTrigger.VehicleTrigger); truckpasstb = OnTriggerRegion(AABB(-786.181,1326.807,-369.875,-732.743,1675.204,-290.875), RegionTrigger.VehicleTrigger); truckatcorner = OnTriggerRegion(AABB(-1119.946,243.361,-369.875,-831.722,281.437,-295.875), RegionTrigger.VehicleTrigger); truckfinal = OnTriggerRegion(AABB(464.461,-1027.611,-369.875,504.560,-884.860,-295.872), RegionTrigger.VehicleTrigger); OnTrigger( "truck at location", Map.vehicle_at_location ); //~Util.DisableGoal( ".*", true ); // all but routes //Allies clear all goals SetAvailableMapGoals( TEAM.ALLIES, false, ".*" ); //activation SetAvailableMapGoals( TEAM.ALLIES, true, { "CHECKPOINT_bunker_flag", "BUILD_*_Command_Post", "ATTACK_Allies_cp_.*", "ROUTE_.*", }); //Axis clear all goals SetAvailableMapGoals( TEAM.AXIS, false, ".*" ); //activation SetAvailableMapGoals( TEAM.AXIS, true, { "BUILD_*_Command_Post", "DEFEND_Axis_cp_.*", "CHECKPOINT_Bunker_flag", }); // Max users per goal Util.SetMaxUsers( 1, "ATTACK_.*" ); Util.SetMaxUsers( 1, "DEFEND_.*" ); Util.SetMaxUsers( 2, "BUILD_.*" ); Util.SetMaxUsers( 2, "PLANT_.*" ); Util.SetMaxUsers( 1, "ESCORT_.*" ); Util.SetMaxUsers( 1, "CHECKPOINT_.*" ); Util.SetMaxUsers( 1, "CAPPOINT_truck.*" ); Util.SetMaxUsers( 4, "FLAG_gold_crate" ); Util.SetMaxUsersInProgress( 1, "CHECKPOINT_.*" ); Util.SetMaxUsersInProgress( 1, "DEFEND_.*" ); Util.SetMaxUsersInProgress( 2, "PLANT_.*" ); Util.SetMaxUsersInProgress( 4, "FLAG_gold_crate" ); Util.SetMaxUsersInProgress( 1, "ATTACK_.*" ); Util.SetMaxUsersInProgress( 1, "CAPPOINT_truck.*" ); Util.SetMaxUsersInProgress( 2, "BUILD.*" ); Util.SetMaxUsersInProgress( 1, "ESCORT_.*" ); Util.EnableGoal( "AMMOCAB_ujes8_.*" ); Util.EnableGoal( "HEALTHCAB_ujes8_.*" ); // Camp times //SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "ATTACK_.*", {MinCampTime=20, MaxCampTime=60} ); SetMapGoalProperties( "DEFEND_.*", {MinCampTime=20, MaxCampTime=60} ); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { // Uncomment for shootable breakables //~bot.TargetBreakableDist = 90.0; // Only set MaxViewDistance on maps with limited sight (e.g. fog) //~bot.MaxViewDistance = 2400; }; global InitializeRoutes = function() { MapRoutes = { BUILD_Truck = { }, PLANT_warehouse_Entrance = { }, FLAG_gold_crate = { }, CHECKPOINT_bunker_flag = { ROUTE_Spawn_3 = { ROUTE_cap_flag_1 = { ROUTE_cp_north_1 = { }, ROUTE_cap_flag_2 = { ROUTE_cap_flag_3 = { }, ROUTE_cap_flag_4 = { ROUTE_cap_flag_5 = { }, }, }, }, }, }, BUILD_Command_Post = { ROUTE_Spawn_3 = { ROUTE_cp_east_1 = { ROUTE_cp_east_2 = { }, }, }, }, PLANT_Command_Post = { }, }; Util.Routes(MapRoutes); };