// Map script by [UJE]Niek global Map = { SnipeMap = true, Movers = { "MOVER_swimming_shark1", "MOVER_swimming_shark2", "MOVER_swimming_shark3", "MOVER_swimming_shark4", }, }; global OnMapLoad = function() { Util.LimitToTeam( TEAM.AXIS, "SNIPE_axis.*" ); Util.LimitToTeam( TEAM.ALLIES, "SNIPE_allied.*" ); Util.MapDebugPrint( "OnMapLoad", true ); }; global OnBotJoin = function(bot) { Util.ChangeToSniperWeapons(bot); bot.IgnoreTarget( GetGoal("MOVER_swimming_shark1").GetEntity(), 9999 ); bot.IgnoreTarget( GetGoal("MOVER_swimming_shark2").GetEntity(), 9999 ); bot.IgnoreTarget( GetGoal("MOVER_swimming_shark3").GetEntity(), 9999 ); bot.IgnoreTarget( GetGoal("MOVER_swimming_shark4").GetEntity(), 9999 ); };