// ========================================================================================= // ******** Vengeance TE Final Omni-Bot 0.81 Script & Waypoints by AliceInChains ******* // ========================================================================================= // Spawns: // Forward Spawn, spawnpoint 1 ( Starting spawn for Allies, capturable. Becomes permanent Axis after Bunker Door is destroyed ) // Allied Spawn, spawnpoint 2 ( Second spawn for Allies ) // West Spawn, spawnpoint 3 ( 2 of 2 Starting Sspawn for Axis ) // Allied CP, spawnpoint 4 ( Available from start ) // Axis CP, spawnpoint 5 ( Becomes available after building Command Post ) // East Spawn, spawnpoint 6 ( 1 of 2 Starting spawn for Axis ) global Map = { Debug = 1, // please set to zero before distributing your script ShowMovers = false, // Conditionals Command_Post_Status = 0, // 0 = Neutral, 1 = Axis, 2 = Allies Bunker_Door = true, Main_Gate = true, Allied_Command_Post_Built = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Status = 2; Util.MapDebugPrint( "Allied_Command_Post_Built" ); }, Axis_Command_Post_Built = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Status = 1; Util.MapDebugPrint( "Axis_Command_Post_Built" ); }, Bunker_Door_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Bunker_Door_Dyno += 1; Util.MapDebugPrint( "Bunker_Door_Planted" ); }, Allied_Command_Post_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno += 1; Util.MapDebugPrint( "Allied_Command_Post_Planted" ); }, Axis_Command_Post_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno += 1; Util.MapDebugPrint( "Axis_Command_Post_Planted" ); }, Main_Gate_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Main_Gate_Dyno += 1; Util.MapDebugPrint( "Main_Gate_Planted" ); }, Bunker_Door_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Bunker_Door_Dyno -= 1; Util.MapDebugPrint( "Bunker_Door_Defused" ); }, Allied_Command_Post_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno -= 1; Util.MapDebugPrint( "Allied_Command_Post_Defused" ); }, Axis_Command_Post_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno -= 1; Util.MapDebugPrint( "Axis_Command_Post_Defused" ); }, Main_Gate_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Main_Gate_Dyno -= 1; Util.MapDebugPrint( "Main_Gate_Defused" ); }, Bunker_Door_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Bunker_Door_Dyno = 0; sleep(1.5); // Axis Goals SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_Control_Console" ); SetAvailableMapGoals( TEAM.AXIS, true, "FLAG_control_codes" ); Util.MapDebugPrint( "Bunker_Door_Destroyed" ); }, Allied_Command_Post_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno = 0; Util.MapDebugPrint( "Allied_Command_Post_Destroyed" ); }, Axis_Command_Post_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Command_Post_Dyno = 0; Util.MapDebugPrint( "Axis_Command_Post_Destroyed" ); }, Main_Gate_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Main_Gate_Dyno = 0; sleep(1.5); // Pathing will fail otherwise // Allied Goals SetAvailableMapGoals( TEAM.ALLIES, true, "MOUNTMG42_south_bunker_mg" ); Util.MapDebugPrint( "Main_Gate_Destroyed" ); }, control_codes_Taken = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "control_codes_Taken" ); }, control_codes_Returned = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "control_codes_Returned" ); }, control_codes_Secured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "control_codes_Secured" ); }, forward_spawn_Axis_Captured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "forward_spawn_Axis_Captured" ); }, forward_spawn_Allies_Captured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "forward_spawn_Allies_Captured" ); }, }; global OnMapLoad = function() { if ( TestMapOn ) { Util.AutoTestMap(); } // Register callback functions OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_Command_Post_Built ); OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_Command_Post_Built ); OnTrigger( "Planted at the Bunker Door.", Map.Bunker_Door_Planted ); OnTrigger( "Planted at the Command Post.", Map.Allied_Command_Post_Planted ); OnTrigger( "Planted at the Command Post.", Map.Axis_Command_Post_Planted ); OnTrigger( "Planted at the Main Gate.", Map.Main_Gate_Planted ); OnTrigger( "Defused at the Bunker Door.", Map.Bunker_Door_Defused ); OnTrigger( "Defused at the Command Post.", Map.Allied_Command_Post_Defused ); OnTrigger( "Defused at the Command Post.", Map.Axis_Command_Post_Defused ); OnTrigger( "Defused at the Main Gate.", Map.Main_Gate_Defused ); OnTrigger( "The Axis have breached the bunker door", Map.Bunker_Door_Destroyed ); OnTrigger( "MISSING_STRING", Map.Allied_Command_Post_Destroyed ); OnTrigger( "", Map.Axis_Command_Post_Destroyed ); OnTrigger( "Axis have breached the Main Gate", Map.Main_Gate_Destroyed ); OnTrigger( "The Axis have stolen the Control Codes", Map.control_codes_Taken ); OnTrigger( "The Allies have returned the COntrol Codes", Map.control_codes_Returned ); OnTrigger( "^1ALERT! HANGER DOORS ARE OPENING!", Map.control_codes_Secured ); OnTrigger( "Axis capture the Ammo Depot!", Map.forward_spawn_Axis_Captured ); OnTrigger( "MISSING_STRING", Map.forward_spawn_Allies_Captured ); Util.SetGoalPosition( 270, -1402, 94, "PLANT_Main_Gate" ); Util.DisableGoal( ".*", true ); // all but routes // Allied Goals SetAvailableMapGoals( TEAM.ALLIES, true, "CHECKPOINT_forward_spawn" ); SetAvailableMapGoals( TEAM.ALLIES, true, ".*_Allies_Bunker_Door.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, ".*_Allies_Main_Gate.*" ); // Axis Goals SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Bunker_Door" ); SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Main_Gate" ); SetAvailableMapGoals( TEAM.AXIS, true, "CHECKPOINT_forward_spawn" ); SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_Main_Gate.*" ); // Max users per goal Util.SetMaxUsers( 1, "DEFEND_.*" ); Util.SetMaxUsers( 1, "GRENADE_.*" ); Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); // Camp times SetMapGoalProperties( "DEFEND_.*", {MinCampTime=20, MaxCampTime=30} ); SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=45, MaxCampTime=60} ); MapRoutes = { }; Util.Routes(MapRoutes); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { // Uncomment for shootable breakables //~bot.TargetBreakableDist = 90.0; // Only set MaxViewDistance on maps with limited sight (e.g. fog) //~bot.MaxViewDistance = 2400; };