//========================================================================================== // // warmissile_fp4.gm // // Who When What //------------------------------------------------------------------------------------------ // ^1{WeB}^7*^4GA^1NG$^4TA^7* 31 May 2016 Initial Script // //========================================================================================== // global Map = { Debug = 1, // please set to zero before distributing your script ShowMovers = false, Allied_Command_Post_Dyno = 0, Axis_Command_Post_Dyno = 0, Main_Generator_Dyno = 0, generator_door_constructible_Dyno = 0, Allied_Command_Post_Built = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_generator_door_constructible" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Main_Generator_5" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Main_Generator_6" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Main_Generator_7" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Main_Generator_8" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Main_Generator_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Main_Generator_2" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Main_Generator_3" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Main_Generator_4" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Outside_Fence_8" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Command_Post_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Command_Post_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Command_Post_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Command_Post_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Command_Post_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Command_Post_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Command_Post_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Command_Post_4" ); Util.MapDebugPrint( "Allied_Command_Post_Built" ); }, Axis_Command_Post_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Axis_Command_Post_Built" ); }, generator_door_constructible_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "generator_door_constructible_Built" ); }, Allied_Command_Post_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Allied_Command_Post_Dyno += 1; Util.MapDebugPrint( "Allied_Command_Post_Planted" ); }, Axis_Command_Post_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Axis_Command_Post_Dyno += 1; Util.MapDebugPrint( "Axis_Command_Post_Planted" ); }, Main_Generator_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Main_Generator_Dyno += 1; Util.MapDebugPrint( "Main_Generator_Planted" ); }, generator_door_constructible_Planted = function( trigger ) { if ( TestMap ) { return; } Map.generator_door_constructible_Dyno += 1; Util.MapDebugPrint( "generator_door_constructible_Planted" ); }, Allied_Command_Post_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Allied_Command_Post_Dyno -= 1; Util.MapDebugPrint( "Allied_Command_Post_Defused" ); }, Axis_Command_Post_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Axis_Command_Post_Dyno -= 1; Util.MapDebugPrint( "Axis_Command_Post_Defused" ); }, Main_Generator_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Main_Generator_Dyno -= 1; Util.MapDebugPrint( "Main_Generator_Defused" ); }, generator_door_constructible_Defused = function( trigger ) { if ( TestMap ) { return; } Map.generator_door_constructible_Dyno -= 1; Util.MapDebugPrint( "generator_door_constructible_Defused" ); }, Allied_Command_Post_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Allied_Command_Post_Dyno = 0; Util.MapDebugPrint( "Allied_Command_Post_Destroyed" ); }, Axis_Command_Post_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Axis_Command_Post_Dyno = 0; Util.MapDebugPrint( "Axis_Command_Post_Destroyed" ); }, Main_Generator_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Main_Generator_Dyno = 0; SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_generator_door_constructible" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Main_Generator_5" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Main_Generator_6" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Main_Generator_7" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Main_Generator_8" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Missile_3" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Missile_4" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Missile_5" ); SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_keycard" ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_generator_door_constructible" ); SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Allied_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Main_Generator_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Main_Generator_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Main_Generator_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Main_Generator_4" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Missile_1_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Missile_2" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Missile_3" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Missile_4" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Keycard_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Keycard_2" ); Util.MapDebugPrint( "Main_Generator_Destroyed" ); }, generator_door_constructible_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.generator_door_constructible_Dyno = 0; SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Main_Generator" ); Util.MapDebugPrint( "generator_door_constructible_Destroyed" ); }, keycard_Taken = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Keycard_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Keycard_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "FLAG_keycard" ); Util.MapDebugPrint( "keycard_Taken" ); }, keycard_Returned = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Keycard_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Keycard_2" ); SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_keycard" ); Util.MapDebugPrint( "keycard_Returned" ); }, keycard_Secured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "keycard_Secured" ); }, Outdoor_Fence_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Allied_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Command_Post_1" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Command_Post_2" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Command_Post_3" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Command_Post_4" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Outside_Fence_5" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Outside_Fence_6" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Outside_Fence_7" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Outside_Fence_8" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Outside_Fence_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Outside_Fence_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Outside_Fence_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Outside_Fence_4" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Command_Post_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Command_Post_2" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Command_Post_3" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Command_Post_4" ); Util.MapDebugPrint( "Outdoor_Fence_Destroyed" ); }, Generator_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Outdoor_Fence" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Outside_Fence_5" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Outside_Fence_6" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Outside_Fence_7" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Outside_Fence_8" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Outside_Fence_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Outside_Fence_2" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Outside_Fence_3" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Outside_Fence_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Generator_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Generator_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Generator_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Generator_4" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Generator_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Generator_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Generator_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Generator_4" ); Util.MapDebugPrint( "Generator_Destroyed" ); }, Forward_Spawn_Captured = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, true, "CHECKPOINT_flag" ); Util.MapDebugPrint( "Forward_Spawn_Captured" ); }, Axis_Forward_Spawn_Captured = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, false, "CHECKPOINT_flag" ); Util.MapDebugPrint( "Axis_Forward_Spawn_Captured" ); }, }; global OnMapLoad = function() { if ( TestMapOn ) { Util.AutoTestMap(); } // Register callback functions OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_Command_Post_Built ); OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_Command_Post_Built ); OnTrigger( "The generator door has been constructed.", Map.generator_door_constructible_Built ); OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_Command_Post_Destroyed ); OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_Command_Post_Destroyed ); OnTrigger( "The Main Generator has been destroyed", Map.Main_Generator_Destroyed ); OnTrigger( "The generator door has been destroyed.", Map.generator_door_constructible_Destroyed ); OnTrigger( "The Outdoor Fence has been destroyed.", Map.Outdoor_Fence_Destroyed ); OnTrigger( "The generator has been destroyed", Map.Generator_Destroyed ); OnTrigger( "The Allies have captured the Forward Spawn !", Map.Forward_Spawn_Captured ); OnTrigger( "The Axis have captured the Forward Spawn !", Map.Axis_Forward_Spawn_Captured ); OnTrigger( "Allies have stolen the keycard!", Map.keycard_Taken ); OnTrigger( "Axis have returned the keycard!", Map.keycard_Returned ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_generator_door_constructible" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Outdoor_Fence" ); SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Allied_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, false, "FLAG_keycard" ); SetAvailableMapGoals( TEAM.ALLIES, false, "MOUNTMG42_914" ); SetAvailableMapGoals( TEAM.ALLIES, false, "MOUNTMG42_1171" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Axis_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Main_Generator" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Outside_Fence_5" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Outside_Fence_6" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Outside_Fence_7" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Outside_Fence_8" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Command_Post_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Command_Post_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Command_Post_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Command_Post_4" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Main_Generator_5" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Main_Generator_6" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Main_Generator_7" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Main_Generator_8" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Missile_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Missile_4" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Missile_5" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Command_Post_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Command_Post_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Command_Post_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Command_Post_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "MOUNTMG42_914" ); SetAvailableMapGoals( TEAM.AXIS, false, "MOUNTMG42_1171" ); SetAvailableMapGoals( TEAM.AXIS, false, "CHECKPOINT_flag" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Outside_Fence_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Outside_Fence_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Outside_Fence_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Outside_Fence_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Main_Generator_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Main_Generator_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Main_Generator_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Main_Generator_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Missile_1_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Missile_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Missile_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Missile_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Keycard_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Keycard_2" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Generator_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Generator_2" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Generator_3" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Generator_4" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Generator_1" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Generator_2" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Generator_3" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Generator_4" ); //~Util.DisableGoal( ".*", true ); // all but routes //~SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_.*" ); //~SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_.*" ); // Max users per goal //Util.SetMaxUsers( 1, "DEFEND_.*" ); //Util.SetMaxUsers( 1, "GRENADE_.*" ); //Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); // Camp times SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} ); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { // Uncomment for shootable breakables //~bot.TargetBreakableDist = 90.0; // Only set MaxViewDistance on maps with limited sight (e.g. fog) //~bot.MaxViewDistance = 2400; }; global InitializeRoutes = function() { MapRoutes = { BUILD_generator_door_constructible = { }, BUILD_Axis_Command_Post = { }, BUILD_Allied_Command_Post = { }, PLANT_Allied_Command_Post = { }, PLANT_Main_Generator = { }, PLANT_Axis_Command_Post = { }, PLANT_generator_door_constructible = { }, FLAG_keycard = { }, }; Util.Routes(MapRoutes); };