//========================================================================================== // // western.gm // // Who When What //------------------------------------------------------------------------------------------ // ^1{WeB}^7*^4GA^1NG$^4TA^7* 23 June 2015 Initial Script // palota 21 September 2015 fixed FLAG and CAPPOINT availability // jcfgonc@gmail.com 05 May 2016 Improved action and added routing // //========================================================================================== // global Map = { Debug = 0, Movers = { "MOVER_piano", "MOVER_vulture_1", "MOVER_vulture_2", "MOVER_vulture_3", "MOVER_vulture_4", "MOVER_vulture_5", "MOVER_vulture_6", "MOVER_clay_counter", "MOVER_pistol_counter", "MOVER_pistol_target_1", "MOVER_pistol_target_2", "MOVER_pistol_target_3", "MOVER_pistol_target_4", "MOVER_pistol_target_5", "MOVER_pistol_target_6", "MOVER_pistol_target_7", "MOVER_pistol_target_8", "MOVER_bell_hammer", "MOVER_bell_rope", "MOVER_hang_lever", }, dynoCount = 0, stolenDyno = 0, game_stage1 = function(trigger) { Util.DisableGoal( "ARTILLERY.*", true ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_part1_axis.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_part2_axis.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_part2_allies.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_part1_allies.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, { "DEFEND_part2_allies_16", "DEFEND_part2_allies_6", "DEFEND_part2_allies", "DEFEND_part2_allies_1"}); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANTMINE_bank_door.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ARTILLERY_S_axis_incoming_church.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_part2_axis.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_part2_allies.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_part1_axis.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_part1_allies.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "ARTILLERY_S_allies_incoming_part1_allies.*" ); SetAvailableMapGoals( TEAM.AXIS, false, { "DEFEND_part1_allies", "DEFEND_part1_allies_1", "DEFEND_part1_allies_21", "DEFEND_part1_allies_17", "DEFEND_part1_allies_18", "DEFEND_part1_allies_19", "DEFEND_part1_allies"}); Util.MapDebugPrint( "game_stage1" ); }, game_stage2 = function(trigger) { Util.DisableGoal( "ARTILLERY.*", true ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_part1_axis.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_part1_allies.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_part2_axis.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANTMINE_bank_door.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "ARTILLERY_S_axis_incoming_church.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_part1_axis.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_part1_allies.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "ARTILLERY_S_allies_incoming_part1_allies.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_part2_allies.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_part2_axis.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_part2_allies.*" ); //useful Util.MapDebugPrint( "game_stage2" ); }, gun_door_Destroyed = function( trigger ) { sleep(1); SetAvailableMapGoals( TEAM.AXIS, true, "FLAG_dyno" ); Util.MapDebugPrint( "gun_door_Destroyed" ); }, dyno_Taken = function( trigger ) { Map.game_stage2(); Map.stolenDyno+=1; Util.MapDebugPrint( "dyno_Taken" ); }, dyno_Dropped = function( trigger ) { Map.stolenDyno-=1; Util.MapDebugPrint( "dyno_Dropped" ); }, dyno_Returned = function( trigger ) { if(Map.stolenDyno==0) { Map.game_stage1(); Util.MapDebugPrint( "dyno_Returned" ); } }, dyno_Secured = function( trigger ) { Map.dynoCount += 1; Map.stolenDyno-=1; if(Map.dynoCount == 2) { SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_Jail" ); SetAvailableMapGoals( TEAM.AXIS, true, { "FLAG_detokit", "CAPPOINT_Jail_2", }); Map.game_stage1(); } Util.MapDebugPrint( "dyno_Secured" ); }, detokit_Taken = function( trigger ) { Map.game_stage2(); Util.MapDebugPrint( "detokit_Taken" ); }, detokit_Returned = function( trigger ) { Map.game_stage1(); Util.MapDebugPrint( "detokit_Returned" ); }, detokit_Secured = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_Jail_2" ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_deto" ); Map.game_stage2(); Util.MapDebugPrint( "detokit_Secured" ); }, detokit_Built = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_deto" ); SetAvailableMapGoals( TEAM.AXIS, true, "SWITCH_jail_1"); SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_jail_1" ); Map.game_stage2(); Util.MapDebugPrint( "detokit_Built" ); }, Detonator_Enabled = function( trigger ) { Util.LimitToTeam( TEAM.ALLIES, "SWITCH_jail_1" ); Map.game_stage2(); Util.MapDebugPrint( "Detonator_Enabled" ); }, Detonator_Disabled = function( trigger ) { Util.LimitToTeam( TEAM.AXIS, "SWITCH_jail_1" ); Map.game_stage2(); Util.MapDebugPrint( "Detonator_Disabled" ); }, }; global saveRoutesGML = function(){ // write it out to file for easy copy / paste gmfile = File(); fileName = GetMapName() + "_route_positions.gml"; if ( !System.FileExists(fileName) ) { gmfile.Open(fileName, "text", false); } else { gmfile.Open(fileName, "text", false, false); } gmfile.Write("graph ["); gmfile.Write(System.NewLine); gmfile.Write(" directed 1"); gmfile.Write(System.NewLine); goals = {}; id = 0; GetGoals(goals, TEAM.AXIS, "ROUTE.*", { Sort="priority" }); foreach( goal in goals ) { // properties goalPosition = goal.GetPosition(); x = goalPosition.x; y = goalPosition.y; z = goalPosition.z; radius = goal.GetRadius(); name = goal.GetName(); // --------------------------------------------- gmfile.Write(" node ["); gmfile.Write(System.NewLine); gmfile.Write(" id ", id); gmfile.Write(System.NewLine); gmfile.Write(" label \"", name, "\""); gmfile.Write(System.NewLine); // --------------------------------------------- gmfile.Write(" graphics ["); gmfile.Write(System.NewLine); gmfile.Write(" x ", x); gmfile.Write(System.NewLine); gmfile.Write(" y ", y); gmfile.Write(System.NewLine); gmfile.Write(" w ", radius); gmfile.Write(System.NewLine); gmfile.Write(" h ", radius); gmfile.Write(System.NewLine); gmfile.Write(" type \"ellipse\""); gmfile.Write(System.NewLine); gmfile.Write(" ]"); gmfile.Write(System.NewLine); // --------------------------------------------- gmfile.Write(" LabelGraphics ["); gmfile.Write(System.NewLine); gmfile.Write(" text \"", name, "\""); gmfile.Write(System.NewLine); gmfile.Write(" fontSize 12"); gmfile.Write(System.NewLine); gmfile.Write(" fontName \"Dialog\""); gmfile.Write(System.NewLine); gmfile.Write(" model \"null\""); gmfile.Write(System.NewLine); gmfile.Write(" ]"); gmfile.Write(System.NewLine); // --------------------------------------------- gmfile.Write(" ]"); gmfile.Write(System.NewLine); id = id+1; } gmfile.Write("]"); gmfile.Write(System.NewLine); gmfile.Close(); }; global OnMapLoad = function() { // saveRoutesGML(); OnTrigger( "Axis have breached the Gunsmith's door!", Map.gun_door_Destroyed ); OnTrigger( "Axis have stolen Detonator kit!", Map.detokit_Taken ); OnTrigger( "Axis have stolen Dynamite!", Map.dyno_Taken ); OnTrigger( "Allies have returned Detonator kit!", Map.detokit_Returned ); OnTrigger( "Allies have returned Dynamite!", Map.dyno_Returned ); OnTrigger( "Axis have captured the Detonator kit!", Map.detokit_Secured ); OnTrigger( "First Dynamite secured!", Map.dyno_Secured ); OnTrigger( "Second Dynamite secured!", Map.dyno_Secured ); OnTrigger( "Detonator is prepared!", Map.detokit_Built ); OnTrigger( "Detonator turned ^1ON^w", Map.Detonator_Enabled ); OnTrigger( "Detonator turned ^1OFF^w", Map.Detonator_Disabled ); OnTrigger( "Axis have dropped a Dynamite!", Map.dyno_Dropped); Util.DisableGoal( ".*", true ); SetAvailableMapGoals( TEAM.AXIS, false, { "BUILD_deto", "FLAG.*", "SWITCH_jail_1", "CAPPOINT_Jail", "CAPPOINT_Jail_2", "PLANT_Gunsmiths_Door", }); SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Gunsmiths_Door" ); SetAvailableMapGoals( TEAM.AXIS, true, "CALLARTILLERY.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "SNIPE_axis.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_Jail" ); SetAvailableMapGoals( TEAM.ALLIES, false, { "SWITCH_jail_1", }); SetAvailableMapGoals( TEAM.ALLIES, true, "CALLARTILLERY.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "SNIPE.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "SNIPE_allied_spawn_attic.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_belltower_tw_axis" ); SetGoalPriority( "DEFEND_belltower_tw_axis", 0.55 ); Map.game_stage1(); SetGoalPriority( "BUILD_deto", 0.95 ); SetGoalPriority( "SWITCH_jail_1", 0.81 ); SetGoalPriority( "PLANT_Gunsmiths_Door", 0.91 ); SetGoalPriority( "PLANTMINE_bank_door_.*", 0.91 ); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed. 2" ); }; global OnBotJoin = function( bot ) { Util.IgnoreTargetGoalTable(bot, Map.Movers); }; global InitializeRoutes = function() { MapRoutes = { PLANT_Gunsmiths_Door = { ROUTE_axisspawn = { ROUTE_r13 = { ROUTE_r12 = { ROUTE_r19 = { ROUTE_r18 = { ROUTE_r8 = { ROUTE_r7 = { ROUTE_r24 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, }, ROUTE_r17 = { ROUTE_r7 = { ROUTE_r24 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, ROUTE_r6 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, ROUTE_r11 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, ROUTE_church = { ROUTE_r22 = { ROUTE_r23 = {}, }, ROUTE_r1 = { ROUTE_r2 = {}, }, }, }, ROUTE_church = { ROUTE_r22 = { ROUTE_r23 = {}, }, ROUTE_r1 = { ROUTE_r2 = {}, }, }, }, }, ROUTE_r15 = { ROUTE_r17 = { ROUTE_r7 = { ROUTE_r24 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, ROUTE_r6 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, ROUTE_r11 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, ROUTE_r18 = { ROUTE_r8 = { ROUTE_r7 = { ROUTE_r24 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, }, ROUTE_r17 = { ROUTE_r7 = { ROUTE_r24 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, ROUTE_r6 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, ROUTE_r11 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, ROUTE_church = { ROUTE_r22 = { ROUTE_r23 = {}, }, ROUTE_r1 = { ROUTE_r2 = {}, }, }, }, ROUTE_r16 = { ROUTE_r17 = { ROUTE_r7 = { ROUTE_r24 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, ROUTE_r6 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, ROUTE_r11 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, ROUTE_r18 = { ROUTE_r8 = { ROUTE_r7 = { ROUTE_r24 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, }, ROUTE_r17 = { ROUTE_r7 = { ROUTE_r24 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, ROUTE_r6 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, ROUTE_r11 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, ROUTE_church = { ROUTE_r22 = { ROUTE_r23 = {}, }, ROUTE_r1 = { ROUTE_r2 = {}, }, }, }, ROUTE_church = { ROUTE_r22 = { ROUTE_r23 = {}, }, ROUTE_r1 = { ROUTE_r2 = {}, }, }, }, ROUTE_r19 = { ROUTE_r18 = { ROUTE_r8 = { ROUTE_r7 = { ROUTE_r24 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, }, ROUTE_r17 = { ROUTE_r7 = { ROUTE_r24 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, ROUTE_r6 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, ROUTE_r11 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, ROUTE_church = { ROUTE_r22 = { ROUTE_r23 = {}, }, ROUTE_r1 = { ROUTE_r2 = {}, }, }, }, ROUTE_church = { ROUTE_r22 = { ROUTE_r23 = {}, }, ROUTE_r1 = { ROUTE_r2 = {}, }, }, }, ROUTE_church = { ROUTE_r22 = { ROUTE_r23 = {}, }, ROUTE_r1 = { ROUTE_r2 = {}, }, }, }, ROUTE_r16 = { ROUTE_r17 = { ROUTE_r7 = { ROUTE_r24 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, ROUTE_r6 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, ROUTE_r11 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, ROUTE_r18 = { ROUTE_r8 = { ROUTE_r7 = { ROUTE_r24 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, }, ROUTE_r17 = { ROUTE_r7 = { ROUTE_r24 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, ROUTE_r6 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, ROUTE_r11 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, ROUTE_church = { ROUTE_r22 = { ROUTE_r23 = {}, }, ROUTE_r1 = { ROUTE_r2 = {}, }, }, }, ROUTE_church = { ROUTE_r22 = { ROUTE_r23 = {}, }, ROUTE_r1 = { ROUTE_r2 = {}, }, }, }, }, ROUTE_r14 = { ROUTE_r10 = { ROUTE_r9 = { ROUTE_r8 = { ROUTE_r7 = { ROUTE_r24 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, }, }, }, }, ROUTE_r12 = { ROUTE_r19 = { ROUTE_r18 = { ROUTE_r8 = { ROUTE_r7 = { ROUTE_r24 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, }, ROUTE_r17 = { ROUTE_r7 = { ROUTE_r24 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, ROUTE_r6 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, ROUTE_r11 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, ROUTE_church = { ROUTE_r22 = { ROUTE_r23 = {}, }, ROUTE_r1 = { ROUTE_r2 = {}, }, }, }, ROUTE_church = { ROUTE_r22 = { ROUTE_r23 = {}, }, ROUTE_r1 = { ROUTE_r2 = {}, }, }, }, }, }, ROUTE_alliedspawn = { ROUTE_r20 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, ROUTE_r11 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, ROUTE_r23 = {}, }, ROUTE_r21 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, ROUTE_r23 = {}, }, ROUTE_r24 = { ROUTE_r5 = { ROUTE_r4 = { ROUTE_r23 = {}, ROUTE_r3 = { ROUTE_r2 = {}, }, }, ROUTE_r23 = {}, }, }, }, }, PLANTMINE_bank_door = { ROUTE_axisspawn = { ROUTE_r10 = { ROUTE_r9 = { ROUTE_r8 = { ROUTE_gallows = {}, }, ROUTE_r17 = { ROUTE_gallows = {}, }, ROUTE_r18 = { ROUTE_r8 = { ROUTE_gallows = {}, }, ROUTE_r17 = { ROUTE_gallows = {}, }, }, }, }, ROUTE_r13 = { ROUTE_r15 = { ROUTE_gallows = {}, }, ROUTE_r16 = { ROUTE_gallows = {}, }, ROUTE_gallows = {}, }, ROUTE_r12 = { ROUTE_gallows = {}, ROUTE_r19 = { ROUTE_r9 = { ROUTE_r8 = { ROUTE_gallows = {}, }, ROUTE_r17 = { ROUTE_gallows = {}, }, ROUTE_r18 = { ROUTE_r8 = { ROUTE_gallows = {}, }, ROUTE_r17 = { ROUTE_gallows = {}, }, }, }, ROUTE_r8 = { ROUTE_gallows = {}, }, ROUTE_r18 = { ROUTE_r8 = { ROUTE_gallows = {}, }, ROUTE_r17 = { ROUTE_gallows = {}, }, }, ROUTE_gallows = {}, }, }, }, ROUTE_alliedspawn = { ROUTE_r20 = { ROUTE_r17 = { ROUTE_r18 = { ROUTE_gallows = {}, ROUTE_r19 = {}, }, ROUTE_gallows = {}, }, }, ROUTE_r21 = { ROUTE_r6 = { ROUTE_r11 = {}, }, }, ROUTE_r7 = { ROUTE_r8 = { ROUTE_r9 = { ROUTE_r19 = {}, }, ROUTE_r18 = { ROUTE_gallows = {}, ROUTE_r19 = {}, }, }, }, ROUTE_r22 = { ROUTE_church = {}, }, }, }, }; // MapRoutes.FLAG_axis_tb2 = MapRoutes.FLAG_axis_tb1; MapRoutes["FLAG.*"] = MapRoutes.PLANT_Gunsmiths_Door; MapRoutes["DEFEND_part1_axis.*"] = MapRoutes.PLANT_Gunsmiths_Door; MapRoutes["DEFEND_part1_allies.*"] = MapRoutes.PLANT_Gunsmiths_Door; MapRoutes["DEFEND_part2_axis.*"] = MapRoutes.PLANTMINE_bank_door; MapRoutes["DEFEND_part2_allies.*"] = MapRoutes.PLANTMINE_bank_door; // MapRoutes["DEFEND_axis_defend_parts.*"] = MapRoutes.DEFEND_axis_defend_parts; // MapRoutes["DEFEND_axis_defend_cappoint.*"] = MapRoutes.DEFEND_axis_defend_cappoint; Util.Routes(MapRoutes); };