//========================================================================================== // // wwgn3203.gm // // Who When What //------------------------------------------------------------------------------------------ // ^1{WeB}^7*^4GA^1NG$^4TA^7* 19 January 2016 Initial Script // //========================================================================================== // global Map = { Debug = 1, // please set to zero before distributing your script ShowMovers = false, Allied_Command_Post_Dyno = 0, Axis_Command_Post_Dyno = 0, stone_tunnel_Dyno = 0, train_Dyno = 0, Allied_Command_Post_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Allied_Command_Post_Built" ); }, Axis_Command_Post_Built = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "Axis_Command_Post_Built" ); }, Allied_Command_Post_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Allied_Command_Post_Dyno += 1; Util.MapDebugPrint( "Allied_Command_Post_Planted" ); }, Axis_Command_Post_Planted = function( trigger ) { if ( TestMap ) { return; } Map.Axis_Command_Post_Dyno += 1; Util.MapDebugPrint( "Axis_Command_Post_Planted" ); }, stone_tunnel_Planted = function( trigger ) { if ( TestMap ) { return; } Map.stone_tunnel_Dyno += 1; Util.MapDebugPrint( "stone_tunnel_Planted" ); }, train_Planted = function( trigger ) { if ( TestMap ) { return; } Map.train_Dyno += 1; Util.MapDebugPrint( "train_Planted" ); }, gate_Planted = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Gate_1" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Gate_2" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Gate_3" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Gate_4" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Gate_5" ); Util.MapDebugPrint( "gate_Planted" ); }, Allied_Command_Post_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Allied_Command_Post_Dyno -= 1; Util.MapDebugPrint( "Allied_Command_Post_Defused" ); }, Axis_Command_Post_Defused = function( trigger ) { if ( TestMap ) { return; } Map.Axis_Command_Post_Dyno -= 1; Util.MapDebugPrint( "Axis_Command_Post_Defused" ); }, stone_tunnel_Defused = function( trigger ) { if ( TestMap ) { return; } Map.stone_tunnel_Dyno -= 1; Util.MapDebugPrint( "stone_tunnel_Defused" ); }, train_Defused = function( trigger ) { if ( TestMap ) { return; } Map.train_Dyno -= 1; Util.MapDebugPrint( "train_Defused" ); }, Allied_Command_Post_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Allied_Command_Post_Dyno = 0; Util.MapDebugPrint( "Allied_Command_Post_Destroyed" ); }, Axis_Command_Post_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.Axis_Command_Post_Dyno = 0; Util.MapDebugPrint( "Axis_Command_Post_Destroyed" ); }, stone_tunnel_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Tunnel_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Tunnel_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Tunnel_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Tunnel_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Tunnel_5" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Tunnel_6" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Tunnel2_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Tunnel2_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Tunnel2_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Tunnel2_4" ); Map.stone_tunnel_Dyno = 0; Util.MapDebugPrint( "stone_tunnel_Destroyed" ); }, train_Destroyed = function( trigger ) { if ( TestMap ) { return; } Map.train_Dyno = 0; Util.MapDebugPrint( "train_Destroyed" ); }, forward_flag_Axis_Captured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "forward_flag_Axis_Captured" ); }, forward_flag_Allies_Captured = function( trigger ) { if ( TestMap ) { return; } Util.MapDebugPrint( "forward_flag_Allies_Captured" ); }, Main_Gate_destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Train_2" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Train2_1" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Train2_2" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Train2_3" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Train2_4" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Gate_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Gate_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Gate_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Gate_4" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Gate_5" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Axis_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Train_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Train_2" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Train_3" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Train_4" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Train_5" ); SetAvailableMapGoals( TEAM.AXIS, false, "CHECKPOINT_forward_flag" ); SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Allied_Command_Post" ); Util.MapDebugPrint( "Main_Gate_destroyed" ); }, Train_2_Destroyed = function( trigger ) { if ( TestMap ) { return; } SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_stone_tunnel" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Tunnel2_1" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Tunnel2_2" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Tunnel2_3" ); SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Tunnel2_4" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Train2_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Train2_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Train2_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Train2_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Train_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Train_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Train_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Train_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Train_5" ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Axis_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Tunnel_1" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Tunnel_2" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Tunnel_3" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Tunnel_4" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Tunnel_5" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Tunnel_6" ); Util.MapDebugPrint( "Train_2_Destroyed" ); }, }; global OnMapLoad = function() { if ( TestMapOn ) { Util.AutoTestMap(); } // Register callback functions OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_Command_Post_Built ); OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_Command_Post_Built ); OnTrigger( "Planted at the Allied Command Post.", Map.Allied_Command_Post_Planted ); OnTrigger( "Planted at the Axis Command Post.", Map.Axis_Command_Post_Planted ); OnTrigger( "Planted at stone tunnel.", Map.stone_tunnel_Planted ); OnTrigger( "Planted at Main gate.", Map.gate_Planted ); OnTrigger( "Planted at train.", Map.train_Planted ); OnTrigger( "Defused at the Allied Command Post.", Map.Allied_Command_Post_Defused ); OnTrigger( "Defused at the Axis Command Post.", Map.Axis_Command_Post_Defused ); OnTrigger( "Defused at the MISSING_STRING.", Map.stone_tunnel_Defused ); OnTrigger( "Defused at the MISSING_STRING.", Map.train_Defused ); OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_Command_Post_Destroyed ); OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_Command_Post_Destroyed ); OnTrigger( "The Allies have destroyed the tunnel!", Map.stone_tunnel_Destroyed ); OnTrigger( "The Allies have destroyed the train!", Map.train_Destroyed ); OnTrigger( "The Allies have destroyed the train!", Map.Train_2_Destroyed ); OnTrigger( "The Allies have destroyed the gate!", Map.Main_Gate_destroyed ); OnTrigger( "Axis have captured the Forward Flag!", Map.forward_flag_Axis_Captured ); OnTrigger( "Allies have captured the Forward Flag!", Map.forward_flag_Allies_Captured ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_train" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Train_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_stone_tunnel" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Main_gate" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Gate_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Gate_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Gate_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Gate_4" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Gate_5" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Train_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Train_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Train_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Train_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Train_5" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Tunnel_1" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Tunnel_2" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Tunnel_3" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Tunnel_4" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Tunnel_5" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Tunnel_6" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Train2_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Train2_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Train2_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Train2_4" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Tunnel2_1" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Tunnel2_2" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Tunnel2_3" ); SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Tunnel2_4" ); //~Util.DisableGoal( ".*", true ); // all but routes //~SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_.*" ); //~SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_.*" ); // Max users per goal //Util.SetMaxUsers( 1, "DEFEND_.*" ); //Util.SetMaxUsers( 1, "GRENADE_.*" ); //Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); // Camp times SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} ); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { // Uncomment for shootable breakables //~bot.TargetBreakableDist = 90.0; // Only set MaxViewDistance on maps with limited sight (e.g. fog) //~bot.MaxViewDistance = 2400; }; global InitializeRoutes = function() { MapRoutes = { BUILD_Allied_Command_Post = { }, BUILD_Axis_Command_Post = { }, PLANT_stone_tunnel = { }, PLANT_train = { }, PLANT_Allied_Command_Post = { }, PLANT_Axis_Command_Post = { }, CHECKPOINT_forward_flag = { }, }; Util.Routes(MapRoutes); };